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Info on how to port this when I release the changes [1.13] #144

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primetoxinz opened this issue Sep 15, 2018 · 0 comments
Open

Info on how to port this when I release the changes [1.13] #144

primetoxinz opened this issue Sep 15, 2018 · 0 comments

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@primetoxinz
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if(RUSTY_MINESHAFTS)
MineshaftGeneration.rail = piece -> ModBlocks.RUSTY_RAIL.getDefaultState();
if(INFESTED_MINESHAFTS)
MineshaftGeneration.supports = piece -> ModBlocks.TERMITE_LOG.getDefaultState();

This can be changed to

MineshaftGenerator.MINESHAFT_CHANGER.clear();
MineshaftGenerator.MINESHAFT_CHANGER.addChanger(new IngredientChanger(fence, termite_log));
MINESHAFT_CHANGER.addChanger(new IngredientChanger(new StateIngredient(Blocks.RAIL), rusty_rails));
@DaedalusGame DaedalusGame changed the title Info on how to port this when I release the changes Info on how to port this when I release the changes [1.13] Dec 6, 2018
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