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wikitext/Duel_Monsters_cards/7335.yaml

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{{Unprinted erratum|the {{database link|4407|Yu-Gi-Oh! Trading Card Game - Card Database}}}}
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{{CardTable2
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| ko_name = 도깨비소
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| ko_translated_name = Dokkaebi Cow
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| ko_translated_name = Guardian Cow
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| ja_name = {{Ruby|牛|うし}}{{Ruby|鬼|おに}}
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| romaji_name = Ushioni
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| translated_name = Cattle Demon

wikitext/Sayings/814886.yaml

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{{Ruby|超|ちょう}}{{Ruby|光|こう}}{{Ruby|速|そく}}アクセスで{{Ruby|勝|しょう}}{{Ruby|利|り}}のペアリング{{Ruby|電|でん}}{{Ruby|子|し}}の{{Ruby|海|うみ}}より{{Ruby|現|あらわ}}れ {{Ruby|降|こう}}{{Ruby|臨|りん}}するよ. おいでヨ 「{{Ruby|碧牙の爆速竜|ブルー・トゥース・バーストドラゴン}} 」だヨ.
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''Chō kōsoku akusesu de shōri no pearingu denshi no umi yori araware kōrin suru yo. Oide yo Burū Tūsu Bāsuto Doragon da yo.''
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== [[Terza Flatwood]] ==
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;Count of the White Dwarf, St. Tremain

wikitext/TCG_and_OCG_archetypes/42417.yaml

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</references>
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== Playing style ==
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The "Blue-Eyes" archetype centers on the Level 8 LIGHT Dragon Normal Monster, "[[Blue-Eyes White Dragon]]", swarming the field with it, and/or using it to create various Main Deck or Extra Deck boss monsters. Many support cards mention the original "Blue-Eyes White Dragon" specifically, while most in-theme Extra Deck monsters require a "Blue-Eyes" monster or the original "Blue-Eyes White Dragon".
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The "Blue-Eyes" archetype centers on the Level 8 LIGHT Dragon Normal Monster, "[[Blue-Eyes White Dragon]]", swarming the field with copies of it, and/or using it to create various Main Deck or Extra Deck boss monsters. Many support cards in the Main Deck mention the original "Blue-Eyes White Dragon" specifically, whereas in the Extra Deck only the Fusion monsters require the original "Blue-Eyes White Dragon" rather than a "Blue-Eyes" monster or more generic materials.
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The archetype's boss monsters can be broadly divided by their card typing: Main Deck non-Ritual, Ritual, Fusion, Synchro, Xyz, and Link.
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* Main Deck non-Ritual: They generally have field control or supportive effects, and help get Level 8 and 10 "Blue-Eyes" monsters on field to use for Ritual/Fusion/Synchro/Xyz/Link plays. Examples include "[[Blue-Eyes Alternative White Dragon]]", "[[Dragon Spirit of White]]", "[[Deep-Eyes White Dragon]]", "[[Blue-Eyes Abyss Dragon]]", "[[Blue-Eyes Solid Dragon]]", "[[Blue-Eyes Jet Dragon]]" and "[[Blue-Eyes Shining Dragon]]".
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* Ritual: Consisting of "[[Blue-Eyes Chaos MAX Dragon]]" and "[[Blue-Eyes Chaos Dragon]]", they are Level 8 Ritual Monsters focus on performing [[OTK]]s by dealing massive [[piercing]] damage, while having a protective effect that prevents them from being targeted or destroyed by the opponent's card effects. They synergize with the Ritual Spell "[[Chaos Form]]".
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Game-plan-wise, the archetype's boss monsters can be broadly divided by their card types.
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* Main Deck non-Ritual: They generally have field control or supportive effects, and help get Level 8 and 10 "Blue-Eyes" monsters on field to use for Ritual/Fusion/Synchro/Xyz/Link plays. "[[Blue-Eyes Abyss Dragon]]", "[[Blue-Eyes Jet Dragon]]", "[[Blue-Eyes Solid Dragon]]" and "[[Dragon Spirit of White]]" are likely the best ones, but "[[Blue-Eyes Alternative White Dragon]]", "[[Deep-Eyes White Dragon]]" and "[[Blue-Eyes Shining Dragon]]" are included too.
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* Ritual: Consisting of "[[Blue-Eyes Chaos Dragon]]" and "[[Blue-Eyes Chaos MAX Dragon]]", they are both Level 8 Ritual Monsters that focus on performing [[OTK]]s by dealing massive [[piercing]] damage, while having a protective effect that prevents them from being targeted or destroyed by the opponent's card effects. They synergize with the Ritual Spell "[[Chaos Form]]".
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* Fusion: Consisting of "[[Blue-Eyes Ultimate Dragon]]", "[[Blue-Eyes Twin Burst Dragon]]", "[[Neo Blue-Eyes Ultimate Dragon]]", "[[Blue-Eyes Alternative Ultimate Dragon]]" and "[[Blue-Eyes Tyrant Dragon]]", they require 2 or 3 "Blue-Eyes White Dragon" as materials. They focus on performing [[OTK]]s by having large ATK and being able to attack multiple times, and/or focus on controlling the field by having strong protections and the ability to remove opposing cards.
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* Synchro: Consisting of "[[Blue-Eyes Ultimate Spirit Dragon]]" and "[[Blue-Eyes Spirit Dragon]]", they are 9 and 12 Synchro Monsters that focus on controlling the field by providing situational floodgating, effect negation, monster protection, and monster revival. "Spirit Dragon" notably can Tribute itself to Special Summon any LIGHT Dragon Synchro Monster from the Extra Deck as a [[Quick Effect]], giving it significant flexibility.
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* Synchro: Consisting of "[[Blue-Eyes Spirit Dragon]]" and "[[Blue-Eyes Ultimate Spirit Dragon]]", they are Level 9 and 12 Synchro Monsters respectively that focus on controlling the field by providing situational floodgating, effect negation, monster protection, and monster revival. "Spirit Dragon" notably can Tribute itself to Special Summon any LIGHT Dragon Synchro Monster from the Extra Deck as a [[Quick Effect]], giving it significant flexibility.
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* Xyz: Only consisting of "[[Indigo-Eyes Silver Dragon]]".
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* Link: Only consisting of "[[Spirit with Eyes of Blue]]".
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Also, when "[[Dragon Ruler]]s" were dominant, a small Blue-Eyes engine - consisting of "[[Blue-Eyes White Dragon]]", "[[The White Stone of Legend]]", as well as draw cards "[[Trade-In]]" and "[[Cards of Consonance]]" - were sometimes used for advantage. They could be used as discards to supplement "[[Super Rejuvenation]]", banished from the GY to summon the "Dragon Rulers", and possibly summoned with "[[Soul Charge]]" to make Rank 8s.
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=== Weaknesses ===
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* As an archetype that consists primarily of LIGHT and Dragon monsters, specific Attribute and typing counters, such as "[[Ally of Justice]]", "[[Light-Imprisoning Mirror]]" or "[[Bystial]]" monsters can significantly hamper the deck's performance.
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* As an archetype that consists primarily of LIGHT and Dragon monsters, specific Attribute and Type counters, such as "[[Light-Imprisoning Mirror]]" or "[[Bystial]]" monsters as well as "[[Buster Blader, the Dragon Destroyer Swordsman]]", can significantly hamper the deck's performance.
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* As most of the key cards of this archetype are either high-level monsters or a low-level searchers with low stats, the player is likely to have dead draws or a bricked hand that reduce the deck's consistency, if not unable to make any plays. (As of recent support in the OCG, this issue has mostly been mitigated, with Blue-Eyes variants now able to perform "1-card" and "2-card" combos with help of the new [[Primite]] engine)
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=== Recommended cards ===

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