|
| 1 | +import os |
| 2 | +import turtle |
| 3 | + |
| 4 | +# First, we will create screen |
| 5 | +screen_1 = turtle.Screen() |
| 6 | +screen_1.title("Ping-Pong Game") |
| 7 | +screen_1.bgcolor("Yellow") |
| 8 | +screen_1.setup(width=1050, height=650) |
| 9 | + |
| 10 | +# Left paddle |
| 11 | +left_paddle = turtle.Turtle() |
| 12 | +left_paddle.speed(0) |
| 13 | +left_paddle.shape("square") |
| 14 | +left_paddle.color("Red") |
| 15 | +left_paddle.shapesize(stretch_wid=6, stretch_len=2) |
| 16 | +left_paddle.penup() |
| 17 | +left_paddle.goto(-400, 0) |
| 18 | + |
| 19 | +# Right paddle |
| 20 | +right_paddle = turtle.Turtle() |
| 21 | +right_paddle.speed(0) |
| 22 | +right_paddle.shape("square") |
| 23 | +right_paddle.color("Blue") |
| 24 | +right_paddle.shapesize(stretch_wid=6, stretch_len=2) |
| 25 | +right_paddle.penup() |
| 26 | +right_paddle.goto(400, 0) |
| 27 | + |
| 28 | +# Ball of circle shape |
| 29 | +hit_ball = turtle.Turtle() |
| 30 | +hit_ball.speed(45) |
| 31 | +hit_ball.shape("circle") |
| 32 | +hit_ball.color("Black") |
| 33 | +hit_ball.penup() |
| 34 | +hit_ball.goto(0, 0) |
| 35 | +hit_ball.dx = 5 |
| 36 | +hit_ball.dy = -5 |
| 37 | + |
| 38 | +# Now, we will initialize the score |
| 39 | +left_player = 0 |
| 40 | +right_player = 0 |
| 41 | + |
| 42 | +# Displaying of the score |
| 43 | +sketch_1 = turtle.Turtle() |
| 44 | +sketch_1.speed(0) |
| 45 | +sketch_1.color("blue") |
| 46 | +sketch_1.penup() |
| 47 | +sketch_1.hideturtle() |
| 48 | +sketch_1.goto(0, 260) |
| 49 | +sketch_1.write("Left Player : 0 Right Player: 0", |
| 50 | + align="center", font=("Courier", 24, "normal")) |
| 51 | + |
| 52 | + |
| 53 | +# Implementing the functions for moving paddle vertically |
| 54 | +def paddle_L_up(): |
| 55 | + y = left_paddle.ycor() |
| 56 | + y += 20 |
| 57 | + left_paddle.sety(y) |
| 58 | + |
| 59 | + |
| 60 | +def paddle_L_down(): |
| 61 | + y = left_paddle.ycor() |
| 62 | + y -= 20 |
| 63 | + left_paddle.sety(y) |
| 64 | + |
| 65 | + |
| 66 | +def paddle_R_up(): |
| 67 | + y = right_paddle.ycor() |
| 68 | + y += 20 |
| 69 | + right_paddle.sety(y) |
| 70 | + |
| 71 | + |
| 72 | +def paddle_R_down(): |
| 73 | + y = right_paddle.ycor() |
| 74 | + y -= 20 |
| 75 | + right_paddle.sety(y) |
| 76 | + |
| 77 | + |
| 78 | +# Then, binding the keys for moving the paddles up and down. |
| 79 | +screen_1.listen() |
| 80 | +screen_1.onkeypress(paddle_L_up, "r") |
| 81 | +screen_1.onkeypress(paddle_L_down, "c") |
| 82 | +screen_1.onkeypress(paddle_R_up, "Up") |
| 83 | +screen_1.onkeypress(paddle_R_down, "Down") |
| 84 | + |
| 85 | +while True: |
| 86 | + screen_1.update() |
| 87 | + |
| 88 | + hit_ball.setx(hit_ball.xcor() + hit_ball.dx) |
| 89 | + hit_ball.sety(hit_ball.ycor() + hit_ball.dy) |
| 90 | + |
| 91 | + # Check all the borders |
| 92 | + if hit_ball.ycor() > 280: |
| 93 | + hit_ball.sety(280) |
| 94 | + hit_ball.dy *= -1 |
| 95 | + |
| 96 | + if hit_ball.ycor() < -280: |
| 97 | + hit_ball.sety(-280) |
| 98 | + hit_ball.dy *= -1 |
| 99 | + |
| 100 | + if hit_ball.xcor() > 500: |
| 101 | + hit_ball.goto(0, 0) |
| 102 | + hit_ball.dy *= -1 |
| 103 | + left_player += 1 |
| 104 | + sketch_1.clear() |
| 105 | + sketch_1.write("Left_player : {} Right_player: {}".format( |
| 106 | + left_player, right_player), align="center", |
| 107 | + font=("Courier", 24, "normal")) |
| 108 | + |
| 109 | + if hit_ball.xcor() < -500: |
| 110 | + hit_ball.goto(0, 0) |
| 111 | + hit_ball.dy *= -1 |
| 112 | + right_player += 1 |
| 113 | + sketch_1.clear() |
| 114 | + sketch_1.write("Left_player : {} Right_player: {}".format( |
| 115 | + left_player, right_player), align="center", |
| 116 | + font=("Courier", 24, "normal")) |
| 117 | + |
| 118 | + # Collision of ball and paddles |
| 119 | + if (hit_ball.xcor() > 360 and |
| 120 | + hit_ball.xcor() < 370) and (hit_ball.ycor() < right_paddle.ycor() + 40 and |
| 121 | + hit_ball.ycor() > right_paddle.ycor() - 40): |
| 122 | + hit_ball.setx(360) |
| 123 | + hit_ball.dx *= -1 |
| 124 | + |
| 125 | + if (hit_ball.xcor() < -360 and |
| 126 | + hit_ball.xcor() > -370) and (hit_ball.ycor() < left_paddle.ycor() + 40 and |
| 127 | + hit_ball.ycor() > left_paddle.ycor() - 40): |
| 128 | + hit_ball.setx(-360) |
| 129 | + hit_ball.dx *= -1 |
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