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Multiple different ammo types are something that has been in the works before, however the one major issue I came across is saving / loading - and also loading certain bullet types. If I am going to reimplement this, I will need a different approach. In terms of the types of bullets, I don't want to go over the top - I want to keep the range quite limited for now then further expanding it with updates. The reasoning behind this is I don't want users to be overwhelmed with all the new bullet types, nor do I want their inventories to get crowded. So the following below list is what I'll start with. I'll also work on integrating this with ModComponent and the SDK, possibly working on some sort of easily codable API which users can write custom bullets.
Full Metal Jacket (FMJ / Standard Bullets).
Armour Piercing (AP Bullets).
Tracer Bullets.
The text was updated successfully, but these errors were encountered:
Multiple different ammo types are something that has been in the works before, however the one major issue I came across is saving / loading - and also loading certain bullet types. If I am going to reimplement this, I will need a different approach. In terms of the types of bullets, I don't want to go over the top - I want to keep the range quite limited for now then further expanding it with updates. The reasoning behind this is I don't want users to be overwhelmed with all the new bullet types, nor do I want their inventories to get crowded. So the following below list is what I'll start with. I'll also work on integrating this with ModComponent and the SDK, possibly working on some sort of easily codable API which users can write custom bullets.
The text was updated successfully, but these errors were encountered: