-
Melcer, E. F., & Isbister, K. (2018, April). Bots & (Main) frames: exploring the impact of tangible blocks and collaborative play in an educational programming game. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-14).\
-
Co-ML: Tseng, T., King Chen, J., Abdelrahman, M., Kery, M. B., Hohman, F., Hilliard, A., & Shapiro, R. B. (2023, June). Collaborative Machine Learning Model Building with Families Using Co-ML. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (pp. 40-51).