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TODO.md

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== TODO == [Fixed, needs more testing] * Alpha issues

  • Missing textures on huts (not missing, texture is transparent, uses shaders)
  • Rotation issues (some small rotation issues remain)
  • Water
  • Holes, yo!
  • Multiple texture layers (shader magic or rendering everything 4 times)
  • Optimization [Working temporarily] * Local file loading (hackfixed while TOM fixes his library to use different file stuff)
  • WMO doodads
  • Refactor WMO, M2 and BLP loading to be the same code in both TerrainWindow.cs and Render.cs
  • Ortho camera
  • Character geosets

pseudo code by Mirth (layer l : layers ) { float a = texture(l.alpha); vec4 col = texture(l.color); finalColor += col * a; }