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soul-link.py
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soul-link.py
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import os
import socket
import time
import pymem
import threading as thr
import tkinter as tk
import tkinter.font as font
# Program name to search for.
PROGRAM = 'DarkSoulsIII.exe'
PROGRAM = "DarkSoulsRemastered.exe"
BASE_PATTERN = b"\x48\x8b\x05....\x48\x39\x48\x68\x0f\x94\xc0\xc3"
# Port for this mod: Blaze it nicely.
PORT = 42069
# Time out used for socket reading; Prevents locking operations.
TIMEOUT = 0.01
class Server:
def __init__(self, active_info=None,logger=print):
# The connections to track
self.__connections = []
self.__logger = logger
# General server socket to listen for connections.
self.__listen = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.__listen.settimeout(0.15)
self.__listen.bind(('', 42069))
self.__listen.listen(1)
self.__active_trigger = active_info
self.__logger("Starting server")
@property
def still_connected(self):
if self.__active_trigger is None:
return True
else:
return self.__active_trigger.active_server
def check_connections(self):
try:
#print(f'Listening for connection for player: {len(self.__connections)+1}')
conn, _ = self.__listen.accept()
self.__connections.append(conn)
conn.settimeout(TIMEOUT)
self.__logger(f'Received Player {len(self.__connections)}')
except socket.timeout:
pass
def run(self):
while self.still_connected:
self.check_connections()
disconnected = []
for i, player in enumerate(self.__connections):
try:
info = player.recv(1024).splitlines()
if len(info) == 0:
disconnected.append(i)
else:
for dmg in info:
for k, p2 in enumerate(self.__connections):
if i != k:
p2.sendall((dmg.decode() + '\n').encode())
except socket.timeout:
info = []
for i in disconnected:
del self.__connections[i]
self.__logger(f'Player {i+1} disconnected')
# Sleep for a short a little less than a frame.
time.sleep(0.015)
self.__logger("Server shutting down")
class Client:
def __init__(self, address, port, active_info=None, logger=print):
logger("scanning memory")
self.__memory = Memory()
logger("Found health values.")
self.__cur_health = 1
self.__prev_dmg = 1000
self.__active_trigger = active_info
self.__logger = logger
self.__logger('Attempting to connect to server')
self.__socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.__socket.connect((address, port))
self.__logger('Connected to server.')
self.__socket.settimeout(TIMEOUT)
@property
def still_connected(self):
server_live = self.__prev_dmg > 0
if self.__active_trigger is None:
return server_live
else:
local_live = self.__active_trigger.active_client
return local_live and server_live
@property
def health(self):
try:
return self.__memory.get_health()
except:
# This will happen from time to time as pointers are updated.
return 1
def send_damage(self):
cur_health = self.health
if cur_health < self.__cur_health:
self.__socket.sendall((str(self.__cur_health - cur_health) + '\n').encode())
self.__cur_health = cur_health
def recv_damage(self):
try:
msg = self.__socket.recv(1024).splitlines()
dmg = sum(map(lambda x: int(x.decode()), msg))
new_health = max(self.health - dmg, 0)
#self.__game.write_int(self.__cur_address, new_health)
self.__memory.set_health(new_health)
self.__cur_health = new_health
self.__logger(f'Received {dmg}.')
self.__prev_dmg = dmg
except:
pass
def run(self):
while self.still_connected:
time.sleep(0.015)
self.send_damage()
self.recv_damage()
class Memory:
def __init__(self):
self.__game = pymem.Pymem(PROGRAM)
self.__base__addr = self.__init_base_addr()
self.__scan_memory()
@property
def hp(self):
addr = self.__game.read_int(self.__base_addr) + 0x68
addr = self.__game.read_int(addr) + 0x3e8
return self.__game.read_int(addr)
@hp.setter
def hp(self, value):
addr = self.__game.read_int(self.__base_addr) + 0x68
addr = self.__game.read_int(addr) + 0x3e8
self.__game.write_int(addr, value)
def __init_base_addr(self):
base = self.__game.pattern_scan_all(BASE_PATTERN)
return base + self.__game.read_int(base + 3) + 7
def get_health(self):
return self.__game.read_int(self.__health_address)
def set_health(self, value):
self.__game.write_int(self.__health_address, value)
if __name__ == '__main__':
import sys
if 'connect' in sys.argv:
address = sys.argv[2]
Client(address, 42069).run()
elif 'client' in sys.argv:
Client('localhost', 42069).run()
elif 'server' in sys.argv:
Server().run()
elif 'gui' in sys.argv:
Window().run()
else:
Window().run()