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Release edition

  • v1.0.0 requires .NET Framework 4.8.1 from here: https://dotnet.microsoft.com/en-us/download/dotnet-framework/thank-you/net481-web-installer
  • Maintained by tobitege since v0.5+ by tobitege (https://github.com/tobitege/DU-Industry-Tool)
  • Major updates to recipes to be current as of 2022-11-19.
  • User interface completely overhauled with tree-display of all ingredients and schematics.
  • Incremental recipe search with customizable quantity dropdown.
  • Double-click items in tree to "drill down".
  • Schematic cost is now maintained and associated with the corresponding pures, products and elements.
  • Production List: load/save a list of any items to be calculated together.
  • Display of industry, clickable to see a list of all items produced by that type.
  • Display of mass, volume (of item itself) and nanocraftable status.
  • Options to remember window position and to auto-load production list on startup.

Big thanks to Jericho1060 for making available item/recipe data dumps via his website https://du-lua.dev which helped me a lot to update the data displayed!

Binary releases available here: https://github.com/tobitege/DU-Industry-Tool/releases

DU-Industry-Tool

Basic WinForms project that allows you to view calculated values of all known in-game recipes. Has search bar, and ability to drill down through intermediates to find their recipes as well

GIF showing functionality https://gyazo.com/a8740425ac2fe244d87e87980c16a2cf

Older releases < v1.x are no longer maintained

Anyone could add the mining units or other new items, it's just a json file - but please share it, either through a fork or a PR. Either add the new stuff manually, or:

  1. Do a hyperion export of all item NqRecipeId's for all items (particularly the new ones), along with Name
  2. Create a lua script to run core.getSchematicInfo(id) for every NqRecipeId. Store all the data it gives you, and export it to json when done (writing to logfile is usually best to be able to copy it out)
  3. Do a hyperion export of all item Groups (it's a separate category in lua export), the GroupId and ParentGroupId (see: Groups.json in this repo, but there may be new ones)
  4. Using any language, lua or out of game at this point, load the recipe info json file, along with the Groups json file, and combine them. Add fields as necessary to the recipe data to match the 'SchematicRecipe' class in Recipe.cs, such as 'Name', 'GroupId', and 'ParentGroupName' (Key doesn't need to exist and/or should be null). I think those three vars are the only thing different from core.getSchematicInfo's output
  5. Save as RecipesGroups.json and everything should work