Releases: Dawn-of-Light/DOLSharp
Releases · Dawn-of-Light/DOLSharp
1.9.7.3769
Add null check to DropLoot() for artifact scrolls (#269) When an artifact scroll couldn't be created, it lead to a null exception which stopped further loot templates from being processed and messed up mobs dying. It now logs an error including the scroll data string so it can be added to item templates.
1.9.7.3768
Update NUnit to 3.12 (#268) * Update NUnit to 2.7.1 Remove NSubstitute and Castle.Core package (unused) * Update NUnit to 3.12 Added NUnit 3.12 to all testing projects Change TestFixtureSetUp and SetUp to OneTimeSetup where necessary * Specify AppVeyor test assemblies * Quote paths in AppVeyor test only assembly * Use relative path for test assembly * Restore nuget packages for solution
1.9.7.3767
Fixed Child's Play Quests (#267) Child's Play quests were giving maulers studded armour they couldn't wear. While there, I removed duplicate code and streamlined it a bit to skip unnecessary string comparisons.
1.9.7.3766
Fixed placing and removing items in houses on 1125 (#264)
1.9.7.3765
Fix ArtifactTurnInQuest breaking all Artifacts (#261) Fixes a bug where all stats of an artifact (version) are reset globally
1.9.7.3763
Fix DataQuest with no Money/XP Reward (#258) * Add DataQuest Unit and Integration Tests * Fix Quests That Have No Money or XP Reward * Fix Travis
1.9.7.3761
Fix Naked Script NPCs (#257)
1.9.7.3759
Add ResiPierceBuff (#251) Remove StatsSpellHelper Change TimeManager so it is testable Fix typo in FlexibleSkillBuff (obsolete the one with typo)
1.9.7.3758
Better Item Craft Button Enable Code (#254) * Added GetCraftingSkill() Method Added GetCraftingSkill() Method, which returns the crafting skill that created a given item. * Improved Code to Enable Craft Button Old code enabled the craft button for items if the player's primary crafting skill was alchemy or spellcrafting. This means that the craft button could be enabled for items that weren't player crafted, and that servers which give access to all crafting skills never enable the crafting button. New code checks if the item is player crafted, is from one of the crafting skills which can be imbued or tinctured, and the player has either alchemy or spellcrafting skills.
1.9.7.3757
Fix GameEventMgr.GlobalHandlerCollection (#252) Make GlobalHandlerCollection public