diff --git a/Resources/ServerInfo/Guidebook/DeltaV/Rules/GameRules/2_Metagaming.xml b/Resources/ServerInfo/Guidebook/DeltaV/Rules/GameRules/2_Metagaming.xml index bc7d7d93f70..7047855e824 100644 --- a/Resources/ServerInfo/Guidebook/DeltaV/Rules/GameRules/2_Metagaming.xml +++ b/Resources/ServerInfo/Guidebook/DeltaV/Rules/GameRules/2_Metagaming.xml @@ -116,7 +116,6 @@ - Giving a character additional access or a job because you are friends with the player who is playing that character. - Trusting a character because you are friends with the player who is playing that character. - Not fighting a character because you are friends with the player who is playing that character. - - Ignoring your objective to kill a character because your character and theirs became friends in a previous round. ## Metagrudging Examples These are all examples of things that are prohibited by at least one metashield item that is never revealed IC. diff --git a/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C1_CommandSecurityJustice.xml b/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C1_CommandSecurityJustice.xml index 73cad376351..98ad2308a06 100644 --- a/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C1_CommandSecurityJustice.xml +++ b/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C1_CommandSecurityJustice.xml @@ -4,7 +4,7 @@ Security, Justice, and Command roles are held to a higher standard of roleplay, - Your character must act in a manner that NanoTrasen would reasonably hire them to this position. - Your character is presumed to be sane, competent in their duties, and able to make decisions to the benefit of the station. - Giving away Traitor objective items and sensitive equipment should be avoided in these roles. Your character should value them deeply. - - Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station. + - Leeway is given to making deals with criminals if the deal benefits the safety or situation of the crew and station OR if the deal involves items of a primarily sentimental value (e.g. HoP's Ian scrapbook, LO's lucky dollar). - Leeway can be given in [color=#ff0000]extreme circumstances[/color] of emergency/crisis. - The three departments are required to read and follow Delta-V Space Law, Standard Operating Procedure, Alert Procedure, and Company Policy to the best of their ability. - [color=#ff0000]Circumstances and context may permit you to break these laws. However, the fact that this rule is malleable is not an excuse to ignore it entirely.[/color] diff --git a/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C3_Antags.xml b/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C3_Antags.xml index 7da8c255176..cb76f7da9e8 100644 --- a/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C3_Antags.xml +++ b/Resources/ServerInfo/Guidebook/DeltaV/Rules/RoleRules/C3_Antags.xml @@ -1,9 +1,12 @@ # Rule C3: Antagonist Guidelines +[color=#ffff00]Being an antagonist does not allow you to stop playing a character. Determine how your character would react to being given these objectives, and work through it appropriately.[/color] + Through engaging in antagonistic activity, you should seek to make the round more engaging and fun as the primary driver of the narrative of a round. Succeeding as an antagonist should not be your goal, but rather telling the most interesting story for everyone involved. - [color=#ff0000]Antagonists are free to complete their objectives through committing proportional damage. Through roleplay, damage becomes more proportional.[/color] Example: Holding the singulo hostage for a theft objective is acceptable, while simply singuloosing and using that chaos is unacceptable. - Killing players unrelated to your immediate objective in a manner that results in their round removal should be avoided. Crew that do not make an attempt at self preservation, or engage in valid-hunting, are exempt from this. - If you are concerned as to whether or not what you're about to do is allowed, feel free to AHelp and ask an admin for clarification. [color=#ff0000]Lack of administrator response does not constitute approval.[/color] + - While antagonists are [color=#ffff00]not required[/color] to complete their objectives, they are still encouraged to act as an antagonist in the round while roleplaying. - Other antagonists are not necessarily your friends. Other antagonists are often free agents that you may negotiate with at your own risk. - If you are a team antagonist, you must work with your partners to complete any shared objectives. - Excessively lame tactics are strictly forbidden for all antags except for station-destroying antags, such as nuclear operatives or space dragons. Examples include: