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Merge pull request godotengine#90384 from groud/dont_save_some_default_tileset_props
TileSet: don't save angular and linear physics velocities if they have their default values
2 parents e68f03a + bde8d44 commit a5565c8

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+14
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scene/resources/2d/tile_set.cpp

+14-2
Original file line numberDiff line numberDiff line change
@@ -6805,8 +6805,20 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
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// Physics layers.
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p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
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for (int i = 0; i < physics.size(); i++) {
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p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/%s", i, PNAME("linear_velocity")), PROPERTY_HINT_NONE));
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p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/%s", i, PNAME("angular_velocity")), PROPERTY_HINT_NONE));
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// physics_layer_%d/linear_velocity
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property_info = PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/%s", i, PNAME("linear_velocity")), PROPERTY_HINT_NONE);
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if (physics[i].linear_velocity == Vector2()) {
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property_info.usage ^= PROPERTY_USAGE_STORAGE;
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}
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p_list->push_back(property_info);
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// physics_layer_%d/angular_velocity
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property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/%s", i, PNAME("angular_velocity")), PROPERTY_HINT_NONE);
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if (physics[i].angular_velocity == 0.0) {
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property_info.usage ^= PROPERTY_USAGE_STORAGE;
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}
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p_list->push_back(property_info);
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p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/%s", i, PNAME("polygons_count")), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
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for (int j = 0; j < physics[i].polygons.size(); j++) {

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