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Deadmaniac.filter
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# -----------------------------------------------------------------------------------------------------------------------------
# DEADMANIAC | Deadmano's Customisable Loot Filter
# Author: Deadmano
# Steam: http://steamcommunity.com/id/Deadmano
# Filter Version: 0.2.0
# Game Version: 2.4.x (Atlas of Worlds)
#
# NOTE: If items ever appear with invisible text, weird backgrounds, etc. then restart your game. This is a game bug.
# -----------------------------------------------------------------------------------------------------------------------------
# Section: 0000 | CONFIG
# Bigger quest items.
Show
Class "Quest Items"
SetFontSize 45
# Section: 0100 | EXCEPTIONAL ITEMS
Show
BaseType "Mirror of Kalandra"
SetTextColor 170 158 130 # Exceptional Item
SetBackgroundColor 70 0 123 230 # Exceptional Item
SetBorderColor 170 158 130 # Exceptional Item
SetFontSize 45
PlayAlertSound 7 100
Show
Class "Fishing Rod"
SetTextColor 170 158 130 # Exceptional Item
SetBackgroundColor 70 0 123 230 # Exceptional Item
SetBorderColor 170 158 130 # Exceptional Item
SetFontSize 45
PlayAlertSound 7 300
Show
LinkedSockets = 6
SetTextColor 170 158 130 # Exceptional Item
SetBackgroundColor 70 0 123 230 # Exceptional Item
SetBorderColor 170 158 130 # Exceptional Item
SetFontSize 45
PlayAlertSound 7 300
# Section: 0200 | CURRENCIES - TIER 1
Show
Class "Currency"
BaseType "Divine Orb" "Eternal Orb" "Exalted Orb"
SetTextColor 170 158 130 # Currency: T1
SetBackgroundColor 0 0 0 # Currency: T1
SetBorderColor 170 158 130 # Currency: T1
SetFontSize 44
PlayAlertSound 3 300
# Section: 0210 | CURRENCIES - TIER 2
Show
Class "Currency"
BaseType "Blessed Orb" "Chaos Orb" "Chromatic Orb" "Gemcutter's Prism" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alchemy" "Orb of Fusing" "Orb of Scouring" "Regal Orb" "Vaal Orb"
SetTextColor 145 133 105 245 # Currency: T2
SetBackgroundColor 0 0 0 # Currency: T2
SetBorderColor 255 255 255 0 # Currency: T2
SetFontSize 38
# Section: 0220 | CURRENCIES - TIER 3
Show
Class "Currency"
BaseType "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Alteration" "Orb of Augmentation" "Orb of Chance" "Orb of Regret" "Orb of Transmutation"
SetTextColor 120 108 80 235 # Currency: T3
SetBackgroundColor 0 0 0 # Currency: T3
SetBorderColor 255 255 255 0 # Currency: T3
SetFontSize 32
# Section: 0230 | CURRENCIES - TIER 4
Show
Class "Currency"
BaseType "Portal Scroll" "Scroll of Wisdom"
SetTextColor 120 108 80 235 # Currency: T4
SetBackgroundColor 0 0 0 # Currency: T4
SetBorderColor 255 255 255 0 # Currency: T4
SetFontSize 25
# Section: 0300 | VENDOR RECIPES - TIER 1
# 1x: Divine Orb.
Show
Rarity < Unique
LinkedSockets = 6
SetTextColor 255 255 255 # Vendor Recipe: T1
SetBackgroundColor 170 170 170 # Vendor Recipe: T1
SetBorderColor 255 255 255 # Vendor Recipe: T1
SetFontSize 30
PlayAlertSound 5 200
# 1x: Cartographer's Chisel.
Show
Quality = 20
Rarity = Normal
Class "Map"
SetTextColor 255 255 255 # Vendor Recipe: T1
SetBackgroundColor 170 170 170 # Vendor Recipe: T1
SetBorderColor 255 255 255 # Vendor Recipe: T1
SetFontSize 30
PlayAlertSound 5 200
# 1x: Gemcutter's Prism.
Show
Quality = 20
Rarity = Normal
Class "Gem"
SetTextColor 255 255 255 # Vendor Recipe: T1
SetBackgroundColor 170 170 170 # Vendor Recipe: T1
SetBorderColor 255 255 255 # Vendor Recipe: T1
SetFontSize 30
PlayAlertSound 5 200
# 1x: Cartographer's Chisel (when sold with ANY map).
Show
Quality = 20
Rarity <= Rare
Class "One Hand Mace"
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
SetTextColor 255 255 255 # Vendor Recipe: T1
SetBackgroundColor 170 170 170 # Vendor Recipe: T1
SetBorderColor 255 255 255 # Vendor Recipe: T1
SetFontSize 30
PlayAlertSound 5 200
# 7x: Jeweller's Orb.
Show
Rarity < Unique
Sockets = 6
LinkedSockets < 5
SetTextColor 255 255 255 # Vendor Recipe: T1
SetBackgroundColor 170 170 170 # Vendor Recipe: T1
SetBorderColor 255 255 255 # Vendor Recipe: T1
SetFontSize 30
PlayAlertSound 5 200
# Section: 0310 | VENDOR RECIPES - TIER 2
# 1x: Armourer's Scrap.
Show
Quality = 20
Rarity = Normal
Class "Body Armour" "Boots" "Gloves" "Helmet" "Shield"
SetTextColor 255 255 255 # Vendor Recipe: T2
SetBackgroundColor 170 170 170 # Vendor Recipe: T2
SetBorderColor 255 255 255 0 # Vendor Recipe: T2
SetFontSize 28
# 1x: Blacksmith's Whetstone.
Show
Quality = 20
Rarity = Normal
Class "Axe" "Bow" "Claw" "Dagger" "Mace" "Sceptre" "Stave" "Sword" "Wand"
SetTextColor 255 255 255 # Vendor Recipe: T2
SetBackgroundColor 170 170 170 # Vendor Recipe: T2
SetBorderColor 255 255 255 0 # Vendor Recipe: T2
SetFontSize 28
# 1x: Chromatic Orb.
Show
LinkedSockets >= 3
SocketGroup "RGB"
SetTextColor 255 255 255 # Vendor Recipe: T2
SetBackgroundColor 170 170 170 # Vendor Recipe: T2
SetBorderColor 255 255 255 0 # Vendor Recipe: T2
SetFontSize 28
# 1x: Glassblower's Bauble.
Show
Quality = 20
Rarity = Normal
Class "Flask"
SetTextColor 255 255 255 # Vendor Recipe: T2
SetBackgroundColor 170 170 170 # Vendor Recipe: T2
SetBorderColor 255 255 255 0 # Vendor Recipe: T2
SetFontSize 28
# Section: 0320 | VENDOR RECIPES - TIER 3
# % towards 1x: Armourer's Scrap (40% total quality). Prioritising 4 slot (2x2) items.
Show
Quality >= 10
Quality < 20
Rarity < Unique
Width = 2
Height = 2
Class "Boots" "Gloves" "Helmet" "Shield"
SetTextColor 235 235 235 245 # Vendor Recipe: T3
SetBackgroundColor 170 170 170 200 # Vendor Recipe: T3
SetBorderColor 255 255 255 0 # Vendor Recipe: T3
SetFontSize 25
# % towards 1x: Armourer's Scrap (40% total quality).
Show
Quality >= 15
Quality < 20
Rarity < Unique
Class "Body Armour" "Shield"
SetTextColor 235 235 235 245 # Vendor Recipe: T3
SetBackgroundColor 170 170 170 200 # Vendor Recipe: T3
SetBorderColor 255 255 255 0 # Vendor Recipe: T3
SetFontSize 25
# % towards 1x: Blacksmith's Whetstone (40% total quality). Prioritising 3-4 slot (1x3-4) items.
Show
Quality >= 10
Quality < 20
Rarity < Unique
Width = 1
Height <= 4
Class "Dagger" "Mace" "Stave" "Sword" "Wand"
SetTextColor 235 235 235 245 # Vendor Recipe: T3
SetBackgroundColor 170 170 170 200 # Vendor Recipe: T3
SetBorderColor 255 255 255 0 # Vendor Recipe: T3
SetFontSize 25
# % towards 1x: Blacksmith's Whetstone (40% total quality). Prioritising 4 slot (2x2) items.
Show
Quality >= 10
Quality < 20
Rarity < Unique
Width = 2
Height = 2
Class "Claw"
SetTextColor 235 235 235 245 # Vendor Recipe: T3
SetBackgroundColor 170 170 170 200 # Vendor Recipe: T3
SetBorderColor 255 255 255 0 # Vendor Recipe: T3
SetFontSize 25
# % towards 1x: Blacksmith's Whetstone (40% total quality).
Show
Quality >= 15
Quality < 20
Rarity < Unique
Class "Axe" "Bow" "Mace" "Sceptre" "Stave" "Sword"
SetTextColor 235 235 235 245 # Vendor Recipe: T3
SetBackgroundColor 170 170 170 200 # Vendor Recipe: T3
SetBorderColor 255 255 255 0 # Vendor Recipe: T3
SetFontSize 25
# % towards 1x: Glassblower's Bauble (40% total quality).
Show
Quality >= 10
Quality < 20
Rarity < Unique
Class "Flask"
SetTextColor 235 235 235 245 # Vendor Recipe: T3
SetBackgroundColor 170 170 170 200 # Vendor Recipe: T3
SetBorderColor 255 255 255 0 # Vendor Recipe: T3
SetFontSize 25
# Section: 0330 | VENDOR RECIPES - TIER 4
# % towards 1x: Armourer's Scrap (40% total quality). Prioritising 4 slot (2x2) items.
Show
Quality >= 5
Quality < 10
Rarity < Unique
Width = 2
Height = 2
Class "Boots" "Gloves" "Helmet" "Shield"
SetTextColor 215 215 215 # Vendor Recipe: T4
SetBackgroundColor 150 150 150 170 # Vendor Recipe: T4
SetBorderColor 255 255 255 0 # Vendor Recipe: T4
SetFontSize 20
# % towards 1x: Armourer's Scrap (40% total quality).
Show
Quality >= 10
Quality < 15
Rarity < Unique
Class "Body Armour" "Shield"
SetTextColor 215 215 215 # Vendor Recipe: T4
SetBackgroundColor 150 150 150 170 # Vendor Recipe: T4
SetBorderColor 255 255 255 0 # Vendor Recipe: T4
SetFontSize 20
# % towards 1x: Blacksmith's Whetstone (40% total quality). Prioritising 4 slot (1x3-4) items.
Show
Quality >= 5
Quality < 10
Rarity < Unique
Width = 1
Height <= 4
Class "Dagger" "Mace" "Stave" "Sword" "Wand"
SetTextColor 215 215 215 # Vendor Recipe: T4
SetBackgroundColor 150 150 150 170 # Vendor Recipe: T4
SetBorderColor 255 255 255 0 # Vendor Recipe: T4
SetFontSize 20
# % towards 1x: Blacksmith's Whetstone (40% total quality). Prioritising 4 slot (2x2) items.
Show
Quality >= 5
Quality < 10
Rarity < Unique
Width = 2
Height = 2
Class "Claw"
SetTextColor 215 215 215 # Vendor Recipe: T4
SetBackgroundColor 150 150 150 170 # Vendor Recipe: T4
SetBorderColor 255 255 255 0 # Vendor Recipe: T4
SetFontSize 20
# % towards 1x: Blacksmith's Whetstone (40% total quality).
Show
Quality >= 10
Quality < 15
Rarity < Unique
Class "Axe" "Bow" "Mace" "Sceptre" "Stave" "Sword"
SetTextColor 215 215 215 # Vendor Recipe: T4
SetBackgroundColor 150 150 150 170 # Vendor Recipe: T4
SetBorderColor 255 255 255 0 # Vendor Recipe: T4
SetFontSize 20
# % towards 1x: Glassblower's Bauble (40% total quality).
Show
Quality >= 5
Quality < 10
Rarity < Unique
Class "Flask"
SetTextColor 215 215 215 # Vendor Recipe: T4
SetBackgroundColor 150 150 150 170 # Vendor Recipe: T4
SetBorderColor 255 255 255 0 # Vendor Recipe: T4
SetFontSize 20
# Section: 0400 | FLASKS - TIER 1
Show
ItemLevel <= 70
Rarity = Unique
Class "Life Flask" "Mana Flask"
BaseType "Sanctified" "Divine" "Eternal"
SetFontSize 44
Show
ItemLevel <= 70
Rarity = Magic
Class "Life Flask" "Mana Flask"
BaseType "Sanctified" "Divine" "Eternal"
SetFontSize 38
Show
ItemLevel <= 70
Rarity = Normal
Class "Life Flask" "Mana Flask"
BaseType "Sanctified" "Divine" "Eternal"
SetFontSize 32
# Section: 0410 | FLASKS - TIER 2
Show
ItemLevel <= 50
Rarity = Unique
Class "Life Flask" "Mana Flask"
BaseType "Colossal" "Sacred" "Hallowed"
SetFontSize 42
Show
ItemLevel <= 50
Rarity = Magic
Class "Life Flask" "Mana Flask"
BaseType "Colossal" "Sacred" "Hallowed"
SetFontSize 36
Show
ItemLevel <= 50
Rarity = Normal
Class "Life Flask" "Mana Flask"
BaseType "Colossal" "Sacred" "Hallowed"
SetFontSize 30
# Section: 0420 | FLASKS - TIER 3
Show
ItemLevel <= 30
Rarity = Unique
Class "Life Flask" "Mana Flask"
BaseType "Greater" "Grand" "Giant"
SetFontSize 40
Show
ItemLevel <= 30
Rarity = Magic
Class "Life Flask" "Mana Flask"
BaseType "Greater" "Grand" "Giant"
SetFontSize 34
Show
ItemLevel <= 30
Rarity = Normal
Class "Life Flask" "Mana Flask"
BaseType "Greater" "Grand" "Giant"
SetFontSize 28
# Section: 0430 | FLASKS - TIER 4
Show
ItemLevel <= 12
Rarity = Unique
Class "Life Flask" "Mana Flask"
BaseType "Small" "Medium" "Large"
SetFontSize 38
Show
ItemLevel <= 12
Rarity = Magic
Class "Life Flask" "Mana Flask"
BaseType "Small" "Medium" "Large"
SetFontSize 32
Show
ItemLevel <= 12
Rarity = Normal
Class "Life Flask" "Mana Flask"
BaseType "Small" "Medium" "Large"
SetFontSize 26
# Section: 0499 | FLASKS - FAILSAFE
# Show all other unfiltered UNIQUE flask items.
Show
Rarity = Unique
Class "Flask"
SetFontSize 44
# Start hiding (Tier 4) SMALL, MEDIUM and LARGE life and mana flasks from level 12 onwards.
Hide
ItemLevel > 12
DropLevel <= 12
Rarity < Unique
Class "Life Flask" "Mana Flask"
BaseType "Small" "Medium" "Large"
SetFontSize 24
# Start hiding (Tier 3) GREATER, GRAND and GIANT life and mana flasks from level 30 onwards.
Hide
ItemLevel > 30
DropLevel <= 30
Class "Life Flask" "Mana Flask"
BaseType "Greater" "Grand" "Giant"
SetFontSize 26
# Start hiding (Tier 2) COLOSSAL, SACRED and HALLOWED life and mana flasks from level 50 onwards.
Hide
ItemLevel > 50
DropLevel <= 50
Class "Life Flask" "Mana Flask"
BaseType "Colossal" "Sacred" "Hallowed"
SetFontSize 28
# Section: XXXX | CLEANUP/FAILSAFE
# Toggle this if you're low on hammers and don't mind using a Blacksmith's Whetstone to improve them for the Cartographer's Chisel vendor recipe.
Hide # Don't Hide Junk Cartographer Hammers
Class "One Hand Mace"
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Hide (or minimise) all junk RARE weapons that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Weapons
Rarity = Rare
Class "Axe" "Bow" "Claw" "Dagger" "Mace" "Sceptre" "Stave" "Sword" "Wand"
SetFontSize 30
# Hide (or minimise) all junk MAGIC weapons that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Weapons
Rarity = Magic
Class "Axe" "Bow" "Claw" "Dagger" "Mace" "Sceptre" "Stave" "Sword" "Wand"
SetFontSize 26
# Hide (or minimise) all junk NORMAL weapons that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Weapons
Rarity = Normal
Class "Axe" "Bow" "Claw" "Dagger" "Mace" "Sceptre" "Stave" "Sword" "Wand"
SetFontSize 22
# Hide (or minimise) all junk RARE armour that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Armour
Rarity = Rare
Class "Body Armour" "Boots" "Gloves" "Helmet" "Shield"
SetFontSize 30
# Hide (or minimise) all junk MAGIC armour that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Armour
Rarity = Magic
Class "Body Armour" "Boots" "Gloves" "Helmet" "Shield"
SetFontSize 26
# Hide (or minimise) all junk NORMAL armour that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Armour
Rarity = Normal
Class "Body Armour" "Boots" "Gloves" "Helmet" "Shield"
SetFontSize 22
# Hide (or minimise) all junk RARE accessories that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Accessories
Rarity = Rare
Class "Amulet" "Belt" "Quiver" "Ring"
SetFontSize 30
# Hide (or minimise) all junk MAGIC accessories that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Accessories
Rarity = Magic
Class "Amulet" "Belt" "Quiver" "Ring"
SetFontSize 26
# Hide (or minimise) all junk NORMAL accessories that match the classes specified and aren't covered by any other filters.
Hide # Don't Hide Junk Accessories
Rarity = Normal
Class "Amulet" "Belt" "Quiver" "Ring"
SetFontSize 22
# Hide (or minimise) all junk MAGIC flasks that aren't covered by any other filters.
Hide # Don't Hide Junk Flasks
Rarity = Magic
Class "Flask"
SetFontSize 26
# Hide (or minimise) all junk NORMAL flasks that aren't covered by any other filters.
Hide # Don't Hide Junk Flasks
Rarity = Normal
Class "Flask"
SetFontSize 22
# Show all other items that don't match any of the filters above. This is a failsafe to ensure any new item types added by GGG, and not covered by a filter, are shown.
Show # Show Unfiltered Items
SetTextColor 255 255 255 # Unknown Item
SetBackgroundColor 156 0 5 # Unknown Item
SetBorderColor 232 78 79 # Unknown Item
SetFontSize 45
PlayAlertSound 5 100