From 543695ea68d70ac063b11b80962350f03c334f7a Mon Sep 17 00:00:00 2001 From: Owen Butler <179979+owenbutler@users.noreply.github.com> Date: Wed, 30 Oct 2024 17:52:44 +1100 Subject: [PATCH] Update link to new docs site --- src/10-animation.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/10-animation.md b/src/10-animation.md index d8dd535..c78759d 100644 --- a/src/10-animation.md +++ b/src/10-animation.md @@ -23,7 +23,7 @@ Then we take the `player_sprite_index` and use that when specifying the `path` o ## A Note on Spritesheets -If you've done any game development before, you may be familiar with spritesheets, where each frame of an animation is contained within one image file. When using a spritesheet for animation, instead of changing which image file path is used for the sprite to render, you change which piece of the large spritesheet you render. [The DragonRuby GTK docs have a detailed example of how to do this.](http://docs.dragonruby.org/#----animation-using-sprite-sheet---main-rb) +If you've done any game development before, you may be familiar with spritesheets, where each frame of an animation is contained within one image file. When using a spritesheet for animation, instead of changing which image file path is used for the sprite to render, you change which piece of the large spritesheet you render. [The DragonRuby GTK docs have a detailed example of how to do this.](https://docs.dragonruby.org/#/samples/rendering-sprites?id=animation-using-sprite-sheet-mainrb) ## Extra Credit