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1.20.1 Doggy Talents Next - Optifine Bug #105
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Could you send us the full log ? And which DTN version are you using ? Since the latest 1.20.1 build in my side seems to work fine with Optifine. |
All of us are using Forge 47.3.0, and the version of the mod we're using is DoggyTalentsNext-1.20.1-1.18.32, and the optifine version installed is Optifine_1.20.1_HD_U_I6 Here is the log: |
Uh if you follow down the path it is not quite DTN fault and it seems most likely another mod which cause the error but DTN happened to be involved. Morever it involves mixin which DTN Forge doesn't use as of now. Coukd you try only with DTN? |
The game works and launches without optifine, which is why I think it's a compatibility issue between them - Is this fixable though? |
DTN and Optifine launched fine in 1.20, but the modded dogs were invisible also |
The dog are invisible? Could you sent a screenshot? |
I was experiencing this before we updated the server, and I unfortunately do not have a screenshot of it :( I don't think that this is an issue or bug with this mod now that i've looked into it a bit more, so I will see what I can do regarding it being an Optifine Issue. |
Hello! I am a part of a Minecraft server that we recently updated from 1.20 to 1.20.1! All of the mods appear to be working, but the moment any of us attempt to add Optifine, the game crashes with the following crash log:
The game crashed whilst initializing game
Error: net.minecraftforge.fml.ModLoadingException: Doggy Talents Next (doggytalents) encountered an error during the common_setup event phase
Exit Code: -1
I've tried using Rubidium/Oculus in place of optifine, but they also crash with minimal information and an "Exit Code: 1".
I would assume that it's on my end, but it's been consistent for 10+ users attempting to use this mod.
In 1.20, I was aware that optifine was partially incompatible with the mod, as I couldn't see any of the modded dogs while it was installed to my client.
Is there any way around this?
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