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Could you please explain why FA3 adopts three Warps Group (WG) for computation? How does this approach differ from using two WGs, and what performance benefits might it offer?
The text was updated successfully, but these errors were encountered:
Could you please explain why FA3 adopts three Warps Group (WG) for computation? How does this approach differ from using two WGs, and what performance benefits might it offer?
The text was updated successfully, but these errors were encountered: