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[Runtime Issue]: MacOS signing configuration #540

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tophyr opened this issue Aug 19, 2024 · 0 comments
Open
2 of 20 tasks

[Runtime Issue]: MacOS signing configuration #540

tophyr opened this issue Aug 19, 2024 · 0 comments
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@tophyr
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tophyr commented Aug 19, 2024

Build Version

v1.5

Operating System Environment

  • Microsoft Windows (32-bit)
  • Microsoft Windows (64-bit)
  • Mac OS X
  • Linux (specify distribution and version below)

CPU Environment

  • x86 (32-bit Intel/AMD)
  • x86_64 (64-bit Intel/AMD)
  • ARM (32-bit)
  • ARM64 (64-bit; sometimes called AArch64)
  • Other (RISC V, PPC...)

Game Modes Affected

  • Single player
  • Anarchy
  • Hyper-Anarchy
  • Robo-Anarchy
  • Team Anarchy
  • Capture the Flag
  • Bounty
  • Entropy
  • Hoard
  • Monsterball
  • Cooperative

Game Environment

No response

Description

MacOS builds are unsigned. In order to sign them, we need an Apple Developer account to associate with the project and sign them with. This entails both a financial and legal responsibility for the project. Additionally, having only one contributor control the signing certificate would pose a significant operational risk: We should strive to always have at least two contributors/maintainers with access to certificate management.

Regression Status

No response

Steps to Reproduce

No response

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