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LCDML_Stat_function.ino
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LCDML_Stat_function.ino
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/* ===================================================================== *
* *
* Menu Callback Function *
* *
* ===================================================================== */
void select_folder(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
root = SD_MMC.open("/");
// setup
// is called only if it is started
GetFileNamesFromSD(root);
//isort(m_FileNames, m_NumberOfFiles);
m_CurrentFoldername = m_FolderName[m_FolderIndex];
char buf [30];
char buff [30];
//m_NumberOfFiles.toCharArray(buf, 30);
sprintf (buf, "Total Folder: %d", m_NumberOfFolder);
m_CurrentFoldername.toCharArray(buff, 30);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "Current folder");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
// Disable the screensaver for this function until it is closed
LCDML.FUNC_disableScreensaver();
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
if (LCDML.BT_checkLeft() || LCDML.BT_checkUp()) // check if button left is pressed
{
LCDML.BT_resetLeft(); // reset the left button
LCDML.BT_resetUp(); // reset the left button
m_FolderIndex--;
if (m_FolderIndex < 0 ) { m_FolderIndex = m_NumberOfFolder; }
// update lcd content
char buf[20];
sprintf (buf, "Folder: %d", m_FolderIndex);
char buff[20];
m_FolderName[m_FolderIndex].toCharArray(buff, 20);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press Up or Down");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
}
if (LCDML.BT_checkRight() || LCDML.BT_checkDown()) // check if button left is pressed
{
LCDML.BT_resetRight(); // reset the left button
LCDML.BT_resetDown(); // reset the left button
m_FolderIndex++;
if (m_FolderIndex > m_NumberOfFolder - 1 ) {
m_FolderIndex = 0;}
// update lcd content
char buf[20];
sprintf (buf, "Folder: %d", m_FolderIndex);
char buff[20];
m_FolderName[m_FolderIndex].toCharArray(buff, 20);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press Up or Down");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
}
if (LCDML.BT_checkEnter() )
{
char buff[20];
String StringF = m_FolderName[m_FolderIndex];
//Serial.println(StringF);
//Serial.println(StringF+"/");
root = SD_MMC.open(StringF);
select_image(0);
}
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
}
}
void select_image(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup
// is called only if it is started
//root = SD_MMC.open("/fire");
GetFileNamesFromSD(root);
isort(m_FileNames, m_NumberOfFiles);
m_CurrentFilename = m_FileNames[m_FileIndex];
char buf [30];
char buff [30];
//m_NumberOfFiles.toCharArray(buf, 30);
sprintf (buf, "Total File: %d", m_NumberOfFiles);
m_CurrentFilename.toCharArray(buff, 30);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "Current file");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
// Disable the screensaver for this function until it is closed
LCDML.FUNC_disableScreensaver();
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
if (LCDML.BT_checkLeft() || LCDML.BT_checkUp()) // check if button left is pressed
{
LCDML.BT_resetLeft(); // reset the left button
LCDML.BT_resetUp(); // reset the left button
m_FileIndex--;
if (m_FileIndex < 0 ) { m_FileIndex = m_NumberOfFiles; }
// update lcd content
char buf[20];
sprintf (buf, "File: %d", m_FileIndex);
char buff[20];
m_FileNames[m_FileIndex].toCharArray(buff, 20);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press Up or Down");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
}
if (LCDML.BT_checkRight() || LCDML.BT_checkDown()) // check if button left is pressed
{
LCDML.BT_resetRight(); // reset the left button
LCDML.BT_resetDown(); // reset the left button
m_FileIndex++;
if (m_FileIndex > m_NumberOfFiles - 1 ) {
m_FileIndex = 0;}
// update lcd content
char buf[20];
sprintf (buf, "File: %d", m_FileIndex);
char buff[20];
m_FileNames[m_FileIndex].toCharArray(buff, 20);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press Up or Down");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
}
if (LCDML.BT_checkEnter() )
{
char buff[20];
String StringF = m_FileNames[m_FileIndex]+".bmp";
StringF.toCharArray(buff, 20);
bmpDraw (buff,g_dynParam);
delay(1000);
set_black();
}
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
}
}
void draw_bmp(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup
// is called only if it is started
// starts a trigger event for the loop function every 100 millisecounds
LCDML.FUNC_setLoopInterval(100);
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop
// is called when it is triggert
// - with LCDML_DISP_triggerMenu( millisecounds )
// - with every button status change
// check if any button is presed (enter, up, down, left, right)
if(LCDML.BT_checkAny()) {
LCDML.FUNC_goBackToMenu();
}
char buff[20];
String StringF = m_FileNames[m_FileIndex]+".bmp";
StringF.toCharArray(buff, 20);
bmpDraw (buff,g_dynParam);
delay(1000);
set_black();
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
set_black();
}
}
/*
void your_function_name(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup
// is called only if it is started
// starts a trigger event for the loop function every 100 millisecounds
LCDML.FUNC_setLoopInterval(100);
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop
// is called when it is triggert
// - with LCDML_DISP_triggerMenu( millisecounds )
// - with every button status change
// check if any button is presed (enter, up, down, left, right)
if(LCDML.BT_checkAny()) {
LCDML.FUNC_goBackToMenu();
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// loop end
// you can here reset some global vars or delete it
}
}
* ===================================================================== *
*/
// *********************************************************************
void mFunc_information(uint8_t param)
// *********************************************************************
{
char value_s[20];
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup function
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "To close this");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "function press");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "any button or use");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 4), "back button");
} while( u8g2.nextPage() );
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
uint16_t value =analogRead(36);
char NumberOfFiles [30];
char Brighness_s [30];
char Blynk_s [30];
sprintf (value_s, "Value: %d", value);
sprintf (NumberOfFiles, "BMP Files in SD: %d", m_NumberOfFiles);
sprintf (Brighness_s, "Brightness: %d", BRIGHTNESS);
sprintf (Blynk_s, "Blynk", blynk);
// setup function
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), value_s);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), Brighness_s);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), NumberOfFiles);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 4), Blynk_s);
} while( u8g2.nextPage() );
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
if(LCDML.BT_checkAny()) // check if any button is presed (enter, up, down, left, right)
{
// LCDML_goToMenu stops a running menu function and goes to the menu
LCDML.FUNC_goBackToMenu();
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
// *********************************************************************
uint8_t g_func_timer_info = 0; // time counter (global variable)
unsigned long g_timer_1 = 0; // timer variable (globale variable)
void mFunc_timer_info(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
g_func_timer_info = 20; // reset and set timer
char buf[20];
sprintf (buf, "wait %d secounds", g_func_timer_info);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "or press back button");
} while( u8g2.nextPage() );
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 millisecounds
LCDML.TIMER_msReset(g_timer_1);
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
// reset screensaver timer
LCDML.SCREEN_resetTimer();
// this function is called every 100 millisecounds
// this method checks every 1000 millisecounds if it is called
if(LCDML.TIMER_ms(g_timer_1, 1000))
{
g_timer_1 = millis();
g_func_timer_info--; // increment the value every secound
char buf[20];
sprintf (buf, "wait %d secounds", g_func_timer_info);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "or press back button");
} while( u8g2.nextPage() );
}
// this function can only be ended when quit button is pressed or the time is over
// check if the function ends normaly
if (g_func_timer_info <= 0)
{
// leave this function
LCDML.FUNC_goBackToMenu();
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
// *********************************************************************
uint8_t g_button_value = 0; // button value counter (global variable)
void mFunc_p2(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup function
// print lcd content
char buf[17];
sprintf (buf, "count: %d of 3", 0);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press a or w button");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
} while( u8g2.nextPage() );
// Reset Button Value
g_button_value = 0;
// Disable the screensaver for this function until it is closed
LCDML.FUNC_disableScreensaver();
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
// the quit button works in every DISP function without any checks; it starts the loop_end function
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
if (LCDML.BT_checkLeft() || LCDML.BT_checkUp()) // check if button left is pressed
{
LCDML.BT_resetLeft(); // reset the left button
LCDML.BT_resetUp(); // reset the left button
g_button_value++;
// update lcd content
char buf[20];
sprintf (buf, "count: %d of 3", g_button_value);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press a or w button");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
} while( u8g2.nextPage() );
}
}
// check if button count is three
if (g_button_value >= 3) {
LCDML.FUNC_goBackToMenu(); // leave this function
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
// *********************************************************************
void mFunc_screensaver(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup function
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "screensaver");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "press any key");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "to leave it");
} while( u8g2.nextPage() );
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 millisecounds
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
LCDML.FUNC_goBackToMenu(); // leave this function
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// The screensaver go to the root menu
LCDML.MENU_goRoot();
}
}
// *********************************************************************
void mFunc_back(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// end function and go an layer back
LCDML.FUNC_goBackToMenu(1); // leave this function and go a layer back
}
}
// *********************************************************************
void mFunc_goToRootMenu(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// go to root and display menu
LCDML.MENU_goRoot();
}
}
// *********************************************************************
void mFunc_jumpTo_timer_info(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// Jump to Initscreen
if(!LCDML.OTHER_jumpToFunc(mFunc_timer_info))
{
// function not found or not callable
LCDML.MENU_goRoot();
}
}
}
// *********************************************************************
void mFunc_para(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
char buf[20];
sprintf (buf, "Brightness: %d", param);
// setup function
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), buf);
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), "press any key");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), "to leave it");
} while( u8g2.nextPage() );
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 millisecounds
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// For example
switch(param)
{
case 1:
BRIGHTNESS = 30;
FastLED.setBrightness(BRIGHTNESS);
break;
case 2:
BRIGHTNESS = 60;
FastLED.setBrightness(BRIGHTNESS);
// do something
break;
case 3:
BRIGHTNESS = 90;
FastLED.setBrightness(BRIGHTNESS);
break;
case 4:
BRIGHTNESS = 150;
FastLED.setBrightness(BRIGHTNESS);
break;
case 5:
BRIGHTNESS = 200;
FastLED.setBrightness(BRIGHTNESS);
break;
case 6:
if(blynk) {blynk = false;} else {blynk = true;}
break;
default:
// do nothing
break;
}
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
LCDML.FUNC_goBackToMenu(); // leave this function
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
void f_upDown(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup
// is called only if it is started
// starts a trigger event for the loop function every 100 millisecounds
LCDML.FUNC_setLoopInterval(100);
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
upDown(5000);
// check if any button is presed (enter, up, down, left, right)
if(LCDML.BT_checkAny()) {
LCDML.FUNC_goBackToMenu();
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// loop end
// you can here reset some global vars or delete it
set_black();
}
}
void f_Blue_flower(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup
// is called only if it is started
// starts a trigger event for the loop function every 100 millisecounds
LCDML.FUNC_setLoopInterval(100);
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// check if any button is presed (enter, up, down, left, right)
if(LCDML.BT_checkAny()) {
LCDML.FUNC_goBackToMenu();
}
Blue_flower(g_dynParam*1000,2);
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// loop end
// you can here reset some global vars or delete it
set_black();
}
}
void f_rainbow(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup
// is called only if it is started
// starts a trigger event for the loop function every 100 millisecounds
LCDML.FUNC_setLoopInterval(100);
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
// check if any button is presed (enter, up, down, left, right)
if(LCDML.BT_checkAny()) {
LCDML.FUNC_goBackToMenu();
}
rainbow();
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// loop end
// you can here reset some global vars or delete it
set_black();
}
}
int targetpicker = 1;
void f_palette(uint8_t param)
// *********************************************************************
{
if(LCDML.FUNC_setup()) // ****** SETUP *********
{ char buf[20];
sprintf (buf, "Palette: %d", targetpicker);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press Up or Down");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
// u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
LCDML.FUNC_disableScreensaver();
}
if(LCDML.FUNC_loop()) // ****** LOOP *********
{
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
if (LCDML.BT_checkLeft() || LCDML.BT_checkUp()) // check if button left is pressed
{
//LCDML.BT_resetLeft(); // reset the left button
//LCDML.BT_resetUp(); // reset the left button
targetpicker++;
if (targetpicker > n_palette ) {
targetpicker = 1;}
if (targetpicker == 0 )
{targetpicker = n_palette;
}
char buf[20];
sprintf (buf, "Palette: %d", targetpicker);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press Up or Down");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
// u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
FillLEDsFromPaletteColors(5000, 0);
delay(100);
}
if (LCDML.BT_checkRight() || LCDML.BT_checkDown()) // check if button left is pressed
{
//LCDML.BT_resetRight(); // reset the left button
//LCDML.BT_resetDown(); // reset the left button
targetpicker--;
if (targetpicker == 0 )
{targetpicker = n_palette;
}
if (targetpicker > n_palette ) {
targetpicker = 1;}
char buf[20];
sprintf (buf, "Palette: %d", targetpicker);
u8g2.setFont(_LCDML_DISP_font);
u8g2.firstPage();
do {
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 1), "press Up or Down");
u8g2.drawStr( 0, (_LCDML_DISP_font_h * 2), buf);
// u8g2.drawStr( 0, (_LCDML_DISP_font_h * 3), buff);
} while( u8g2.nextPage() );
FillLEDsFromPaletteColors(5000,0);
delay(100);
}
if (LCDML.BT_checkEnter() )
{
FillLEDsFromPaletteColors(5000,0);
delay(100);
}
}
}
if(LCDML.FUNC_close()) // ****** STABLE END *********
{
// loop end
// you can here reset some global vars or delete it
set_black();
}
}