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gulpFile.js
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gulpFile.js
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var gulp = require("gulp");
var gutil = require("gulp-util");
var webpack = require("webpack");
var webpackConfig = require("./webpack.config.js");
// The development server (the recommended option for development)
gulp.task("default", ["webpack:build-dev"]);
// Build and watch cycle (another option for development)
// Advantage: No server required, can run app from filesystem
// Disadvantage: Requests are not blocked until bundle is available,
// can serve an old app on refresh
gulp.task("build-dev", ["webpack:build-dev"], function() {
gulp.watch(["js/application/**/*", "glsl/*"], ["webpack:build-dev"]);
});
// Production build
gulp.task("build", ["webpack:build"]);
gulp.task("webpack:build", function(callback) {
// modify some webpack config options
var myConfig = Object.create(webpackConfig);
myConfig.plugins = myConfig.plugins.concat(
new webpack.DefinePlugin({
"process.env": {
// This has effect on the react lib size
"NODE_ENV": JSON.stringify("production")
}
}),
new webpack.optimize.DedupePlugin(),
new webpack.optimize.UglifyJsPlugin()
);
// run webpack
webpack(myConfig, function(err, stats) {
if(err) throw new gutil.PluginError("webpack:build", err);
gutil.log("[webpack:build]", stats.toString({
colors: true
}));
callback();
});
});
// modify some webpack config options
var myDevConfig = Object.create(webpackConfig);
myDevConfig.devtool = "sourcemap";
myDevConfig.debug = true;
// create a single instance of the compiler to allow caching
var devCompiler = webpack(myDevConfig);
gulp.task("webpack:build-dev", function(callback) {
// run webpack
devCompiler.run(function(err, stats) {
if(err) throw new gutil.PluginError("webpack:build-dev", err);
gutil.log("[webpack:build-dev]", stats.toString({
colors: true
}));
callback();
});
});