== TODO == [Fixed, needs more testing] * Alpha issues
- Missing textures on huts (not missing, texture is transparent, uses shaders)
- Rotation issues (some small rotation issues remain)
- Water
- Holes, yo!
- Multiple texture layers (shader magic or rendering everything 4 times)
- Optimization [Working temporarily] * Local file loading (hackfixed while TOM fixes his library to use different file stuff)
- WMO doodads
- Refactor WMO, M2 and BLP loading to be the same code in both TerrainWindow.cs and Render.cs
- Ortho camera
- Character geosets
pseudo code by Mirth (layer l : layers ) { float a = texture(l.alpha); vec4 col = texture(l.color); finalColor += col * a; }