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enjoy.py
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import argparse
import os
# workaround to unpickle olf model files
import sys
import re
import numpy as np
import torch
from a2c_ppo_acktr.envs import VecPyTorch, make_vec_envs
from a2c_ppo_acktr.utils import get_render_func, get_vec_normalize
sys.path.append('a2c_ppo_acktr')
parser = argparse.ArgumentParser(description='RL')
parser.add_argument(
'--seed', type=int, default=1, help='random seed (default: 1)')
parser.add_argument(
'--log-interval',
type=int,
default=10,
help='log interval, one log per n updates (default: 10)')
parser.add_argument(
'--env-name',
default='PongNoFrameskip-v4',
help='environment to train on (default: PongNoFrameskip-v4)')
parser.add_argument(
'--load-dir',
default='./trained_models/',
help='directory to save agent logs (default: ./trained_models/)')
parser.add_argument(
'--non-det',
action='store_true',
default=False,
help='whether to use a non-deterministic policy')
parser.add_argument(
'--detect-path',
default = None,
help='detect the best policy from a dir by its pathname'
)
args = parser.parse_args()
def detect_best_path(save_dir):
number_finder = re.compile('([-+]?\d*[.,]?\d)')
best_avg = -1e8
best_path = None
for filename in os.listdir(save_dir):
basename, extention = os.path.splitext(filename)
if extention != ".pth":
continue
avg = float(number_finder.findall(basename)[-1])
if avg > best_avg:
best_avg = avg
print(filename)
best_path = filename
print("Best path is:" + filename)
assert(best_path is not None)
return os.path.join(save_dir,best_path)
args.det = not args.non_det
env = make_vec_envs(
args.env_name,
args.seed + 1000,
1,
None,
None,
device='cpu',
allow_early_resets=False)
# Get a render function
render_func = get_render_func(env)
# We need to use the same statistics for normalization as used in training
if args.detect_path:
load_dir = detect_best_path(args.detect_path)
else:
load_dir = args.load_dir
actor_critic, ob_rms = \
torch.load(os.path.join(load_dir))
vec_norm = get_vec_normalize(env)
if vec_norm is not None:
vec_norm.eval()
vec_norm.ob_rms = ob_rms
recurrent_hidden_states = torch.zeros(1,
actor_critic.recurrent_hidden_state_size)
masks = torch.zeros(1, 1)
obs = env.reset()
if render_func is not None:
render_func('human')
if args.env_name.find('Bullet') > -1:
import pybullet as p
torsoId = -1
for i in range(p.getNumBodies()):
if (p.getBodyInfo(i)[0].decode() == "torso"):
torsoId = i
actor_critic.to(torch.device("cpu"))
total_reward = 0
rews = []
while True:
with torch.no_grad():
value, action, _, recurrent_hidden_states = actor_critic.act(
obs, recurrent_hidden_states, masks, deterministic=args.det)
# Obser reward and next obs
obs, reward, done, _ = env.step(action)
total_reward += reward
# rews.append(reward)
if done:
env.reset()
print("Env done with reward%f"%total_reward)
# print("len: %f, mean: %f\n"%(len(rews), np.mean(rews)))
total_reward = 0
masks.fill_(0.0 if done else 1.0)
if args.env_name.find('Bullet') > -1:
if torsoId > -1:
distance = 5
yaw = 0
humanPos, humanOrn = p.getBasePositionAndOrientation(torsoId)
p.resetDebugVisualizerCamera(distance, yaw, -20, humanPos)
if render_func is not None:
render_func('human')