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notes.txt
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Upgrades:
- Hospital
- 1st placement (tier 1): 10 iron ingot - 0.75/sec
- 1st upgrade (tier 1 -> tier 2): 25 iron ingot - 1.1/sec
- 2nd upgrade (tier 2 -> tier 3): 25 gold ingot - 1.50/sec
- 3rd upgrade (tier 3 -> tier 4): 30 iron ingot + 25 gold ingot - 2.0/sec
- OreProcessing
- 1st placement (tier 1): 10 iron ORE - 5.0 sec/item
- 1st upgrade (tier 1 -> tier 2): 25 iron ingot - 3.0 sec/item
- 2nd upgrade (tier 2 -> tier 3): 25 gold ingot - 1.0 sec/item
- 3rd upgrade (tier 3 -> tier 4): 30 iron ingot + 25 gold ingot - 0.5 sec/item
- BlackSmith/Workshop
- 1st placement (tier 1): 10 iron ingot - craft iron sword & armor - 15 sec craft
- 1st upgrade (tier 1 -> tier 2): 20 iron ingot + 10 gold ingot - craft gold sword & armor - 12.5 sec craft
- 2nd upgrade (tier 2 -> tier 3): 15 gold ingot + 5 diamond - craft diamond sword & armor - 7.5 sec craft
- Beacon
- 1st placement (tier 1): 5 iron ingot - +5% atk dmg
- 1st upgrade (tier 1 -> tier 2): 10 iron ingot - +20% atk dmg
- 2nd upgrade (tier 2 -> tier 3): 10 iron ingot + 10 gold ingot - +40% atk dmg
- 3rd upgrade (tier 3 -> tier 4): 10 gold ingot + 5 diamond - +75% atk dmg
Workshop:
- default wood sword hits 10hp
- tier 1:
+ iron sword: 2 iron - hits 20hp
+ iron armor: 6 iron - absorbs 20%
- tier 2:
+ gold sword: 2 gold - hits 35hp
+ gold armor: 6 gold - absorbs 45%
- tier 3:
+ diamond sword: 2 diamond - hits 60hp
+ diamond armor: 6 diamond - absorbs 80%
Ore Spawn:
- Day 1
- Iron: 99%
- Gold: 0%
- Diamond: 1%
- Day 2
- Iron: 85%
- Gold: 10%
- Diamond: 5%
- Day 3
- Iron: 80%
- Gold: 15%
- Diamond: 5%
- Day 4
- Iron: 75%
- Gold: 20%
- Diamond: 5%
- Day 5
- Iron: 70%
- Gold: 22.5%
- Diamond: 7.5%
- Day 6
- Iron: 65%
- Gold: 25%
- Diamond: 10%
- Day 7+
- Iron: 40%
- Gold: 40%
- Diamond: 20%
global
E open inv
ESQ pause
3d
F open building in range (if allow open)
B open building menu
click building open upgrade menu
2d
Z attack
SPACE jump