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Parry and Harden Changes #9

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ThomasSeabear opened this issue May 17, 2021 · 0 comments
Open

Parry and Harden Changes #9

ThomasSeabear opened this issue May 17, 2021 · 0 comments
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enhancement New feature or request

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@ThomasSeabear
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Is your feature request related to a problem? Please describe.

The problem currently is getting a parry or harden there is no value except for a final blow. After a parry you will generally get hit right back, same thing with harden. It then becomes a battle of who does more damage first because the regens are different.

Describe the solution you'd like

Get rid of parries, they cause too many visual bugs to be of any value. Should lower some of the problems and have less for the server to try and calculate, would make less strain on the 'catch-up' system.

Reward hardening more with a slightly different system, quick harden blocks within 2 seconds of hardened should give the opposite of a parry effect on the opponent like a riposte, so you can get a hit in without just getting hit right back. After those 2 seconds of a good hit it goes into what hardening is currently then after like 5-6 seconds of holding a harden you blade enters a final stage in which your opponent gets a parry on a block. This would be to undermine just holding harden and wiggling around for a second.

@ThomasSeabear ThomasSeabear added the enhancement New feature or request label May 17, 2021
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