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coinomi.app.js
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coinomi.app.js
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/*!
* Bootstrap v3.2.0 (http://getbootstrap.com)
* Copyright 2011-2014 Twitter, Inc.
* Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
*/
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// (public) Constructor
function BigInteger(a, b, c) {
if (!(this instanceof BigInteger))
return new BigInteger(a, b, c)
if (a != null) {
if ("number" == typeof a) this.fromNumber(a, b, c)
else if (b == null && "string" != typeof a) this.fromString(a, 256)
else this.fromString(a, b)
}
}
var proto = BigInteger.prototype
// duck-typed isBigInteger
proto.__bigi = require('../package.json').version
BigInteger.isBigInteger = function (obj, check_ver) {
return obj && obj.__bigi && (!check_ver || obj.__bigi === proto.__bigi)
}
// Bits per digit
var dbits
// am: Compute w_j += (x*this_i), propagate carries,
// c is initial carry, returns final carry.
// c < 3*dvalue, x < 2*dvalue, this_i < dvalue
// We need to select the fastest one that works in this environment.
// am1: use a single mult and divide to get the high bits,
// max digit bits should be 26 because
// max internal value = 2*dvalue^2-2*dvalue (< 2^53)
function am1(i, x, w, j, c, n) {
while (--n >= 0) {
var v = x * this[i++] + w[j] + c
c = Math.floor(v / 0x4000000)
w[j++] = v & 0x3ffffff
}
return c
}
// am2 avoids a big mult-and-extract completely.
// Max digit bits should be <= 30 because we do bitwise ops
// on values up to 2*hdvalue^2-hdvalue-1 (< 2^31)
function am2(i, x, w, j, c, n) {
var xl = x & 0x7fff,
xh = x >> 15
while (--n >= 0) {
var l = this[i] & 0x7fff
var h = this[i++] >> 15
var m = xh * l + h * xl
l = xl * l + ((m & 0x7fff) << 15) + w[j] + (c & 0x3fffffff)
c = (l >>> 30) + (m >>> 15) + xh * h + (c >>> 30)
w[j++] = l & 0x3fffffff
}
return c
}
// Alternately, set max digit bits to 28 since some
// browsers slow down when dealing with 32-bit numbers.
function am3(i, x, w, j, c, n) {
var xl = x & 0x3fff,
xh = x >> 14
while (--n >= 0) {
var l = this[i] & 0x3fff
var h = this[i++] >> 14
var m = xh * l + h * xl
l = xl * l + ((m & 0x3fff) << 14) + w[j] + c
c = (l >> 28) + (m >> 14) + xh * h
w[j++] = l & 0xfffffff
}
return c
}
// wtf?
BigInteger.prototype.am = am1
dbits = 26
BigInteger.prototype.DB = dbits
BigInteger.prototype.DM = ((1 << dbits) - 1)
var DV = BigInteger.prototype.DV = (1 << dbits)
var BI_FP = 52
BigInteger.prototype.FV = Math.pow(2, BI_FP)
BigInteger.prototype.F1 = BI_FP - dbits
BigInteger.prototype.F2 = 2 * dbits - BI_FP
// Digit conversions
var BI_RM = "0123456789abcdefghijklmnopqrstuvwxyz"
var BI_RC = new Array()
var rr, vv
rr = "0".charCodeAt(0)
for (vv = 0; vv <= 9; ++vv) BI_RC[rr++] = vv
rr = "a".charCodeAt(0)
for (vv = 10; vv < 36; ++vv) BI_RC[rr++] = vv
rr = "A".charCodeAt(0)
for (vv = 10; vv < 36; ++vv) BI_RC[rr++] = vv
function int2char(n) {
return BI_RM.charAt(n)
}
function intAt(s, i) {
var c = BI_RC[s.charCodeAt(i)]
return (c == null) ? -1 : c
}
// (protected) copy this to r
function bnpCopyTo(r) {
for (var i = this.t - 1; i >= 0; --i) r[i] = this[i]
r.t = this.t
r.s = this.s
}
// (protected) set from integer value x, -DV <= x < DV
function bnpFromInt(x) {
this.t = 1
this.s = (x < 0) ? -1 : 0
if (x > 0) this[0] = x
else if (x < -1) this[0] = x + DV
else this.t = 0
}
// return bigint initialized to value
function nbv(i) {
var r = new BigInteger()
r.fromInt(i)
return r
}
// (protected) set from string and radix
function bnpFromString(s, b) {
var self = this
var k
if (b == 16) k = 4
else if (b == 8) k = 3
else if (b == 256) k = 8; // byte array
else if (b == 2) k = 1
else if (b == 32) k = 5
else if (b == 4) k = 2
else {
self.fromRadix(s, b)
return
}
self.t = 0
self.s = 0
var i = s.length,
mi = false,
sh = 0
while (--i >= 0) {
var x = (k == 8) ? s[i] & 0xff : intAt(s, i)
if (x < 0) {
if (s.charAt(i) == "-") mi = true
continue
}
mi = false
if (sh == 0)
self[self.t++] = x
else if (sh + k > self.DB) {
self[self.t - 1] |= (x & ((1 << (self.DB - sh)) - 1)) << sh
self[self.t++] = (x >> (self.DB - sh))
} else
self[self.t - 1] |= x << sh
sh += k
if (sh >= self.DB) sh -= self.DB
}
if (k == 8 && (s[0] & 0x80) != 0) {
self.s = -1
if (sh > 0) self[self.t - 1] |= ((1 << (self.DB - sh)) - 1) << sh
}
self.clamp()
if (mi) BigInteger.ZERO.subTo(self, self)
}
// (protected) clamp off excess high words
function bnpClamp() {
var c = this.s & this.DM
while (this.t > 0 && this[this.t - 1] == c)--this.t
}
// (public) return string representation in given radix
function bnToString(b) {
var self = this
if (self.s < 0) return "-" + self.negate()
.toString(b)
var k
if (b == 16) k = 4
else if (b == 8) k = 3
else if (b == 2) k = 1
else if (b == 32) k = 5
else if (b == 4) k = 2
else return self.toRadix(b)
var km = (1 << k) - 1,
d, m = false,
r = "",
i = self.t
var p = self.DB - (i * self.DB) % k
if (i-- > 0) {
if (p < self.DB && (d = self[i] >> p) > 0) {
m = true
r = int2char(d)
}
while (i >= 0) {
if (p < k) {
d = (self[i] & ((1 << p) - 1)) << (k - p)
d |= self[--i] >> (p += self.DB - k)
} else {
d = (self[i] >> (p -= k)) & km
if (p <= 0) {
p += self.DB
--i
}
}
if (d > 0) m = true
if (m) r += int2char(d)
}
}
return m ? r : "0"
}
// (public) -this
function bnNegate() {
var r = new BigInteger()
BigInteger.ZERO.subTo(this, r)
return r
}
// (public) |this|
function bnAbs() {
return (this.s < 0) ? this.negate() : this
}
// (public) return + if this > a, - if this < a, 0 if equal
function bnCompareTo(a) {
var r = this.s - a.s
if (r != 0) return r
var i = this.t
r = i - a.t
if (r != 0) return (this.s < 0) ? -r : r
while (--i >= 0)
if ((r = this[i] - a[i]) != 0) return r
return 0
}
// returns bit length of the integer x
function nbits(x) {
var r = 1,
t
if ((t = x >>> 16) != 0) {
x = t
r += 16
}
if ((t = x >> 8) != 0) {
x = t
r += 8
}
if ((t = x >> 4) != 0) {
x = t
r += 4
}
if ((t = x >> 2) != 0) {
x = t
r += 2
}
if ((t = x >> 1) != 0) {
x = t
r += 1
}
return r
}
// (public) return the number of bits in "this"
function bnBitLength() {
if (this.t <= 0) return 0
return this.DB * (this.t - 1) + nbits(this[this.t - 1] ^ (this.s & this.DM))
}
// (public) return the number of bytes in "this"
function bnByteLength() {
return this.bitLength() >> 3
}
// (protected) r = this << n*DB
function bnpDLShiftTo(n, r) {
var i
for (i = this.t - 1; i >= 0; --i) r[i + n] = this[i]
for (i = n - 1; i >= 0; --i) r[i] = 0
r.t = this.t + n
r.s = this.s
}
// (protected) r = this >> n*DB
function bnpDRShiftTo(n, r) {
for (var i = n; i < this.t; ++i) r[i - n] = this[i]
r.t = Math.max(this.t - n, 0)
r.s = this.s
}
// (protected) r = this << n
function bnpLShiftTo(n, r) {
var self = this
var bs = n % self.DB
var cbs = self.DB - bs
var bm = (1 << cbs) - 1
var ds = Math.floor(n / self.DB),
c = (self.s << bs) & self.DM,
i
for (i = self.t - 1; i >= 0; --i) {
r[i + ds + 1] = (self[i] >> cbs) | c
c = (self[i] & bm) << bs
}
for (i = ds - 1; i >= 0; --i) r[i] = 0
r[ds] = c
r.t = self.t + ds + 1
r.s = self.s
r.clamp()
}
// (protected) r = this >> n
function bnpRShiftTo(n, r) {
var self = this
r.s = self.s
var ds = Math.floor(n / self.DB)
if (ds >= self.t) {
r.t = 0
return
}
var bs = n % self.DB
var cbs = self.DB - bs
var bm = (1 << bs) - 1
r[0] = self[ds] >> bs
for (var i = ds + 1; i < self.t; ++i) {
r[i - ds - 1] |= (self[i] & bm) << cbs
r[i - ds] = self[i] >> bs
}
if (bs > 0) r[self.t - ds - 1] |= (self.s & bm) << cbs
r.t = self.t - ds
r.clamp()
}
// (protected) r = this - a
function bnpSubTo(a, r) {
var self = this
var i = 0,
c = 0,
m = Math.min(a.t, self.t)
while (i < m) {
c += self[i] - a[i]
r[i++] = c & self.DM
c >>= self.DB
}
if (a.t < self.t) {
c -= a.s
while (i < self.t) {
c += self[i]
r[i++] = c & self.DM
c >>= self.DB
}
c += self.s
} else {
c += self.s
while (i < a.t) {
c -= a[i]
r[i++] = c & self.DM
c >>= self.DB
}
c -= a.s
}
r.s = (c < 0) ? -1 : 0
if (c < -1) r[i++] = self.DV + c
else if (c > 0) r[i++] = c
r.t = i
r.clamp()
}
// (protected) r = this * a, r != this,a (HAC 14.12)
// "this" should be the larger one if appropriate.
function bnpMultiplyTo(a, r) {
var x = this.abs(),
y = a.abs()
var i = x.t
r.t = i + y.t
while (--i >= 0) r[i] = 0
for (i = 0; i < y.t; ++i) r[i + x.t] = x.am(0, y[i], r, i, 0, x.t)
r.s = 0
r.clamp()
if (this.s != a.s) BigInteger.ZERO.subTo(r, r)
}
// (protected) r = this^2, r != this (HAC 14.16)
function bnpSquareTo(r) {
var x = this.abs()
var i = r.t = 2 * x.t
while (--i >= 0) r[i] = 0
for (i = 0; i < x.t - 1; ++i) {
var c = x.am(i, x[i], r, 2 * i, 0, 1)
if ((r[i + x.t] += x.am(i + 1, 2 * x[i], r, 2 * i + 1, c, x.t - i - 1)) >= x.DV) {
r[i + x.t] -= x.DV
r[i + x.t + 1] = 1
}
}
if (r.t > 0) r[r.t - 1] += x.am(i, x[i], r, 2 * i, 0, 1)
r.s = 0
r.clamp()
}
// (protected) divide this by m, quotient and remainder to q, r (HAC 14.20)
// r != q, this != m. q or r may be null.
function bnpDivRemTo(m, q, r) {
var self = this
var pm = m.abs()
if (pm.t <= 0) return
var pt = self.abs()
if (pt.t < pm.t) {
if (q != null) q.fromInt(0)
if (r != null) self.copyTo(r)
return
}
if (r == null) r = new BigInteger()
var y = new BigInteger(),
ts = self.s,
ms = m.s
var nsh = self.DB - nbits(pm[pm.t - 1]); // normalize modulus
if (nsh > 0) {
pm.lShiftTo(nsh, y)
pt.lShiftTo(nsh, r)
} else {
pm.copyTo(y)
pt.copyTo(r)
}
var ys = y.t
var y0 = y[ys - 1]
if (y0 == 0) return
var yt = y0 * (1 << self.F1) + ((ys > 1) ? y[ys - 2] >> self.F2 : 0)
var d1 = self.FV / yt,
d2 = (1 << self.F1) / yt,
e = 1 << self.F2
var i = r.t,
j = i - ys,
t = (q == null) ? new BigInteger() : q
y.dlShiftTo(j, t)
if (r.compareTo(t) >= 0) {
r[r.t++] = 1
r.subTo(t, r)
}
BigInteger.ONE.dlShiftTo(ys, t)
t.subTo(y, y); // "negative" y so we can replace sub with am later
while (y.t < ys) y[y.t++] = 0
while (--j >= 0) {
// Estimate quotient digit
var qd = (r[--i] == y0) ? self.DM : Math.floor(r[i] * d1 + (r[i - 1] + e) * d2)
if ((r[i] += y.am(0, qd, r, j, 0, ys)) < qd) { // Try it out
y.dlShiftTo(j, t)
r.subTo(t, r)
while (r[i] < --qd) r.subTo(t, r)
}
}
if (q != null) {
r.drShiftTo(ys, q)
if (ts != ms) BigInteger.ZERO.subTo(q, q)
}
r.t = ys
r.clamp()
if (nsh > 0) r.rShiftTo(nsh, r); // Denormalize remainder
if (ts < 0) BigInteger.ZERO.subTo(r, r)
}
// (public) this mod a
function bnMod(a) {
var r = new BigInteger()
this.abs()
.divRemTo(a, null, r)
if (this.s < 0 && r.compareTo(BigInteger.ZERO) > 0) a.subTo(r, r)
return r
}
// Modular reduction using "classic" algorithm
function Classic(m) {
this.m = m
}
function cConvert(x) {
if (x.s < 0 || x.compareTo(this.m) >= 0) return x.mod(this.m)
else return x
}
function cRevert(x) {
return x
}
function cReduce(x) {
x.divRemTo(this.m, null, x)
}
function cMulTo(x, y, r) {
x.multiplyTo(y, r)
this.reduce(r)
}
function cSqrTo(x, r) {
x.squareTo(r)
this.reduce(r)
}
Classic.prototype.convert = cConvert
Classic.prototype.revert = cRevert
Classic.prototype.reduce = cReduce
Classic.prototype.mulTo = cMulTo
Classic.prototype.sqrTo = cSqrTo
// (protected) return "-1/this % 2^DB"; useful for Mont. reduction
// justification:
// xy == 1 (mod m)
// xy = 1+km
// xy(2-xy) = (1+km)(1-km)
// x[y(2-xy)] = 1-k^2m^2
// x[y(2-xy)] == 1 (mod m^2)
// if y is 1/x mod m, then y(2-xy) is 1/x mod m^2
// should reduce x and y(2-xy) by m^2 at each step to keep size bounded.
// JS multiply "overflows" differently from C/C++, so care is needed here.
function bnpInvDigit() {
if (this.t < 1) return 0
var x = this[0]
if ((x & 1) == 0) return 0
var y = x & 3; // y == 1/x mod 2^2
y = (y * (2 - (x & 0xf) * y)) & 0xf; // y == 1/x mod 2^4
y = (y * (2 - (x & 0xff) * y)) & 0xff; // y == 1/x mod 2^8
y = (y * (2 - (((x & 0xffff) * y) & 0xffff))) & 0xffff; // y == 1/x mod 2^16
// last step - calculate inverse mod DV directly
// assumes 16 < DB <= 32 and assumes ability to handle 48-bit ints
y = (y * (2 - x * y % this.DV)) % this.DV; // y == 1/x mod 2^dbits
// we really want the negative inverse, and -DV < y < DV
return (y > 0) ? this.DV - y : -y
}
// Montgomery reduction
function Montgomery(m) {
this.m = m
this.mp = m.invDigit()
this.mpl = this.mp & 0x7fff
this.mph = this.mp >> 15
this.um = (1 << (m.DB - 15)) - 1
this.mt2 = 2 * m.t
}
// xR mod m
function montConvert(x) {
var r = new BigInteger()
x.abs()
.dlShiftTo(this.m.t, r)
r.divRemTo(this.m, null, r)
if (x.s < 0 && r.compareTo(BigInteger.ZERO) > 0) this.m.subTo(r, r)
return r
}
// x/R mod m
function montRevert(x) {
var r = new BigInteger()
x.copyTo(r)
this.reduce(r)
return r
}
// x = x/R mod m (HAC 14.32)
function montReduce(x) {
while (x.t <= this.mt2) // pad x so am has enough room later
x[x.t++] = 0
for (var i = 0; i < this.m.t; ++i) {
// faster way of calculating u0 = x[i]*mp mod DV
var j = x[i] & 0x7fff
var u0 = (j * this.mpl + (((j * this.mph + (x[i] >> 15) * this.mpl) & this.um) << 15)) & x.DM
// use am to combine the multiply-shift-add into one call
j = i + this.m.t
x[j] += this.m.am(0, u0, x, i, 0, this.m.t)
// propagate carry
while (x[j] >= x.DV) {
x[j] -= x.DV
x[++j]++
}
}
x.clamp()
x.drShiftTo(this.m.t, x)
if (x.compareTo(this.m) >= 0) x.subTo(this.m, x)
}
// r = "x^2/R mod m"; x != r
function montSqrTo(x, r) {
x.squareTo(r)
this.reduce(r)
}
// r = "xy/R mod m"; x,y != r
function montMulTo(x, y, r) {
x.multiplyTo(y, r)
this.reduce(r)
}
Montgomery.prototype.convert = montConvert
Montgomery.prototype.revert = montRevert
Montgomery.prototype.reduce = montReduce
Montgomery.prototype.mulTo = montMulTo
Montgomery.prototype.sqrTo = montSqrTo
// (protected) true iff this is even
function bnpIsEven() {
return ((this.t > 0) ? (this[0] & 1) : this.s) == 0
}
// (protected) this^e, e < 2^32, doing sqr and mul with "r" (HAC 14.79)
function bnpExp(e, z) {
if (e > 0xffffffff || e < 1) return BigInteger.ONE
var r = new BigInteger(),
r2 = new BigInteger(),
g = z.convert(this),
i = nbits(e) - 1
g.copyTo(r)
while (--i >= 0) {
z.sqrTo(r, r2)
if ((e & (1 << i)) > 0) z.mulTo(r2, g, r)
else {
var t = r
r = r2
r2 = t
}
}
return z.revert(r)
}
// (public) this^e % m, 0 <= e < 2^32
function bnModPowInt(e, m) {
var z
if (e < 256 || m.isEven()) z = new Classic(m)
else z = new Montgomery(m)
return this.exp(e, z)
}
// protected
proto.copyTo = bnpCopyTo
proto.fromInt = bnpFromInt
proto.fromString = bnpFromString
proto.clamp = bnpClamp
proto.dlShiftTo = bnpDLShiftTo
proto.drShiftTo = bnpDRShiftTo
proto.lShiftTo = bnpLShiftTo
proto.rShiftTo = bnpRShiftTo
proto.subTo = bnpSubTo
proto.multiplyTo = bnpMultiplyTo
proto.squareTo = bnpSquareTo
proto.divRemTo = bnpDivRemTo
proto.invDigit = bnpInvDigit
proto.isEven = bnpIsEven
proto.exp = bnpExp
// public
proto.toString = bnToString
proto.negate = bnNegate
proto.abs = bnAbs
proto.compareTo = bnCompareTo
proto.bitLength = bnBitLength
proto.byteLength = bnByteLength
proto.mod = bnMod
proto.modPowInt = bnModPowInt
// (public)
function bnClone() {
var r = new BigInteger()
this.copyTo(r)
return r
}
// (public) return value as integer
function bnIntValue() {
if (this.s < 0) {
if (this.t == 1) return this[0] - this.DV
else if (this.t == 0) return -1
} else if (this.t == 1) return this[0]
else if (this.t == 0) return 0
// assumes 16 < DB < 32
return ((this[1] & ((1 << (32 - this.DB)) - 1)) << this.DB) | this[0]
}
// (public) return value as byte
function bnByteValue() {
return (this.t == 0) ? this.s : (this[0] << 24) >> 24
}
// (public) return value as short (assumes DB>=16)
function bnShortValue() {
return (this.t == 0) ? this.s : (this[0] << 16) >> 16
}
// (protected) return x s.t. r^x < DV
function bnpChunkSize(r) {
return Math.floor(Math.LN2 * this.DB / Math.log(r))
}
// (public) 0 if this == 0, 1 if this > 0
function bnSigNum() {
if (this.s < 0) return -1
else if (this.t <= 0 || (this.t == 1 && this[0] <= 0)) return 0
else return 1
}
// (protected) convert to radix string
function bnpToRadix(b) {
if (b == null) b = 10
if (this.signum() == 0 || b < 2 || b > 36) return "0"
var cs = this.chunkSize(b)
var a = Math.pow(b, cs)
var d = nbv(a),
y = new BigInteger(),
z = new BigInteger(),
r = ""
this.divRemTo(d, y, z)
while (y.signum() > 0) {
r = (a + z.intValue())
.toString(b)
.substr(1) + r
y.divRemTo(d, y, z)
}
return z.intValue()
.toString(b) + r
}
// (protected) convert from radix string
function bnpFromRadix(s, b) {
var self = this
self.fromInt(0)
if (b == null) b = 10
var cs = self.chunkSize(b)
var d = Math.pow(b, cs),
mi = false,
j = 0,
w = 0
for (var i = 0; i < s.length; ++i) {
var x = intAt(s, i)
if (x < 0) {
if (s.charAt(i) == "-" && self.signum() == 0) mi = true
continue
}
w = b * w + x
if (++j >= cs) {
self.dMultiply(d)
self.dAddOffset(w, 0)
j = 0
w = 0
}
}
if (j > 0) {
self.dMultiply(Math.pow(b, j))
self.dAddOffset(w, 0)
}
if (mi) BigInteger.ZERO.subTo(self, self)
}
// (protected) alternate constructor
function bnpFromNumber(a, b, c) {
var self = this
if ("number" == typeof b) {
// new BigInteger(int,int,RNG)
if (a < 2) self.fromInt(1)
else {
self.fromNumber(a, c)
if (!self.testBit(a - 1)) // force MSB set
self.bitwiseTo(BigInteger.ONE.shiftLeft(a - 1), op_or, self)
if (self.isEven()) self.dAddOffset(1, 0); // force odd
while (!self.isProbablePrime(b)) {
self.dAddOffset(2, 0)
if (self.bitLength() > a) self.subTo(BigInteger.ONE.shiftLeft(a - 1), self)
}
}
} else {
// new BigInteger(int,RNG)
var x = new Array(),
t = a & 7
x.length = (a >> 3) + 1
b.nextBytes(x)
if (t > 0) x[0] &= ((1 << t) - 1)
else x[0] = 0
self.fromString(x, 256)
}
}
// (public) convert to bigendian byte array
function bnToByteArray() {
var self = this
var i = self.t,
r = new Array()
r[0] = self.s
var p = self.DB - (i * self.DB) % 8,
d, k = 0
if (i-- > 0) {
if (p < self.DB && (d = self[i] >> p) != (self.s & self.DM) >> p)
r[k++] = d | (self.s << (self.DB - p))
while (i >= 0) {
if (p < 8) {
d = (self[i] & ((1 << p) - 1)) << (8 - p)
d |= self[--i] >> (p += self.DB - 8)
} else {
d = (self[i] >> (p -= 8)) & 0xff
if (p <= 0) {
p += self.DB
--i
}
}
if ((d & 0x80) != 0) d |= -256
if (k === 0 && (self.s & 0x80) != (d & 0x80))++k
if (k > 0 || d != self.s) r[k++] = d
}
}
return r
}
function bnEquals(a) {
return (this.compareTo(a) == 0)
}
function bnMin(a) {
return (this.compareTo(a) < 0) ? this : a
}
function bnMax(a) {
return (this.compareTo(a) > 0) ? this : a
}
// (protected) r = this op a (bitwise)
function bnpBitwiseTo(a, op, r) {
var self = this
var i, f, m = Math.min(a.t, self.t)
for (i = 0; i < m; ++i) r[i] = op(self[i], a[i])
if (a.t < self.t) {
f = a.s & self.DM
for (i = m; i < self.t; ++i) r[i] = op(self[i], f)
r.t = self.t
} else {
f = self.s & self.DM
for (i = m; i < a.t; ++i) r[i] = op(f, a[i])
r.t = a.t
}
r.s = op(self.s, a.s)
r.clamp()
}
// (public) this & a
function op_and(x, y) {
return x & y
}
function bnAnd(a) {
var r = new BigInteger()
this.bitwiseTo(a, op_and, r)
return r
}
// (public) this | a
function op_or(x, y) {
return x | y
}
function bnOr(a) {
var r = new BigInteger()
this.bitwiseTo(a, op_or, r)
return r
}
// (public) this ^ a
function op_xor(x, y) {
return x ^ y
}
function bnXor(a) {
var r = new BigInteger()
this.bitwiseTo(a, op_xor, r)
return r
}
// (public) this & ~a
function op_andnot(x, y) {
return x & ~y
}
function bnAndNot(a) {
var r = new BigInteger()
this.bitwiseTo(a, op_andnot, r)
return r
}
// (public) ~this
function bnNot() {
var r = new BigInteger()
for (var i = 0; i < this.t; ++i) r[i] = this.DM & ~this[i]
r.t = this.t
r.s = ~this.s
return r
}
// (public) this << n
function bnShiftLeft(n) {
var r = new BigInteger()
if (n < 0) this.rShiftTo(-n, r)
else this.lShiftTo(n, r)
return r
}
// (public) this >> n
function bnShiftRight(n) {
var r = new BigInteger()
if (n < 0) this.lShiftTo(-n, r)
else this.rShiftTo(n, r)
return r
}
// return index of lowest 1-bit in x, x < 2^31
function lbit(x) {
if (x == 0) return -1
var r = 0
if ((x & 0xffff) == 0) {
x >>= 16
r += 16
}
if ((x & 0xff) == 0) {
x >>= 8
r += 8
}
if ((x & 0xf) == 0) {
x >>= 4
r += 4
}
if ((x & 3) == 0) {
x >>= 2
r += 2
}
if ((x & 1) == 0)++r
return r
}
// (public) returns index of lowest 1-bit (or -1 if none)
function bnGetLowestSetBit() {
for (var i = 0; i < this.t; ++i)
if (this[i] != 0) return i * this.DB + lbit(this[i])
if (this.s < 0) return this.t * this.DB
return -1
}
// return number of 1 bits in x
function cbit(x) {
var r = 0
while (x != 0) {
x &= x - 1
++r
}
return r
}
// (public) return number of set bits
function bnBitCount() {
var r = 0,
x = this.s & this.DM
for (var i = 0; i < this.t; ++i) r += cbit(this[i] ^ x)
return r
}
// (public) true iff nth bit is set
function bnTestBit(n) {
var j = Math.floor(n / this.DB)
if (j >= this.t) return (this.s != 0)
return ((this[j] & (1 << (n % this.DB))) != 0)
}
// (protected) this op (1<<n)
function bnpChangeBit(n, op) {
var r = BigInteger.ONE.shiftLeft(n)
this.bitwiseTo(r, op, r)
return r
}
// (public) this | (1<<n)
function bnSetBit(n) {
return this.changeBit(n, op_or)
}
// (public) this & ~(1<<n)
function bnClearBit(n) {
return this.changeBit(n, op_andnot)
}
// (public) this ^ (1<<n)
function bnFlipBit(n) {
return this.changeBit(n, op_xor)
}
// (protected) r = this + a
function bnpAddTo(a, r) {
var self = this