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game.py
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# Snake Tutorial Python
import math
import random
import pygame
import tkinter as tk
import neat
import os
pygame.font.init()
STAT_FONT = pygame.font.SysFont("comicsans", 50)
GEN = 0
FITNESS_LEVEL = 1000
class Cube(object):
rows = 20
w = 500
def __init__(self, start, dirnx=1, dirny=0, color=(255, 0, 0)):
self.pos = start
self.dirnx = 1
self.dirny = 0
self.color = color
def move(self, dirnx, dirny):
self.dirnx = dirnx
self.dirny = dirny
self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
def draw(self, surface, eyes=False):
dis = self.w // self.rows
i = self.pos[0]
j = self.pos[1]
pygame.draw.rect(surface, self.color, (i * dis + 1, j * dis + 1, dis - 2, dis - 2))
if eyes:
centre = dis // 2
radius = 3
circle_middle = (i * dis + centre - radius, j * dis + 8)
circle_middle_2 = (i * dis + dis - radius * 2, j * dis + 8)
pygame.draw.circle(surface, (0, 0, 0), circle_middle, radius)
pygame.draw.circle(surface, (0, 0, 0), circle_middle_2, radius)
class Snake(object):
body = []
turns = {}
move_done = ""
def __init__(self, color, pos):
self.color = color
self.head = Cube(pos)
self.body.append(self.head)
self.dirnx = 0
self.dirny = 1
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
if self.move_done == "right":
continue
self.move_left()
# self.dirnx = -1
# self.dirny = 0
# self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_RIGHT]:
if self.move_done == "left":
continue
self.move_right()
# self.dirnx = 1
# self.dirny = 0
# self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_UP]:
if self.move_done == "down":
continue
self.move_up()
# self.dirnx = 0
# self.dirny = -1
# self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_DOWN]:
if self.move_done == "up":
continue
self.move_down()
# self.dirnx = 0
# self.dirny = 1
# self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
elif keys[pygame.K_ESCAPE]:
pygame.quit()
for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0], turn[1])
if i == len(self.body) - 1:
self.turns.pop(p)
else:
if c.dirnx == -1 and c.pos[0] <= 0:
c.pos = (c.rows - 1, c.pos[1])
elif c.dirnx == 1 and c.pos[0] >= c.rows - 1:
c.pos = (0, c.pos[1])
elif c.dirny == 1 and c.pos[1] >= c.rows - 1:
c.pos = (c.pos[0], 0)
elif c.dirny == -1 and c.pos[1] <= 0:
c.pos = (c.pos[0], c.rows - 1)
else:
c.move(c.dirnx, c.dirny)
def move_left(self):
self.move_done = "left"
self.dirnx = -1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
def move_right(self):
self.move_done = "right"
self.dirnx = 1
self.dirny = 0
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
def move_up(self):
self.move_done = "up"
self.dirnx = 0
self.dirny = -1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
def move_down(self):
self.move_done = "down"
self.dirnx = 0
self.dirny = 1
self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]
def reset(self, pos):
self.head = Cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.dirnx = 0
self.dirny = 1
def add_cube(self):
tail = self.body[-1]
dx, dy = tail.dirnx, tail.dirny
if dx == 1 and dy == 0:
self.body.append(Cube((tail.pos[0] - 1, tail.pos[1])))
elif dx == -1 and dy == 0:
self.body.append(Cube((tail.pos[0] + 1, tail.pos[1])))
elif dx == 0 and dy == 1:
self.body.append(Cube((tail.pos[0], tail.pos[1] - 1)))
elif dx == 0 and dy == -1:
self.body.append(Cube((tail.pos[0], tail.pos[1] + 1)))
self.body[-1].dirnx = dx
self.body[-1].dirny = dy
def draw(self, surface):
for i, c in enumerate(self.body):
if i == 0:
c.draw(surface, True)
else:
c.draw(surface)
def calc_distance(food_pos, snake_pos):
x_distance = snake_pos[0] - food_pos[0]
y_distance = snake_pos[1] - food_pos[1]
return x_distance, y_distance
def draw_grid(w, rows, surface):
sizeBtwn = w // rows
x = 0
y = 0
for l in range(rows):
x = x + sizeBtwn
y = y + sizeBtwn
pygame.draw.line(surface, (255, 255, 255), (x, 0), (x, w))
pygame.draw.line(surface, (255, 255, 255), (0, y), (w, y))
def draw_board(surface, score):
text = STAT_FONT.render("Score: " + str(score - 1), 1, (255, 255, 255))
surface.blit(text, (510, 10))
def redraw_window(surface, score):
global rows, width, s, snack
surface.fill((0, 0, 0))
s.draw(surface)
snack.draw(surface)
draw_grid(width, rows, surface)
# draw_board(surface=surface, score=score)
pygame.display.update()
def random_snack(rows, item):
positions = item.body
while True:
x = random.randrange(rows)
y = random.randrange(rows)
if len(list(filter(lambda z: z.pos == (x, y), positions))) > 0:
continue
else:
break
return x, y
def main(genomes, config):
"""fitness function for NEAT"""
global width, rows, s, snack
global GEN
global FITNESS_LEVEL
# neat vars
GEN += 1
nets = []
ge = []
# pygame vars
score = 0
fps = 15
width = 500
height = 500
rows = 20
for _, g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
g.fitness = 0
ge.append(g)
window = pygame.display.set_mode((height, width))
s = Snake((255, 0, 0), (random.randint(0, 10), 10))
snack = Cube(random_snack(rows, s), color=(0, 255, 0))
running = True
clock = pygame.time.Clock()
distance_list = []
while running:
print("body length: ", len(s.body))
pygame.time.delay(50)
clock.tick(fps)
# if s.body[0].pos[0] > 19 or s.body[0].pos[1] > 19 or s.body[0].pos[0] < 1 or s.body[0].pos[1] < 1:
# for genome_id, genome in genomes:
# genome.fitness -= 1.0
# print('Score: ', score)
# print('You Lost, cuz out of gamefield')
# s.reset((10, 10))
# running = False
s.move()
distance = calc_distance(snack.pos, s.body[0].pos)
distance_list.append(distance)
# output = nets[0].activate(float(s.body[0].pos), float(distance[0]), float(distance[1]))
# print(output)
if distance[0] < 0 and s.move_done != "right":
s.move_right()
elif distance[0] > 0 and s.move_done != "left":
s.move_left()
elif distance[1] > 0 and s.move_done != "up":
s.move_up()
elif distance[1] < 0 and s.move_done != "down":
s.move_down()
if s.body[0].pos == snack.pos:
distance_list = []
for genome_id, genome in genomes:
genome.fitness += 0.7
s.add_cube()
score += 1
snack = Cube(random_snack(rows, s), color=(0, 255, 0))
for x in range(len(s.body)):
try:
if s.body[x].pos in list(map(lambda z: z.pos, s.body[x + 1:])):
print(s.body[x].pos)
for cube in s.body:
print(cube.pos)
print(list(map(lambda z: z.pos, s.body[x + 1:])))
for genome_id, genome in genomes:
genome.fitness -= 1.0
print('Score: ', score)
print('You Lost!', 'Play again...')
s.reset((10, 10))
running = False
break
except IndexError:
pass
del s
s = Snake((255, 0, 0), (random.randint(0, 10), 10))
redraw_window(surface=window, score=score)
def run(config_file):
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation,
config_file)
pop = neat.Population(config)
pop.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
pop.add_reporter(stats)
pop.run(main, 3)
if __name__ == "__main__":
local_dir = os.path.dirname(__file__)
config_path = os.path.join(local_dir, "neat_config.txt")
run(config_file=config_path)