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Weapon Skins #13

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Deaadman opened this issue Jan 17, 2025 · 2 comments
Open

Weapon Skins #13

Deaadman opened this issue Jan 17, 2025 · 2 comments
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@Deaadman
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Deaadman commented Jan 17, 2025

Someone asked about Weapon variants, but that sparked the idea of Weapon Skins instead. Below is the discord message about it, I'll be handing them the textures for the weapons so I can add them into the game.

https://discord.com/channels/322211727192358914/808606429450993674/1329508479765057598

Below this message, there are some insights as too some approaches I can use for the weapon skins system.

https://discord.com/channels/322211727192358914/808606429450993674/1329646650083246171

@Deaadman Deaadman added this to the v1.1.0 milestone Jan 17, 2025
@Deaadman Deaadman self-assigned this Jan 17, 2025
@Deaadman
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I've got most of the functionality working as of now, on the Weapon Skins branch of this repository. However there are a few things that I still need to do... such as...

  • Swapping out icons when a skin on a weapon is changed.
  • Swapping the texture per instance of a weapon, not all of them.
  • Don't keep loading and applying the Texture2D image, load them all when the game starts then just swap between them.
  • Allow the player to swap back to the default texture if they want too.
  • Add a UI element in the inventory below each weapon to allow players to easily switch.
  • Save and Load weapon instance across saves so players don't have to re-apply their weapon skins.
  • Add support for bows and possible other tools such as knifes and stuff you can see in players hands.
  • Possibly make it a separate mod where users can easily add their own weapon skins.

Probably more that I can't think of right now...

@Deaadman
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I'll probably turn this into it's own standalone mod like I said above.... I'll link off to the repository once it's been created.

Here is also a good name for it... 'The Loot (Crate) Dark'.

Credits to STBlade for that one.

@Deaadman Deaadman removed this from the v1.1.0 milestone Jan 21, 2025
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