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ExclusiveObject.h
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#include <mutex>
#include <thread>
#include "Def.h"
NSP_STD
#pragma once
template<typename T>
class ExclusiveObject //can onlybe used by one thread at a time
{
public:
ExclusiveObject(...)
{
o = new T(...);
owned = true;
}
ExclusiveObject(T &obj) : o(&obj)
{
owned = false;
}
void claim(T& obj)
{
lock = new lock_guard<mutex>(mut);
obj = move(*o);
}
void unclaim(T& obj)
{
obj = move(*o);
lock->~lock_guard();
}
void claim()
{
lock = new lock_guard<mutex>(mut);
}
void unclaim()
{
lock->~lock_guard();
}
~ExclusiveObject()
{
if (owned)
o->~T();
}
private:
bool owned;
T* o;
mutex mut;
lock_guard<mutex>* lock;
};
template<typename T>
class ThreadExclusiveObject : ExclusiveObject<T> //can onlybe used by one thread at a time
{
public:
ThreadExclusiveObject(T &obj):ExclusiveObject<T>(obj), id(this_thread::get_id())
{}
void claim(T &obj)
{
if (id != this_thread::get_id())
return;
ExclusiveObject<T>::claim(obj);
}
void unclaim(T &obj)
{
if (id != this_thread::get_id())
return;
ExclusiveObject<T>::unclaim(obj);
}
void claim()
{
if (id != this_thread::get_id())
return;
ExclusiveObject<T>::claim();
}
void unclaim()
{
if (id != this_thread::get_id())
return;
ExclusiveObject<T>::unclaim();
}
~ThreadExclusiveObject()
{}
private:
thread::id id;
};