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This one is a bit more complicated, but we want to modify https://github.com/DevotedMC/JukeAlert to make it so it requires a Command and Control block to actually have a snitch network with multiple jukeboxes and noteblocks on it
as well as 2: If a snitch is broken and a relay is reinforced on that group, it will display the following in the player who broke the snitch's chat:
The info for that is in the readme
The text was updated successfully, but these errors were encountered:
What is the idea behind this? Wouldnt this relay block just be the block above your chest in your vault and de facto change nothing?
Can a group have multiple relays? If a relay is broken, what's bad about that? Can't you just make a new one somewhere else right away?
"Relayed snitch broken. Relay located at [world XXX XXX XXX]"
With 5 of the X's randomly revealed. So for instance:
Picking a random location within 0-X blocks distance from the relay that allows players to triangulate the relay eventually seems like a better solution here
Additionally, a change to allow players with invisibility potions to not trip entry alerts. /jainfo alerts are fine, but no chat alerts.
Should include that the player musnt be wearing armour, otherwise invis will just be standard in combat, which kinda defeats the point
From ShadedJon:
This one is a bit more complicated, but we want to modify https://github.com/DevotedMC/JukeAlert to make it so it requires a Command and Control block to actually have a snitch network with multiple jukeboxes and noteblocks on it
as well as 2: If a snitch is broken and a relay is reinforced on that group, it will display the following in the player who broke the snitch's chat:
The info for that is in the readme
The text was updated successfully, but these errors were encountered: