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The creator of one of the graphics libs in question paying a visit to my project and dropping a really well-written comparison between the two was NOT on my bingo card
One of the key things I'm looking for with graphics is general-purpose usage, allowing Omega users to do anything from building games to writing software with GUI layers
while both SDL and Raylib have gamdev at the forefront, I love that Raylib has a gui module available AND has a much smaller overall footprint, so it should be a lot easier to get it integrated natively into the language. It also helps that it's not platform specific (GTK is more tailored toward linux, for example) and prevents having to fork over thousands of dollars for Qt or operate under their restrictive licensing
So yeah, it's looking like Raylib's the right direction to go. Thanks, @raysan5! 🚀
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