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ruleset.cpp
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#include "ruleset.h"
//////////////////////////////////////////////////////////////////
// public class DefaultRuleSet
//////////////////////////////////////////////////////////////////
int DefaultRuleSet::NextX(unsigned int currentX, Direction direction)
{
if (currentX == (unsigned int)-1)
{
return -1;
}
int result = currentX;
switch (direction)
{
case TOP:
result = currentX;
break;
case TOP_RIGHT:
result = currentX + 2;
break;
case RIGHT:
result = currentX + 3;
break;
case BOTTOM_RIGHT:
result = currentX + 2;
break;
case BOTTOM:
result = currentX;
break;
case BOTTOM_LEFT:
result = currentX - 2;
break;
case LEFT:
result = currentX - 3;
break;
case TOP_LEFT:
result = currentX - 2;
break;
default: break;
}
return result;
}
int DefaultRuleSet::NextY(unsigned int currentY, Direction direction)
{
if (currentY == (unsigned int)-1)
{
return -1;
}
int result = currentY;
switch (direction)
{
case TOP:
result = currentY - 3;
break;
case TOP_RIGHT:
result = currentY - 2;
break;
case RIGHT:
result = currentY;
break;
case BOTTOM_RIGHT:
result = currentY + 2;
break;
case BOTTOM:
result = currentY + 3;
break;
case BOTTOM_LEFT:
result = currentY + 2;
break;
case LEFT:
result = currentY;
break;
case TOP_LEFT:
result = currentY - 2;
break;
default: break;
}
return result;
}