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Debug minimap #271
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I would really like to see this implemented.
Bonus:
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Completing wishlist: on/off flags:
custom positions:
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It would be great if you also draw a circle for the vision a xelnaga tower gives |
How can I use your wonderful work .. ? |
As the pull request has not been accepted yet you can download it from my fork. |
I tried to run manatt bot recently but with latest version of the game and api its very hard to clear all the errors. Anyone having success ? |
@quelibrio Please try my fork https://github.com/BurnySc2/python-sc2 |
My bot is not updated |
I was impressed by the mipmap functionality and wanted to implement the fog of war feature. Figured out that you haven't updated dependencies. Tried to port newer version of the api from the @BurnySc2 version of it by partially migrating some of the library code. Reached to a point where the resolution asserts are not passing but much of the rest is working and game is loading. Will try to finish that but would appreciate some help with the pixel_map.py and minimap.py rework. Cheers for the good work |
Ok I managed to fix the problems in the new version. Here is updated code. I will add it to fork of @BurnySc2 version https://gist.github.com/quelibrio/0e2a2bc5e4b76d11b1a999ee31675aa1 |
Hi guys, I'm coding a debug minimap that shows realtime information about the game.
It let you to select which information to display on. Like heighmap, ally and enemy units, destructables, ramps...
If you like the idea I could complete it with the missing information like xelnaga towers, psi matrix, blips, creep, vision area, and build a new class for the api. It would let users to extend it and add custom information.
Here is the demo:
Do you think it could be a nice contribution?
PROGRESS
Core
On/off flags for:
Display custom position:
Bonus
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