-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBattleShip.py
386 lines (361 loc) · 22.5 KB
/
BattleShip.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
from tkinter import *
from tkinter import dialog
import random
import math
from PIL import ImageTk, Image
screen = Tk()
screen.title('Battle Ship')
bkrd = ImageTk.PhotoImage(Image.open(('Checkers_bs.png')))
back_img = ImageTk.PhotoImage(Image.open(('Back.png')))
#play_button = ImageTk.PhotoImage(Image.open(('play_btn.png')))
label_back = Label(screen, image = back_img).grid(row = 0, column = 0, columnspan = 700, rowspan = 700)
def var_assign():
global blocks,blocks1, count1, count2, count3,count4,count5,comp_done,player_done, cship_pos1, cship_pos2, cship_pos3, cship_pos4, cship_pos5, play, count_game_player,count_game_comp, pos5,pos1,pos2,pos3,pos4
count_game_comp=0
count_game_player=0
count1 = 0
count2 = 0
count3 = 0
count4 = 0
count5 = 0
pos1 =[]
pos2=[]
pos3=[]
pos4=[]
pos5=[]
cship_pos1=[]
cship_pos2=[]
cship_pos3=[]
cship_pos4=[]
cship_pos5=[]
comp_done=[]
player_done=[]
play = 'no'
def change(var):
global blocks,blocks1,comp_done,player_done, cship_pos1, cship_pos2, cship_pos3, cship_pos4, cship_pos5, play, count_game_player,count_game_comp, pos5,pos1,pos2,pos3,pos4
if play=='yes' and var not in player_done:
if var+1 in cship_pos1 or var+1 in cship_pos2 or var+1 in cship_pos3 or var+1 in cship_pos4 or var+1 in cship_pos5 :
blocks[var] = Button(screen, bg='red', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 10, rowspan=50,columnspan=50)
count_game_player+=1
play = 'naa'
else:
blocks[var] = Button(screen, bg='white', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 10, rowspan=50,columnspan=50)
play = 'naa'
player_done.append(var)
if play == 'naa':
num = random.randint(0,99)
while num in comp_done:
num = random.randint(0,99)
if num in pos1 or num in pos2 or num in pos3 or num in pos4 or num in pos5:
blocks1[num] = Button(screen, bg='red', height=2, width=4).grid(row=(num // 10) * 50 + 30,column=((num) % 10) * 50 + 840, rowspan=50,columnspan=50)
play = 'yes'
count_game_comp+=1
else:
blocks1[num] = Button(screen, bg='white', height=2, width=4).grid(row=(num // 10) * 50 + 30,column=((num) % 10) * 50 + 840, rowspan=50,columnspan=50)
play = 'yes'
comp_done.append(num)
if count_game_comp == 17:
over_label=Label(screen, text='GAME OVER --> COMPUTER WINS').grid(row = 0 , column = 0, columnspan =1400, rowspan = 700)
restart = Button(screen, text='Rematch???', command = start).grid(row = 0, column = 0, rowspan = 700, columnspan =700)
if count_game_player == 17:
over_label = Label(screen, text='GAME OVER --> PLAYER WINS').grid(row=0, column=0, columnspan=1400, rowspan = 700)
restart = Button(screen, text='Rematch???', command = start).grid(row=0, column=700, rowspan=700, columnspan=700)
def comp_ships():
global cship_pos1, cship_pos2, cship_pos3,cship_pos4, cship_pos5, play, count1, count2, count4, count3, count5
if count1==5 and count2==4 and count3==3 and count4==3 and count5==2:
for i in range(5):
dir=random.randint(1,2) #1->Down , 2->Side
if i==0 and dir==1:
Iblock=random.randint(1,60)
for j in range(5):
cship_pos1.append(Iblock)
Iblock+=10
if i==0 and dir==2:
Iblock1=random.randint(1,6)
Iblock2=random.randint(0,9)
for j in range(5):
cship_pos1.append(Iblock2*10+Iblock1)
Iblock1+=1
if i==1 and dir==1:
Iblock=random.randint(1,70)
while Iblock in cship_pos1 or Iblock+10 in cship_pos1 or Iblock+20 in cship_pos1 or Iblock+30 in cship_pos1:
Iblock=random.randint(1,70)
for j in range(4):
cship_pos2.append(Iblock)
Iblock+=10
if i==1 and dir==2:
Iblock1=random.randint(1,7)
Iblock2=random.randint(0,9)
while Iblock2*10+Iblock1 in cship_pos1 or Iblock2*10+Iblock1+1 in cship_pos1 or Iblock2*10+Iblock1+2 in cship_pos1 or Iblock2*10+Iblock1+3 in cship_pos1:
Iblock1 = random.randint(1, 7)
Iblock2 = random.randint(0, 9)
for j in range(4):
cship_pos2.append(Iblock2*10+Iblock1)
Iblock1+=1
if i==2 and dir==1:
Iblock=random.randint(1,80)
while Iblock in cship_pos1 or Iblock+10 in cship_pos1 or Iblock+20 in cship_pos1 :
Iblock=random.randint(1,80)
while Iblock in cship_pos2 or Iblock+10 in cship_pos2 or Iblock+20 in cship_pos2 :
Iblock=random.randint(1,80)
for j in range(3):
cship_pos3.append(Iblock)
Iblock+=10
if i==2 and dir==2:
Iblock1=random.randint(1,8)
Iblock2=random.randint(0,9)
while Iblock2*10+Iblock1 in cship_pos1 or Iblock2*10+Iblock1+1 in cship_pos1 or Iblock2*10+Iblock1+2 in cship_pos1:
Iblock1 = random.randint(1, 8)
Iblock2 = random.randint(0, 9)
while Iblock2*10+Iblock1 in cship_pos2 or Iblock2*10+Iblock1+1 in cship_pos2 or Iblock2*10+Iblock1+2 in cship_pos2:
Iblock1 = random.randint(1, 8)
Iblock2 = random.randint(0, 9)
for j in range(3):
cship_pos3.append(Iblock2*10+Iblock1)
Iblock1+=1
if i==3 and dir==1:
Iblock=random.randint(1,80)
while Iblock in cship_pos1 or Iblock+10 in cship_pos1 or Iblock+20 in cship_pos1 :
Iblock=random.randint(1,80)
while Iblock in cship_pos2 or Iblock+10 in cship_pos2 or Iblock+20 in cship_pos2 :
Iblock=random.randint(1,80)
while Iblock in cship_pos3 or Iblock+10 in cship_pos3 or Iblock+20 in cship_pos3 :
Iblock=random.randint(1,80)
for j in range(3):
cship_pos4.append(Iblock)
Iblock+=10
if i==3 and dir==2:
Iblock1=random.randint(1,8)
Iblock2=random.randint(0,9)
while Iblock2*10+Iblock1 in cship_pos1 or Iblock2*10+Iblock1+1 in cship_pos1 or Iblock2*10+Iblock1+2 in cship_pos1:
Iblock1 = random.randint(1, 8)
Iblock2 = random.randint(0, 9)
while Iblock2*10+Iblock1 in cship_pos2 or Iblock2*10+Iblock1+1 in cship_pos2 or Iblock2*10+Iblock1+2 in cship_pos2:
Iblock1 = random.randint(1, 8)
Iblock2 = random.randint(0, 9)
while Iblock2*10+Iblock1 in cship_pos3 or Iblock2*10+Iblock1+1 in cship_pos3 or Iblock2*10+Iblock1+2 in cship_pos3:
Iblock1 = random.randint(1, 8)
Iblock2 = random.randint(0, 9)
for j in range(3):
cship_pos4.append(Iblock2*10+Iblock1)
Iblock1+=1
if i==4 and dir==1:
Iblock=random.randint(1,90)
while Iblock in cship_pos1 or Iblock+10 in cship_pos1 :
Iblock=random.randint(1,90)
while Iblock in cship_pos2 or Iblock+10 in cship_pos2 :
Iblock=random.randint(1,90)
while Iblock in cship_pos3 or Iblock+10 in cship_pos3 :
Iblock=random.randint(1,90)
while Iblock in cship_pos4 or Iblock+10 in cship_pos4 :
Iblock=random.randint(1,90)
for j in range(2):
cship_pos5.append(Iblock)
Iblock+=10
if i==4 and dir==2:
Iblock1=random.randint(1,9)
Iblock2=random.randint(0,9)
while Iblock2*10+Iblock1 in cship_pos1 or Iblock2*10+Iblock1+1 in cship_pos1:
Iblock1 = random.randint(1, 9)
Iblock2 = random.randint(0, 9)
while Iblock2*10+Iblock1 in cship_pos2 or Iblock2*10+Iblock1+1 in cship_pos2:
Iblock1 = random.randint(1, 9)
Iblock2 = random.randint(0, 9)
while Iblock2*10+Iblock1 in cship_pos3 or Iblock2*10+Iblock1+1 in cship_pos3:
Iblock1 = random.randint(1, 9)
Iblock2 = random.randint(0, 9)
while Iblock2*10+Iblock1 in cship_pos4 or Iblock2*10+Iblock1+1 in cship_pos4:
Iblock1 = random.randint(1, 9)
Iblock2 = random.randint(0, 9)
for j in range(2):
cship_pos5.append(Iblock2*10+Iblock1)
Iblock1+=1
play = 'yes'
def ships(var):
global blocks1, rt, rb1, rb2, rb3, rb4, rb5, count2, count3, count4, count5,count1, pos1, pos2,pos3,pos4,pos5
if rt.get()==1 and count1<5 and var not in pos1 and var not in pos2 and var not in pos3 and var not in pos4 and var not in pos5:
if len(pos1)==0:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50,columnspan=50)
pos1.append(var)
count1+=1
elif len(pos1)==1:
if var==pos1[0]+1 or var==pos1[0]-1 or var==pos1[0]+10 or var==pos1[0]-10:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50, columnspan=50)
pos1.append(var)
count1 += 1
elif len(pos1)==2:
if pos1[0]==pos1[1]+1 or pos1[0]==pos1[1]-1:
if var==pos1[0]-1 or var==pos1[0]+1 or var==pos1[1]-1 or var==pos1[1]+1:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos1.append(var)
count1 += 1
elif pos1[0]==pos1[1]+10 or pos1[0]==pos1[1]-10:
if var == pos1[0] - 10 or var == pos1[0] + 10 or var == pos1[1] - 10 or var == pos1[1] + 10:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos1.append(var)
count1 += 1
elif len(pos1)==3:
if pos1[0]==pos1[1]+1 or pos1[0]==pos1[1]-1:
if var==pos1[0]-1 or var==pos1[0]+1 or var==pos1[1]-1 or var==pos1[1]+1 or var==pos1[2]+1 or var==pos1[2]-1:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos1.append(var)
count1 += 1
elif pos1[0]==pos1[1]+10 or pos1[0]==pos1[1]-10:
if var == pos1[0] - 10 or var == pos1[0] + 10 or var == pos1[1] - 10 or var == pos1[1] + 10 or var==pos1[2]+10 or var==pos1[2]-10:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos1.append(var)
count1 += 1
elif len(pos1)==4:
if pos1[0]==pos1[1]+1 or pos1[0]==pos1[1]-1:
if var==pos1[0]-1 or var==pos1[0]+1 or var==pos1[1]-1 or var==pos1[1]+1 or var==pos1[2]+1 or var==pos1[2]-1 or var==pos1[3]+1 or var==pos1[3]-1:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos1.append(var)
count1 += 1
elif pos1[0]==pos1[1]+10 or pos1[0]==pos1[1]-10:
if var == pos1[0] - 10 or var == pos1[0] + 10 or var == pos1[1] - 10 or var == pos1[1] + 10 or var==pos1[2]+10 or var==pos1[2]-10 or var==pos1[3]+10 or var==pos1[3]-10:
blocks1[var] = Button(screen, bg='blue', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos1.append(var)
count1 += 1
if rt.get()==2 and count2<4 and var not in pos1 and var not in pos2 and var not in pos3 and var not in pos4 and var not in pos5:
if len(pos2)==0:
blocks1[var] = Button(screen, bg='brown', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50,columnspan=50)
pos2.append(var)
count2+=1
elif len(pos2)==1:
if var==pos2[0]+1 or var==pos2[0]-1 or var==pos2[0]+10 or var==pos2[0]-10:
blocks1[var] = Button(screen, bg='brown', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50, columnspan=50)
pos2.append(var)
count2 += 1
elif len(pos2)==2:
if pos2[0]==pos2[1]+1 or pos2[0]==pos2[1]-1:
if var==pos2[0]-1 or var==pos2[0]+1 or var==pos2[1]-1 or var==pos2[1]+1:
blocks1[var] = Button(screen, bg='brown', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos2.append(var)
count2 += 1
elif pos2[0]==pos2[1]+10 or pos2[0]==pos2[1]-10:
if var == pos2[0] - 10 or var == pos2[0] + 10 or var == pos2[1] - 10 or var == pos2[1] + 10:
blocks1[var] = Button(screen, bg='brown', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos2.append(var)
count2 += 1
elif len(pos2)==3:
if pos2[0]==pos2[1]+1 or pos2[0]==pos2[1]-1:
if var==pos2[0]-1 or var==pos2[0]+1 or var==pos2[1]-1 or var==pos2[1]+1 or var==pos2[2]+1 or var==pos2[2]-1:
blocks1[var] = Button(screen, bg='brown', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos2.append(var)
count2 += 1
elif pos2[0]==pos2[1]+10 or pos2[0]==pos2[1]-10:
if var == pos2[0] - 10 or var == pos2[0] + 10 or var == pos2[1] - 10 or var == pos2[1] + 10 or var==pos2[2]+10 or var==pos2[2]-10:
blocks1[var] = Button(screen, bg='brown', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos2.append(var)
count2 += 1
if rt.get()==3 and count3<3 and var not in pos1 and var not in pos2 and var not in pos3 and var not in pos4 and var not in pos5:
if len(pos3)==0:
blocks1[var] = Button(screen, bg='yellow', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50,columnspan=50)
pos3.append(var)
count3+=1
elif len(pos3)==1:
if var==pos3[0]+1 or var==pos3[0]-1 or var==pos3[0]+10 or var==pos3[0]-10:
blocks1[var] = Button(screen, bg='yellow', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50, columnspan=50)
pos3.append(var)
count3 += 1
elif len(pos3)==2:
if pos3[0]==pos3[1]+1 or pos3[0]==pos3[1]-1:
if var==pos3[0]-1 or var==pos3[0]+1 or var==pos3[1]-1 or var==pos3[1]+1:
blocks1[var] = Button(screen, bg='yellow', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos3.append(var)
count3 += 1
elif pos3[0]==pos3[1]+10 or pos3[0]==pos3[1]-10:
if var == pos3[0] - 10 or var == pos3[0] + 10 or var == pos3[1] - 10 or var == pos3[1] + 10:
blocks1[var] = Button(screen, bg='yellow', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos3.append(var)
count3 += 1
if rt.get()==4 and count4<3 and var not in pos1 and var not in pos2 and var not in pos3 and var not in pos4 and var not in pos5:
if len(pos4)==0:
blocks1[var] = Button(screen, bg='green', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50,columnspan=50)
pos4.append(var)
count4+=1
elif len(pos4)==1:
if var==pos4[0]+1 or var==pos4[0]-1 or var==pos4[0]+10 or var==pos4[0]-10:
blocks1[var] = Button(screen, bg='green', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50, columnspan=50)
pos4.append(var)
count4 += 1
elif len(pos4)==2:
if pos4[0]==pos4[1]+1 or pos4[0]==pos4[1]-1:
if var==pos4[0]-1 or var==pos4[0]+1 or var==pos4[1]-1 or var==pos4[1]+1:
blocks1[var] = Button(screen, bg='green', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos4.append(var)
count4 += 1
elif pos4[0]==pos4[1]+10 or pos4[0]==pos4[1]-10:
if var == pos4[0] - 10 or var == pos4[0] + 10 or var == pos4[1] - 10 or var == pos4[1] + 10:
blocks1[var] = Button(screen, bg='green', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840,rowspan=50, columnspan=50)
pos4.append(var)
count4 += 1
if rt.get()==5 and count5<2 and var not in pos1 and var not in pos2 and var not in pos3 and var not in pos4 and var not in pos5:
if len(pos5)==0:
blocks1[var] = Button(screen, bg='violet', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50,columnspan=50)
pos5.append(var)
count5+=1
elif len(pos5)==1:
if var==pos5[0]+1 or var==pos5[0]-1 or var==pos5[0]+10 or var==pos5[0]-10:
blocks1[var] = Button(screen, bg='violet', height=2, width=4).grid(row=(var // 10) * 50 + 30,column=((var) % 10) * 50 + 840, rowspan=50, columnspan=50)
pos5.append(var)
count5 += 1
def start():
global blocks, blocks1, rt, rb1, rb2, rb3, rb4, rb5
var_assign()
label_back1 = Label(screen, image=back_img)
label_back1.grid(row=0, column=0, columnspan=700, rowspan=700)
label_back2 = Label(screen, image=back_img)
label_back2.grid(row=0, column=700, columnspan=700, rowspan=700)
head_1 = Label(screen, text='PLAYER').grid(row=30, column = 620, rowspan = 150 )
head_2 = Label(screen, text='COMPUTER').grid(row=30, column=800, rowspan = 150)
bkrd_label = Label(screen, image = bkrd)
bkrd_label.grid(row = 30, column = 10, rowspan = 551, columnspan = 550)
blocks = ['A1','A2','A3','A4','A5','A6','A7','A8','A9','A10',
'B1','B2','B3','B4','B5','B6','B7','B8','B9','B10',
'C1','C2','C3','C4','C5','C6','C7','C8','C9','C10',
'D1','D2','D3','D4','D5','D6','D7','D8','D9','D10',
'E1','E2','E3','E4','E5','E6','E7','E8','E9','E10',
'F1','F2','F3','F4','F5','F6','F7','F8','F9','F10',
'G1','G2','G3','G4','G5','G6','G7','G8','G9','G10',
'H1','H2','H3','H4','H5','H6','H7','H8','H9','H10',
'I1','I2','I3','I4','I5','I6','I7','I8','I9','I10',
'J1','J2','J3','J4','J5','J6','J7','J8','J9','J10']
for i in range(0,100):
blocks[i] = Button(screen, height = 2, width = 4, bg = 'light pink')
blocks[i].grid(row = (i//10)*50+30, column = ((i)%10)*50+10, rowspan = 50, columnspan = 50)
blocks[i].configure(command = lambda b=i: change(b))
bkrd_label1 = Label(screen, image=bkrd)
bkrd_label1.grid(row=30, column=840, rowspan=551, columnspan=550)
blocks1 = ['A1', 'A2', 'A3', 'A4', 'A5', 'A6', 'A7', 'A8', 'A9', 'A10',
'B1', 'B2', 'B3', 'B4', 'B5', 'B6', 'B7', 'B8', 'B9', 'B10',
'C1', 'C2', 'C3', 'C4', 'C5', 'C6', 'C7', 'C8', 'C9', 'C10',
'D1', 'D2', 'D3', 'D4', 'D5', 'D6', 'D7', 'D8', 'D9', 'D10',
'E1', 'E2', 'E3', 'E4', 'E5', 'E6', 'E7', 'E8', 'E9', 'E10',
'F1', 'F2', 'F3', 'F4', 'F5', 'F6', 'F7', 'F8', 'F9', 'F10',
'G1', 'G2', 'G3', 'G4', 'G5', 'G6', 'G7', 'G8', 'G9', 'G10',
'H1', 'H2', 'H3', 'H4', 'H5', 'H6', 'H7', 'H8', 'H9', 'H10',
'I1', 'I2', 'I3', 'I4', 'I5', 'I6', 'I7', 'I8', 'I9', 'I10',
'J1', 'J2', 'J3', 'J4', 'J5', 'J6', 'J7', 'J8', 'J9', 'J10']
for i in range(0, 100):
blocks1[i] = Button(screen, height=2, width=4, bg='light pink')
blocks1[i].grid(row=(i // 10) * 50 + 30, column=((i) % 10) * 50 + 840, rowspan=50, columnspan=50)
blocks1[i].configure(command=lambda b=i: ships(b))
rt = IntVar()
rt.set(0)
rb1 = Radiobutton(screen, text='5 unit ship',variable =rt, value = 1)
rb2 = Radiobutton(screen, text='4 unit ship', variable=rt, value=2)
rb3 = Radiobutton(screen, text='3 unit ship I', variable=rt, value=3)
rb4 = Radiobutton(screen, text='3 unit ship II', variable=rt, value=4)
rb5 = Radiobutton(screen, text='2 unit ship', variable=rt, value=5)
rb1.grid(row=180, column=700, columnspan=140, rowspan=150)
rb2.grid(row=230, column=700, columnspan=140, rowspan=150)
rb3.grid(row=280, column=700, columnspan=140, rowspan=150)
rb4.grid(row=330, column=700, columnspan=140, rowspan=150)
rb5.grid(row=380, column=700, columnspan=140, rowspan=150)
on_btn=Button(screen, text='START GAME', command = comp_ships)
on_btn.grid(row = 30, column = 0, rowspan= 150, columnspan =1400)
game_lab = Label(screen, text = 'Battle Ship').grid(row = 100, column = 0, columnspan = 700, rowspan = 700)
Start_button = Button(screen, text = 'START', command = start)
Start_button.grid(row = 300, column = 0, columnspan = 700, rowspan = 700)
screen.mainloop()