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pipeline.go
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pipeline.go
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package dicedb
import (
"context"
"errors"
)
type pipelineExecer func(context.Context, []Cmder) error
// Pipeliner is an mechanism to realise Redis Pipeline technique.
//
// Pipelining is a technique to extremely speed up processing by packing
// operations to batches, send them at once to Redis and read a replies in a
// single step.
// See https://redis.io/topics/pipelining
//
// Pay attention, that Pipeline is not a transaction, so you can get unexpected
// results in case of big pipelines and small read/write timeouts.
// Redis client has retransmission logic in case of timeouts, pipeline
// can be retransmitted and commands can be executed more then once.
// To avoid this: it is good idea to use reasonable bigger read/write timeouts
// depends of your batch size and/or use TxPipeline.
type Pipeliner interface {
StatefulCmdable
// Len is to obtain the number of commands in the pipeline that have not yet been executed.
Len() int
// Do is an API for executing any command.
// If a certain Redis command is not yet supported, you can use Do to execute it.
Do(ctx context.Context, args ...interface{}) *Cmd
// Process is to put the commands to be executed into the pipeline buffer.
Process(ctx context.Context, cmd Cmder) error
// Discard is to discard all commands in the cache that have not yet been executed.
Discard()
// Exec is to send all the commands buffered in the pipeline to the redis-server.
Exec(ctx context.Context) ([]Cmder, error)
}
var _ Pipeliner = (*Pipeline)(nil)
// Pipeline implements pipelining as described in
// http://redis.io/topics/pipelining.
// Please note: it is not safe for concurrent use by multiple goroutines.
type Pipeline struct {
cmdable
statefulCmdable
exec pipelineExecer
cmds []Cmder
}
func (c *Pipeline) init() {
c.cmdable = c.Process
c.statefulCmdable = c.Process
}
// Len returns the number of queued commands.
func (c *Pipeline) Len() int {
return len(c.cmds)
}
// Do queues the custom command for later execution.
func (c *Pipeline) Do(ctx context.Context, args ...interface{}) *Cmd {
cmd := NewCmd(ctx, args...)
if len(args) == 0 {
cmd.SetErr(errors.New("err: please enter the command to be executed"))
return cmd
}
_ = c.Process(ctx, cmd)
return cmd
}
// Process queues the cmd for later execution.
func (c *Pipeline) Process(ctx context.Context, cmd Cmder) error {
c.cmds = append(c.cmds, cmd)
return nil
}
// Discard resets the pipeline and discards queued commands.
func (c *Pipeline) Discard() {
c.cmds = c.cmds[:0]
}
// Exec executes all previously queued commands using one
// client-server roundtrip.
//
// Exec always returns list of commands and error of the first failed
// command if any.
func (c *Pipeline) Exec(ctx context.Context) ([]Cmder, error) {
if len(c.cmds) == 0 {
return nil, nil
}
cmds := c.cmds
c.cmds = nil
return cmds, c.exec(ctx, cmds)
}
func (c *Pipeline) Pipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
if err := fn(c); err != nil {
return nil, err
}
return c.Exec(ctx)
}
func (c *Pipeline) Pipeline() Pipeliner {
return c
}
func (c *Pipeline) TxPipelined(ctx context.Context, fn func(Pipeliner) error) ([]Cmder, error) {
return c.Pipelined(ctx, fn)
}
func (c *Pipeline) TxPipeline() Pipeliner {
return c
}