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| manga = [[Yu-Gi-Oh! D Team ZEXAL]]
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"'''Elemental Lord'''", known as "'''Spirit God'''" ({{Ruby|霊|れい}}{{Ruby|神|しん}} ''Reishin'') in the ''[[OCG]]'', is an [[archetype]] of [[Level]] 8 [[Nomi]] [[Effect Monster]]s with 2800 [[ATK]] and 2200 [[DEF]]. They were initially a [[series]] until ''[[Flames of Destruction]]'', where they received support from the "[[Elementsaber]]" archetype.
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There is one "Elemental Lord" of each [[Attribute]], except [[DIVINE]]. Each of their Attributes coincides with the main Attribute theme of the pack they were released in.
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The "Elemental Lords" all have the appearance of mystical armor possessed by a specific elemental spirit. They each have multiple lightning strikes in the background of their artwork.
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The "Elemental Lords" have several parts of their card text in common:
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* Their [[Summoning condition]]: "''Cannot be [[Normal Summon]]ed/[[Set]]. Must be [[Special Summon]]ed (from your [[hand]]) by having exactly 5 [corresponding [[Attribute]]] [[Monster Card|monster]]s in your [[Graveyard|GY]].''"
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* An effect the applies upon leaving the field: "If this face-up card [[leaves the field]], skip the [[Battle Phase]] of your next turn."
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* A [[Trigger Effect]] that activates when it is [[Special Summon]]ed. Each "Elemental Lord" has a different Trigger Effect, and that effect can [[only once per turn|only be used once per turn]]. Their Trigger Effects mirror the effects of powerful cards from the game's past that are or were [[Forbidden]] at some point.<ref name="Confirmed by Konami">[https://yugiohblog.konami.com/articles/?p=4602 http://yugiohblog.konami.com] Konami's Article on Pyrorex</ref>
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== Lore ==
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{{Main|Master Duel card storylines#The Warriors of the Six Elemental Lords}}
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== Playing style ==
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{{Main|Elementsaber#Playing style}}
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Each of the "Elemental Lords" shares the following effects:
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* Must be Special Summoned (from the hand) by having exactly 5 [corresponding [[Attribute]]] [[Monster Card|monster]]s in your [[Graveyard|GY]].
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* On Special Summon, activate [a unique effect]. Each monster's effect replicates a powerful card that is/was [[Forbidden]] at some point in the game's history.<ref name="Confirmed by Konami">[https://yugiohblog.konami.com/articles/?p=4602 http://yugiohblog.konami.com] Konami's Article on Pyrorex</ref>
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* If this face-up card [[leaves the field]], skip the [[Battle Phase]] of your next turn.
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They can be played as support in their respective Attribute Decks - such as "[[Grandsoil the Elemental Lord]]" previously being played in EARTH-heavy "Grandsoil Psychic" Decks, or "[[Moulinglacia the Elemental Lord]]" being played in "[[Mermail]]" / "[[Atlantean]]" Decks (and searchable through "[[Atlantean Dragoons]]"). They can also be played within "Elementsaber".
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{{-}}
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== Playing style ==
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The monsters of the "Elementsaber" archetype focus on sending copies of themselves to the GY to activate their various effects, which range from extending field presence to disrupting the opponent's field. Also, while in the GY, the "Elementsaber" monsters can temporarily change their Attributes to help facilitate the Summoning conditions of the "Elemental Lord" monsters.
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The archetype focuses on sending "Elementsaber" monsters to the GY, which, while in the GY, can change their Attribute. Their Attribute-changing effect enables certain cards in the archetype, as well as the Summon the "[[Elemental Lord]]" monsters.
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It has to be mentioned right away that "[[Palace of the Elemental Lords]]", the archetypal Field Spell, is of paramount importance to any plays this archetype tries to achieve. First of all, the stat increasing effect is rather strong, reaching boosts up to 1400 ATK/DEF (with all six Attributes + DIVINE chosen for "Elementsabers" in the GY).
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"[[Palace of the Elemental Lords]]", the in-archetype Field Spell, is critical for the Deck; it gives a stat buff, searches for an "Elementsaber" monster (but skips the next Battle Phase), and allows "Elementsaber" monsters to send monsters from Deck instead requiring monsters from the hand. The latter effect is the most important; without it, most of the monsters go [[advantage|card negative]] to use their effects.
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Furthermore, it has a search effect, which allows the player to plus off it for the cost of the battle phase. And finally, it allows any "Elementsaber" effect to ditch cards from the deck instead of discarding them from the hand, which is crucial for all of the effects in the archetype as cards like "[[Elementsaber Lapauila Mana]]" are almost unplayable without it.
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Playing around the Field Spell is both a blessing and a curse.
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Each "Elementsaber" monster has an unique effect that can be activated by sending an "Elementsaber" monster from hand to GY, unless "Palace" is on field. Each monster, except "[[Elementsaber Lapauila Mana]]", can also change its own Attribute in the GY. See the above [[#Members|Members]] section for more details.
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With the Field Spell, the aforementioned "Elementsaber Lapauila Mana" not only summons itself for the cost of playing "[[Foolish Burial]]" twice, but the player can also decide which Attributes should be picked in order to protect the board. "Lapauila Mana" alone becomes quite a force with the "Palace of the Elemental Lords", since it also already boosts the board for 400 ATK/DEF after it was summoned.
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"[[Elemental Training]]" is a Trap that protects the Field Spell from targeting, can Tribute an "Elementsaber" to summon a different one from Deck, and can discard the hand to search the same number of "Elementsaber" monsters.
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The boost from "Palace of the Elemental Lords" is also very necessary for every other monster in the archetype: "[[Elementsaber Molehu]]", a 1900 ATK with a flip face-down Quick effect, and "[[Elementsaber Malo]]", a 1700 ATK "Foolish Burial" monster, are the biggest options stat-wise and are therefore both boosted to admirable stats aswell as not costing valueable hand cards when the Field Spell is involved. The other members are as follows: "[[Elementsaber Nalu]]", who can fetch back cards from the GY, "[[Elementsaber Makani]]", the archetypal searcher monster, "[[Elementsaber Aina]]", a "[[Monster Reborn]]" on legs, and "[[Elementsaber Lapauila]]", who can disrupt Spells and Traps. All these effects are formidable when the costs are paid from the deck, since "Elementsaber" need the GY-setup for their stats boosts as well.
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Each of the "Elemental Lords", meanwhile, can be Special Summoned from the hand by having exactly 5 monsters of their Attribute in the GY, which is easily manipulated through the "Elementsabers", and has a powerful effect relating to a powerful effect. Which Elemental Lord to play varies on the Deck, though "[[Moulinglacia the Elemental Lord]]'s" "[[Delinquent Duo]]" effect is the only monster that replicates a still-[[Forbidden]] card.
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Without the Field Spell, things aren't quite as rosy as before. "Lapauila Mana", while useful for his board protection, forces you to go -2 in card economy and is basically a Level 6 Normal monster if he summoned other than through his effect. "Molehu" and "Malo" are the only passable beaters ATK-wise that can be Normal Summoned without Tribute, "Nalu's" effect basically switches one "Elementsaber" in hand against one in the Graveyard, "Makani's" effect is no longer a gain in card advantage, and while both "Aina" and "Lapauila" are still useful, they both suffer from having 900 ATK and 400 ATK respectively.
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One cannot talk about "Elementsabers" without mentioning their respective bosses, the "Elemental Lords". All of these monsters are Level 8, have 2800 ATK and 2200 DEF and bring an effect which basically mimics another card in the game. They cannot be Normal Summoned, but they can be Special Summoned by having exactly five monsters of the right Attribute in the GY. Fortunately, this is where the second effect of the "Elementsabers" comes into play: By simply having five "Elementsabers" in the GY, one can switch them to whatever Attribute is necessary, technically allowing for the summon of every "Elemental Lord".
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Paradoxically, every "Elemental Lord" has an effect that states that the next Battle Phase is skipped if it leaves the field for whatever reason, which could cause you to lose the advantage or even the duel by your opponent displacing your own boss monster in whatever way imaginable. The question of which "Elemental Lords" should be played in the deck depends on what exactly is needed: Both "[[Pyrorex the Elemental Lord]]" and "[[Phosphorage the Elemental Lord]]" bring monster destruction in form of "[[Ring of Destruction]]" for added burn damage or a board-wipe "[[Raigeki]]"-style.
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"[[Moulinglacia the Elemental Lord]]" attacks the opposing resources directly by forcing the opponent to discard cards, "[[Windrose the Elemental Lord]]" brings a "[[Harpie's Feather Duster]]" as an effect and "[[Grandsoil the Elemental Lord]]" revives a monster from the GY. Only "[[Umbramirage the Elemental Lord]]" seems a bit weaker with his search, but can still fetch some helpful "Elementsaber" monster if necessary.
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For generic support, there are certain cards to consider. "[[Reasoning]]" can be helpful due to the "Elementsabers" sporting Level 2, 3, 4 and 6, but playing it also depends on the number of "Elemental Lords" in the deck, as every one of them increases the chance of filling the GY with potentially indespensable Spells and Traps only to show an "Elemental Lord" and putting all of it out of reach. "[[Terraforming]]" and "[[Metaverse]]" are important to get "Palace of the Elemental Lords" as consistently as possible.
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"[[Reinforcement of the Army]]" can search for any "Elementsaber" monster, and due to the Attribute-changing effect of "Elementsabers" cards like "[[Salvage]]" can be used to get card advantage. "[[Trade-In]]" is a potent spell for card draw, since every "Elemental Lord" can be used for it. Combine that with "Nalu", who has the ability to get them back to the hand.
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Monster-wise, there is also a number of options to talk about. The Attribute-changing effect makes them compatible with "Chaos" cards like "[[Black Luster Soldier - Envoy of the Beginning]]", "[[Chaos Dragon Levianeer]]" and "[[Chaos Emperor Dragon - Envoy of the End]]". By the same token, "[[Dark Armed Dragon]]" can be used for swift board control. "[[Elemental Grace Doriado]]" can also find a place in this deck: The Attribute requirements are easy to fulfill for "Elementsabers" and with the Field Spell having enough ammunition for her effect should also pose no big issue.
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A small "Invoked" engine of multiple "[[Aleister the Invoker]]" and one "[[Invocation]]" can use the varied Attributes in GY to summon whatever the player needs at the time. Finally, "[[Isolde, Two Tales of the Noble Knights]]" is as good in "Elementsabers" as she is in any other Warrior deck.
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Externally, the Deck can be supported by:
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* Field Spell searchers like "[[Terraforming]]", "[[Ancient Fairy Dragon]]", and "[[Metaverse]]", to get "Palace of the Elemental Lords" as consistently as possible.
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* Warrior support like "[[Reinforcement of the Army]]" and "[[Isolde, Two Tales of the Noble Knights]]" (''OCG''/Traditional Format).
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* Archetype like "[[Chaos]]" and "[[Invoked]]", which benefit from their Attribute-changing GY effects.
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=== Recommended cards ===
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{{Decklist|Deck
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* [[Metaverse]] x2
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}}
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== Weaknesses ==
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* First of all, "Elementsabers" are quite bricky and have no easy outs when drawing badly. If the opponent has options to further worsen the situation for the "Elementsaber" player, either by forcing the player to discard hand cards or by playing an appropriate floodgate, "Elementsabers" will struggle to make a comeback.
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* Like many other Yugioh archetypes, "Elementsabers" are weak to Summon negation like "[[Solemn Judgment]]" or "[[Solemn Warning]]".
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* Pre-"Lapauila Mana" boards also suffer from being weak against board-wipes and single target monster removal, which could be anything from "[[Dark Hole]]" and "Raigeki" to "[[Castel, the Skyblaster Musketeer]]" and "[[Number 101: Silent Honor ARK]]".
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* Since the "Elementsaber" gimmick is changing their own Attribute in the GY, any card that manipulates that cards enter the Graveyard will be effective; examples include, but are not limited to, "[[Necrovalley]], "[[Macro Cosmos]]", "[[Dimensional Fissure]]" or "[[D.D. Crow]]".
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* Furthermore, "Elementsabers" can be critically hurt by destroying their Field Spell "Palace of the Elemental Lords" via cards like "[[Mystical Space Typhoon]]", "[[Twin Twisters]]" or "[[Heavy Storm Duster]]". However, they do have "[[Elemental Training]]" as protection which should keep most single-use destruction cards in check.
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=== Weaknesses ===
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* "Elementsabers" are entirely reliant on their Field Spell, "Palace of the Elemental Lords", to not lose advantage with their effects. However, there is no in-archetype way to search this spell, making it inconsistent. Also, removing it with a card like "[[Cosmic Cyclone]]" or "[[Harpie's Feather Duster]]" can be fatal.
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* The archetype is heavily limited by the Normal Summon, as it lacks ways to easily Special Summon monsters out (the only monster that can Special Summon itself is "Lapauila Mana").
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* Anti-GY floodgates, like "[[Dimension Shifter]]", "[[Necrovalley]]", and "[[Macro Cosmos]]", entirely shut down the archetype's gimmick.
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Their founder, "[[Michael, the Arch-Lightsworn]]", is responsible for enlisting the souls of heroes worthy of joining the "Lightsworns". As they travel in order to fight evil, they also recruit the heroes of that time.<ref>[http://www.ygorganization.com/geargia-lightsworn-lore/ YGOrganization] - [OCG] Lore on the Geargias and Lightsworn!</ref>
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== Playing style ==
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Lightsworn is an archetype focused on milling from the Deck to activate monster effects. Many - but not all - of the original "Lightsworns" mill in the End Phase, the "Twilightsworns" mill when a "Lightsworn" monster effect is activated, and more recent cards have some other easy to activate mill condition. Another common theme is to perform a lethal push using "[[Judgement Dragon]]" (and later cards "[[Punishment Dragon]]" and "[[Enlightenment Dragon]]").
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Lightsworn is an archetype focused on milling from the Deck for benefits. Many (but not all) of the original "Lightsworns" mill in the End Phase, the "Twilightsworns" mill when a "Lightsworn" monster effect is activated, and more recent cards have some other easy to activate mill condition. Another common theme is to perform a lethal push using "[[Judgement Dragon]]", and the related cards "[[Punishment Dragon]]" and "[[Enlightenment Dragon]]".
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While [[Deck out]] can be a concern, especially in the past, cards like "Punishment Dragon", "[[Lightsworn Judgment]]", and the "[[Ishizu (series)|Ishizu]]" shufflers can help avoid it.
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While [[Deck out]] can be a concern, especially in the past, more recent cards like "Punishment Dragon", "[[Lightsworn Judgment]]", and the "[[Ishizu (series)|Ishizu]]" shufflers can help avoid it.
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=== Historical Variants ===
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"Lightsworn" has gone through many variants throughout the game's history, as their ability to mill is useful in many Decks, and the archetype itself has received multiple waves of support. Also, more good mill target like "[[Fairy Tail - Snow]]" were released over time. <!---Ideally add more variants here, I'm not too well versed in the history --->
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* When first introduced, the Deck could be played pure (though various cards were Limited by the [[March 2010 Lists]]), or used as a small engine in other Decks. The engine consisted of "[[Ryko, Lightsworn Hunter]]" and "[[Lumina, Lightsworn Summoner]]" to get mills and LIGHT targets.
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* In ~2011, a build known as "[[Twilight]]" (created before the proper "[[Twilightsworn]]" cards were released) combined Lightsworn with [[DARK]] monsters to make use of [[Chaos]] cards, including the unbanned "[[Black Luster Soldier - Envoy of the Beginning]]" and "[[Chaos Sorcerer]]".
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"Lightsworn" has gone through many variants throughout the game's history, as their ability to mill is useful in many Decks, and the archetype itself has received multiple waves of support. Also, more good mill target like "[[Fairy Tail - Snow]]" were released over time. <!---Ideally add more variants here, this is barebones --->
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* When first introduced, the Deck could be played pure, or run as a small engine consisting of "[[Ryko, Lightsworn Hunter]]" and "[[Lumina, Lightsworn Summoner]]" to get mills in other Decks. They were hit by the [[March 2010 Lists]], though continued to remain relevant.
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* In ~2011, a build known as "[[Twilight]]", created before the actual "[[Twilightsworn]]" monsters were released, combined Lightsworn with [[DARK]] monsters to make use of [[Chaos]] cards, including the unbanned "[[Black Luster Soldier - Envoy of the Beginning]]" and "[[Chaos Sorcerer]]".
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* Cards released in the ''[[Realm of Light Structure Deck]]'' gave the Deck access to Synchros and [[Tuner]]s.
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* With the most recent support in ''[[Legacy of Destruction]]'' (2024), it has seen some play with other mill/GY archetypes, such as "[[Tearlaments]]" and "[[Horus]]".
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