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TODO.txt
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TODO.txt
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Next Steps:
- Fix parry stat checks
- Look into scaling durations (decrease duration by 10% instead of 1 to compensate)
- Enemy Scaling/Environmental scaling (including party) (scale off party and player)
- Combat
- puzzles
- class based requirements
- special environments to find things (default known stuff on map)
- - use items from these environments to use in other rooms
- Madness mechanic
- Rogue-like dungeons (make it into a looter dungeon)
- Equipment uses stats for different gear in the future
IMPLEMENTATIONS
- subclassing
- elemental combos
- management panel for live_config (reset arena/campaign/remove users)
- put taunt on the buffs icons
Dark Knight Str/Vig scaling
Attack scaling Str 2* Vigor 3* Defense scaling Str 3* Vigor 3*
Targeted ability Sanguine blade | Attacks targeted monster Stealing a portion of the damage dealt.
Action Abyssal Blade | Sacrifices Portion of own HP to deal damage to multiple monsters.