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Task.mqh
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//+------------------------------------------------------------------+
//| EA31337 framework |
//| Copyright 2016-2021, EA31337 Ltd |
//| https://github.com/EA31337 |
//+------------------------------------------------------------------+
/*
* This file is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* @file
* Provides integration with tasks (manages conditions and actions).
*/
// Prevents processing this includes file for the second time.
#ifndef TASK_MQH
#define TASK_MQH
// Includes.
#include "Action.mqh"
#include "Condition.mqh"
#include "DictStruct.mqh"
#include "Refs.mqh"
#include "Task.enum.h"
#include "Task.struct.h"
class Task {
protected:
// Class variables.
Ref<Log> logger;
public:
// Class variables.
DictStruct<short, TaskEntry> tasks;
/* Special methods */
/**
* Class constructor.
*/
Task() {}
Task(TaskEntry &_entry) { Add(_entry); }
/**
* Class copy constructor.
*/
Task(Task &_task) { tasks = _task.GetTasks(); }
/**
* Class deconstructor.
*/
~Task() {}
Log *Logger() { return logger.Ptr(); }
/* Main methods */
/**
* Adds new task.
*/
void Add(TaskEntry &_entry) { tasks.Push(_entry); }
/**
* Process tasks.
*
* @return
* Returns true when tasks has been processed.
*/
bool Process() {
bool _result = false;
for (DictStructIterator<short, TaskEntry> iter = tasks.Begin(); iter.IsValid(); ++iter) {
bool _curr_result = false;
TaskEntry _entry = iter.Value();
Process(_entry);
}
return _result;
}
/**
* Process task entry.
*
* @return
* Returns true when tasks has been processed.
*/
static bool Process(TaskEntry &_entry) {
bool _result = false;
if (_entry.IsActive()) {
if (Condition::Test(_entry.GetCondition())) {
ActionEntry _action = _entry.GetAction();
Action::Execute(_action);
if (_action.IsDone()) {
_entry.SetFlag(TASK_ENTRY_FLAG_IS_DONE, _action.IsDone());
_entry.SetFlag(TASK_ENTRY_FLAG_IS_FAILED, _action.IsFailed());
_entry.SetFlag(TASK_ENTRY_FLAG_IS_INVALID, _action.IsInvalid());
_entry.RemoveFlags(TASK_ENTRY_FLAG_IS_ACTIVE);
}
}
_entry.last_process = TimeCurrent();
_result = true;
}
return _result;
}
/* State methods */
/**
* Check if task is active.
*/
bool IsActive() {
// The whole task is active when at least one task is active.
return GetFlagCount(TASK_ENTRY_FLAG_IS_ACTIVE) > 0;
}
/**
* Check if task is done.
*/
bool IsDone() {
// The whole task is done when all tasks has been executed successfully.
return GetFlagCount(TASK_ENTRY_FLAG_IS_DONE) == tasks.Size();
}
/**
* Check if task is failed.
*/
bool IsFailed() {
// The whole task is failed when at least one task failed.
return GetFlagCount(TASK_ENTRY_FLAG_IS_FAILED) > 0;
}
/**
* Check if task is finished.
*/
bool IsFinished() {
// The whole task is finished when there are no more active tasks.
return GetFlagCount(TASK_ENTRY_FLAG_IS_ACTIVE) == 0;
}
/**
* Check if task is invalid.
*/
bool IsInvalid() {
// The whole task is invalid when at least one task is invalid.
return GetFlagCount(TASK_ENTRY_FLAG_IS_INVALID) > 0;
}
/* Getters */
/**
* Returns tasks.
*/
DictStruct<short, TaskEntry> *GetTasks() { return &tasks; }
/**
* Count entry flags.
*/
unsigned int GetFlagCount(ENUM_TASK_ENTRY_FLAGS _flag) {
unsigned int _counter = 0;
for (DictStructIterator<short, TaskEntry> iter = tasks.Begin(); iter.IsValid(); ++iter) {
TaskEntry _entry = iter.Value();
if (_entry.HasFlag(_flag)) {
_counter++;
}
}
return _counter;
}
/* Setters */
/**
* Sets entry flags.
*/
bool SetFlags(ENUM_TASK_ENTRY_FLAGS _flag, bool _value = true) {
unsigned int _counter = 0;
for (DictStructIterator<short, TaskEntry> iter = tasks.Begin(); iter.IsValid(); ++iter) {
TaskEntry _entry = iter.Value();
switch (_value) {
case false:
if (_entry.HasFlag(_flag)) {
_entry.SetFlag(_flag, _value);
_counter++;
}
break;
case true:
if (!_entry.HasFlag(_flag)) {
_entry.SetFlag(_flag, _value);
_counter++;
}
break;
}
}
return _counter > 0;
}
/* Conditions and actions */
/**
* Checks for Task condition.
*
* @param ENUM_TASK_CONDITION _cond
* Task condition.
* @return
* Returns true when the condition is met.
*/
bool CheckCondition(ENUM_TASK_CONDITION _cond, DataParamEntry &_args[]) {
switch (_cond) {
case TASK_COND_IS_ACTIVE:
// Is active;
return IsActive();
case TASK_COND_IS_DONE:
// Is done.
return IsDone();
case TASK_COND_IS_FAILED:
// Is failed.
return IsFailed();
case TASK_COND_IS_FINISHED:
// Is finished.
return IsFinished();
case TASK_COND_IS_INVALID:
// Is invalid.
return IsInvalid();
default:
Logger().Error(StringFormat("Invalid Task condition: %s!", EnumToString(_cond), __FUNCTION_LINE__));
return false;
}
}
bool CheckCondition(ENUM_TASK_CONDITION _cond) {
ARRAY(DataParamEntry, _args);
return Task::CheckCondition(_cond, _args);
}
/**
* Execute Task action.
*
* @param ENUM_TASK_ACTION _action
* Task action to execute.
* @return
* Returns true when the action has been executed successfully.
*/
bool ExecuteAction(ENUM_TASK_ACTION _action, DataParamEntry &_args[]) {
bool _result = true;
switch (_action) {
case TASK_ACTION_PROCESS:
// Process tasks.
return Process();
default:
Logger().Error(StringFormat("Invalid Task action: %s!", EnumToString(_action), __FUNCTION_LINE__));
return false;
}
return _result;
}
bool ExecuteAction(ENUM_TASK_ACTION _action) {
ARRAY(DataParamEntry, _args);
return Task::ExecuteAction(_action, _args);
}
/* Other methods */
};
#endif // TASK_MQH