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player.py
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import abc
import asyncio
import random
from cards import ActionCard
from constants import URBANIZE, BUILD_UP, PLAN, RESOURCE, TILE, LEFT, DOWN, RIGHT, UP, VICTORY_POINT, COLORS, RESET
from pieces import Space, Marker, Tile
class Player(abc.ABC):
def __init__(self, name, color):
self.name = name
self.color = color
self.hand = []
self.cards = []
self.tiles = []
self.board = None
self.resources = 0
self.victory_points = 0
self.last_card = None
self.last_move = None
@abc.abstractmethod
async def plan_action(self):
pass
def action_executed(self, changes):
for card in self.cards:
if isinstance(card, ActionCard):
changes.append(card.benefit(self.last_move))
self._apply_changes(changes)
if self.last_move == BUILD_UP:
self.cards.append(self.last_card)
def _apply_changes(self, changes):
for amount, target in changes:
if not amount:
continue
if target == VICTORY_POINT:
self.victory_points += amount
elif target == RESOURCE:
self.resources += amount
elif target == TILE:
for _ in range(amount):
tile = self.game_controller.draw_tile()
if tile:
self.give_tile(tile)
def give_tile(self, tile):
tile.owner = self
self.tiles.append(tile)
def pay_for_move(self, move, card, extra):
self.last_card = card
self.last_move = move
self.hand.remove(card)
if move != PLAN:
self.tiles.remove(extra['new_tile'])
if move == URBANIZE:
self.resources -= 1
if move == BUILD_UP:
self.resources -= self.board.get_tile(card.target)[0].resources + 1
def __eq__(self, other):
return self.name == other.name
def __hash__(self):
return hash(self.name)
def __lt__(self, other):
return self.name < other.name
def __str__(self):
return "{}_{}_{}:\ntiles: {}\nresources: {}\nvictory points: {}\nhand: {}\ncards: {}".format(
COLORS[self.color],
self.name,
COLORS[RESET],
self.tiles,
self.resources,
self.victory_points,
self.hand,
self.cards
)
def __repr__(self):
return self.__str__()
def toJSON(self):
return {
'name': self.name,
'color': self.color,
'hand': self.hand,
'cards': self.cards,
'tiles': self.tiles,
'resources': self.resources,
'victory_points': self.victory_points,
'is_web': isinstance(self, WebPlayer)
}
class RandomPlayer(Player):
possible_moves = [PLAN, BUILD_UP, URBANIZE]
async def plan_action(self):
possible_moves = self.possible_moves[:]
random.shuffle(self.hand)
random.shuffle(possible_moves)
random.shuffle(self.tiles)
if not self.tiles:
possible_moves = [PLAN]
for move in possible_moves:
for card in self.hand:
if move == PLAN:
extra = self._extra_for_move(move, card, None)
if extra:
return self, move, card, extra
else:
for tile in self.tiles:
extra = self._extra_for_move(move, card, tile)
if extra:
return self, move, card, extra
def _extra_for_move(self, move, card, tile):
if move == PLAN:
return {
'target_tile': card.target,
'wish': random.choice((RESOURCE, TILE))
}
if move == BUILD_UP:
target_tile, _, _ = self.board.get_tile(card.target)
if isinstance(target_tile, Marker) or target_tile.resources >= self.resources:
return None
return {
'target_tile': card.target,
'new_tile': tile
}
if move == URBANIZE:
if self.resources < 1:
return None
_, idx_x, idx_y = self.board.get_tile(card.target)
neighbors = list(self.board.get_neighbors(idx_x, idx_y))
random.shuffle(neighbors)
for neighbor, neighbor_idx_x, neighbor_idx_y in neighbors:
if isinstance(neighbor, Space):
if neighbor_idx_x < idx_x:
direction = LEFT
elif neighbor_idx_y < idx_y:
direction = UP
elif neighbor_idx_x > idx_x:
direction = RIGHT
elif neighbor_idx_y > idx_y:
direction = DOWN
return {
'marker': card.target,
'direction': direction,
'new_tile': tile
}
return None
class WebPlayer(Player):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.receiver = asyncio.Future()
def parse_extra(self, extra):
if 'target_tile' in extra:
if extra['target_tile'].get('color'):
extra['target_tile'] = Tile(**extra['target_tile'])
else:
extra['target_tile'] = Marker(**extra['target_tile'])
if 'new_tile' in extra:
extra['new_tile'] = Tile(**extra['new_tile'])
if 'marker' in extra:
extra['marker'] = Marker(extra['marker'])
return extra
async def plan_action(self):
await asyncio.wait([self.receiver])
move = self.receiver.result()
if move['cardTarget'].get('color'):
target = Tile(**move['cardTarget'])
else:
target = Marker(**move['cardTarget'])
for card in self.hand:
if card.target == target:
break
self.receiver = asyncio.Future()
return self, move['kind'], card, self.parse_extra(move['extra'])
async def received_move(self, move):
while self.receiver.done():
await asyncio.sleep(0.1)
self.receiver.set_result(move)