-
Notifications
You must be signed in to change notification settings - Fork 6
/
SaveLoad.cs
124 lines (105 loc) · 3.42 KB
/
SaveLoad.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
using MelonLoader;
using UnityEngine;
using System.Collections;
using Il2Cpp;
using Ini;
using Ini.Model;
using Ini.Parser;
using ModData;
using Il2CppNewtonsoft.Json.Linq;
using Il2CppMono;
namespace Candlelight
{
public static class SaveLoad
{
public static IniDataParser iniDataParser;
public static IniData thisIniData;
public static ModDataManager dataManager;
public static string moddataString;
public static bool reloadPending = true;
public static void LoadTheCandles()
{
if (reloadPending)
{
iniDataParser = new IniDataParser();
thisIniData = new IniData();
dataManager = new ModDataManager("CandleLight", true);
iniDataParser.Configuration.AllowCreateSectionsOnFly = true;
iniDataParser.Configuration.SkipInvalidLines = true;
iniDataParser.Configuration.OverrideDuplicateKeys = true;
iniDataParser.Configuration.AllowDuplicateKeys = false;
moddataString = dataManager.Load();
thisIniData = iniDataParser.Parse(moddataString);
reloadPending = false;
}
}
public static void MaybeAddCandle(string candleID)
{
if (!thisIniData.Sections.ContainsSection(candleID))
{
thisIniData.Sections.AddSection(candleID);
}
}
public static float GetBurnTime(string candleID)
{
if (candleID == null || !thisIniData[candleID].ContainsKey("burnTime"))
{
return 0f;
}
return float.Parse(thisIniData[candleID]["burnTime"]);
}
public static bool GetLitState(string candleID)
{
if (candleID == null || !thisIniData[candleID].ContainsKey("isLit"))
{
return false;
}
return bool.Parse(thisIniData[candleID]["isLit"]);
}
public static int GetBodyState(string candleID)
{
if (candleID == null || !thisIniData[candleID].ContainsKey("bodyState"))
{
return UnityEngine.Random.RandomRange(0,3);
}
return int.Parse(thisIniData[candleID]["bodyState"]);
}
public static void SetBurnTime(string candleID, float burnTime)
{
if (thisIniData == null)
{
}
else
{
thisIniData[candleID].AddKey("burnTime");
thisIniData[candleID]["burnTime"] = burnTime.ToString();
}
}
public static void SetLitState(string candleID, bool litState)
{
if(thisIniData == null)
{
}
else
{
thisIniData[candleID].AddKey("isLit");
thisIniData[candleID]["isLit"] = litState.ToString();
}
}
public static void SetBodyState(string candleID, int bodyState)
{
if (thisIniData == null)
{
}
else
{
thisIniData[candleID].AddKey("bodyState");
thisIniData[candleID]["bodyState"] = bodyState.ToString();
}
}
public static void SaveTheCandles()
{
dataManager.Save(thisIniData.ToString());
}
}
}