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Debug minimap #271

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@manantt

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@manantt

Hi guys, I'm coding a debug minimap that shows realtime information about the game.

It let you to select which information to display on. Like heighmap, ally and enemy units, destructables, ramps...
If you like the idea I could complete it with the missing information like xelnaga towers, psi matrix, blips, creep, vision area, and build a new class for the api. It would let users to extend it and add custom information.

Here is the demo:
map

Do you think it could be a nice contribution?

PROGRESS

Core

  • Create minimap file and class
  • Map scale

On/off flags for:

  • Creep
  • Vision
  • Map height
  • Psionic matrix power field
  • Marker for units according to size
  • Minerals
  • Vespene
  • Ramps
  • Destructables
  • Vision blockers
  • Xelnaga towers + radius
  • Display workers
  • Display worker count at base
  • Blips
  • Cloacked units
  • Detection area
  • Units range

Display custom position:

  • Unit or units objects (with custom color)
  • Point2 objects or sets or lists of point2 objects
  • Custom overwritable method with full access to the map

Bonus

  • Add option to create a gif of the whole game
  • Custom overwritable method with full access to the map
  • Allow activate/deactivate flags during the game using checkboxes

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