You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardexpand all lines: wikitext/Sayings/814886.yaml
+2
Original file line number
Diff line number
Diff line change
@@ -1189,6 +1189,8 @@ wikitext: |-
1189
1189
1190
1190
"Even 3000 light years is too familiar. The cosmic urban monster of immortality! I [[Tribute Summon]] [[Count of the White Dwarf, St. Tremain (anime)|Count of the White Dwarf, St. Tremain]]!"
1191
1191
1192
+
(Dub) "Born over three centuries ago but still infinite in its youth. I [[Tribute Summon]] [[Count of the White Dwarf, St. Tremain (anime)|Count of the White Dwarf, St. Tremain]]!"
Copy file name to clipboardexpand all lines: wikitext/TCG_and_OCG_archetypes/513523.yaml
+25-11
Original file line number
Diff line number
Diff line change
@@ -93,17 +93,30 @@ wikitext: |-
93
93
|}
94
94
95
95
== Playing style ==
96
-
The "Malefic" archetype has an [[aggro]]-[[beatdown]] playing style, through the employment of various high-[[Level]] DARK monsters strong effects and good [[ATK]] values. Most "Malefic" monsters are [[Special Summon]]ed via [[banish]]ing their original counterparts from the [[hand]], [[Deck]], or [[Extra Deck]] while a [[Field Spell]] is present. As they destroy themselves when there is no active Field Spell, "[[Malefic Stardust Dragon]]" is an incredibly useful monster for the Deck, protecting any active Field Spells while on the field. Their own Field Spell is "[[Malefic World]]", which allows the player to forfeit their [[Normal draw]] in favor of adding any "Malefic" monster from their Deck to their hand, albeit at the opponent's mercy. Said Field Spell is easily searched by not only "[[Terraforming]]", but their own "[[Malefic Territory]]", which not only provides targeting protection from the likes of "[[Cosmic Cyclone]]" but also removes a glaring weakness of most of the stronger members of the archetype: The inability to control more than 1 "Malefic" monster - by altering the effect to instead prevent multiple copies of that monster being on the field - and allowing all your monsters to attack while controlling a "Malefic" monster though at the cost of any battle-related effects a "Malefic" monster may have. Another pair of key cards are "[[Malefic Parallel Gear]]" and "[[Malefic Paradox Gear]]", as the former simply allows you to [[Synchro Summon]] a [[Synchro Monster]] by using another "Malefic" monster from your hand as the non-[[Tuner]] material; "Paradox Gear" can [[Tribute]] itself to Special Summon "Parallel Gear" from the Deck and add 1 other "Malefic" monster from the Deck to your hand, while acting as the original counterpart for any of the high-Level members. Through these monsters, the player is capable of easily Synchro Summoning powerful Level 9, 10 or 12 Synchro Monsters.
96
+
"Malefic" is an [[aggro]]-[[beatdown]] archetype, relying on high-[[ATK]] DARK monsters that were relatively easy to summon. Each "Malefic" monster based on existing Dragon has the following effects:
97
+
* Must be, or must first be, Special Summoned by banishing the corresponding monster from the hand / Deck / Extra Deck.
98
+
* There can only be one "Malefic" monster on field.
99
+
* If there is no face-up Field Spell on either field, destroy this card.
100
+
* Other monsters you control cannot attack.
97
101
98
-
Unlike other members of the archetype, "[[Malefic Red-Eyes Black Dragon]]" and "[[Malefic Blue-Eyes White Dragon]]" can be Special Summoned from the GY after they're Summoned properly first, allowing "[[Red-Eyes Darkness Metal Dragon]]" to quickly make a [[Link Monster]] with them or act as additional beatsticks. "[[Malefic Selector]]" adds yet another layer of searching though it restricts the player from searching the same monsters [[banish]]ed and with the same name as each other. "[[Malefic Divide]]" is also essentially a [[Quick-Play Spell]] "[[Monster Reborn]]" for the archetype. Finally, "[[Malefic Tune]]" can be used in a pinch for more [[Draw a card|draws]] and yet more searching although its status as a [[Trap Card]] makes it slower and more likely to be [[destroy]]ed before the effect can be applied.
102
+
The key monsters of the original line-up were "[[Malefic Stardust Dragon]]", which protects Field Spells from destruction, and "[[Malefic Cyber End Dragon]]", the highest ATK monster with the regular summoning condition. Both were also the only monsters that could banish from the [[Extra Deck]], thus avoiding having to run a Main Deck [[garnet]]. "[[Malefic World]]" is an in-archetype field spell that can replace the [[normal draw]] with a search for 1 of 3 random "Malefic" cards. Their boss monsters, "[[Malefic Truth Dragon]]" and "[[Malefic Paradox Dragon]]", have related restrictions (both are destroyed without a field spell / "Malefic World", respectively, "Truth Dragon" has the "only one monster" restriction) but with differing summon conditions and stronger ATK / effects.
103
+
104
+
In the modern game, getting a single high ATK beatstick is no longer impressive. Newer support cards, released mostly in ''[[Duel Overload]]'', focus on negating the downsides of the original "Malefic" monsters, making it easier to swarm the field.
105
+
* The most important piece of support is "[[Malefic Territory]]". It searches a Field Spell ("[[Malefic World]]"), protects Field Spells from targeted effects, replaces the "There can only be one "Malefic" monster" condition to a less restrictive one, and negates "Malefic" monsters in the Battle Phase (allowing other monsters to attack).
106
+
* "[[Malefic Paradox Gear]]", if a Field Spell is on field, can Tribute itself to Summon "[[Malefic Parallel Gear]]" from Deck and search a "Malefic" monster, enabling the immediate summon of "[[Malefic Paradox Dragon|Paradox Dragon]]".
107
+
* "[[Malefic Paradigm Dragon]]" can banish a "Malefic" monster from Extra Deck to summon itself. It can send a "Malefic" from Deck to GY as [[cost]] to return a banished Level 8 Synchro monster to the Extra Deck, then summon it.
108
+
* "[[Malefic Divide]]" can reborn a "Malefic" monster, ignoring its conditions and negating its effects.
109
+
* "[[Malefic Selector]]" can banish 2 "Malefic" cards to search 2 different "Malefic" cards with different names from each other and the banished cards.
99
110
100
111
=== Weaknesses ===
101
-
* Anti-[[Special Summon]] cards such as "[[Fossil Dyna Pachycephalo]]" and "[[Thunder King Rai-Oh]]" are very dangerous to a "Malefic" Deck, since almost none of the "Malefic" monsters can be [[Normal Summon]]ed. Other options include "[[Koa'ki Meiru Drago]]", "[[Consecrated Light]]" and the "[[Barrier Statue]]" monsters. "Thunder King Rai-Oh" is especially dangerous as it prevents the effects of "Malefic World" and "Terraforming" from being activated/applied.
102
-
** "[[Skill Drain]]" is a good counter these monsters' effects, as well as having a lot of synergy with the "Malefic" Deck.
103
-
* "[[Grave of the Super Ancient Organism]]" is a useful floodgate against "Malefic" Decks.
104
-
* "[[Artifact Lancea]]" and "[[Imperial Iron Wall]]" prevents both players from banishing cards, making almost all "Malefic" monsters impossible to Summon.
105
-
* Since several "Malefic" monsters need their original forms to be in the Deck or [[Extra Deck]] to be Special Summoned by their intended procedure, [[mill]] cards (such as "[[Needle Worm]]", "[[Gravekeeper's Servant]]", "[[Agido the Ancient Sentinel]]", and "[[Kelbek the Ancient Vanguard]]") as well as cards that remove cards from your opponent's Extra Deck (such as "[[Dogmatika]]" cards) can potentially be useful. In the case of the former, this is not very problematic due to "[[Malefic Paradox Gear]]" though.
106
-
* Since most "Malefic" monsters are [[destroy]]ed if there is no [[Field Spell Card]] on the [[field]], having good access to Spell/Trap removal severely limits the "Malefic" player's ability to maintain field presence if "[[Malefic Stardust Dragon]]" and/or "[[Malefic Territory]]" are not present on the field.
112
+
* Without "[[Malefic Territory]]", the "Malefic" monsters have many inherent weaknesses.
113
+
** They require a Field Spell to be present, which means that removing the Field Spell is an easy two-for-one.
114
+
** There can only be one "Malefic" monster on field, meaning that it's extremely difficult to [[OTK]]. An opponent, on the following turn, can easily remove the singular monster with a card like "[[S:P Little Knight]]".
115
+
* Most "Malefic" monsters are essentially Normal Monsters on field.
116
+
* The original "Malefics" tend to be bricks. They are useless without a Field Spell, and without "Malefic Territory", can't be summoned if you already have one on field.
117
+
* Floodgates:
118
+
** Anti-Special Summon cards like "[[Fossil Dyna Pachycephalo]]", "[[Koa'ki Meiru Drago]]", and "[[Thunder King Rai-Oh]]" (which also prevents searching "Malefic World"), as almost none of the "Malefic" monsters can be [[Normal Summon]]ed.
119
+
** Anti-banish cards like "[[Artifact Lancea]]" and "[[Imperial Iron Wall]]" will prevent most "Malefic" monsters from being summoned.
0 commit comments