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NetworkManager.Singleton.ConnectedClients hides connected client if not server #3

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JoeyCranberry opened this issue Nov 3, 2021 · 1 comment

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@JoeyCranberry
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An updated version of Unity Netcode for Game Objects does not allow clients to view connected player lists.

Client can retrieve NetworkObject using:
NetworkObject networkClient = NetworkManager.Singleton.SpawnManager.GetLocalPlayerObject();

Effects Tutorial 3, How To Make A Multiplayer Game In Unity 2021.1 - Syncing Variables
TeamPicker.cs

@travischen0219
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Thank you for your help!!!
It took me a long time trying to find out why clients can't change their color.
This really helps me a lot! lol
Have a nice day :)

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