-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Newline errors during build #17
Comments
I got the same error in Ubuntu so I tried installing on Windows. The error appears in that version also:
Wish I had known that before taking the time to install cygwin :( |
I reached out to Dabomstew and he helped me out here. RGBDS has had some breaking changes since pokered-speedchoice was last built and you will need a version contemporary to this build for the rom to build successfully. I got things working with the v0.4.1 tag of RGBDS. Once you have cloned RGBDS over, run |
I tried using version 0.4.1 of rgbds like you suggested. On the Ubuntu version when I try to
Should I be trying different versions of rgbds? did I maybe not remove the newer version correctly? Does this belong in its own bug report? |
I have tried swapping the .dll and .exe files with the 0.4.1 ones under windows and I receive the same error message I did under Ubuntu:
Now it's pretty obvious the error is caused by this |
Sigh. Ok, you can disregard the last two comments. Had forgetten to |
Ubuntu build
rgbasm -D _RED -h -o main_red.o main.asm
ERROR: main.asm(14) -> home.asm(12):
syntax error, unexpected newline
ERROR: main.asm(14) -> home.asm(805) -> home/audio.asm(194):
syntax error, unexpected newline
ERROR: main.asm(14) -> home.asm(805) -> home/audio.asm(219):
syntax error, unexpected identifier
ERROR: main.asm(490) -> scripts/PowerPlant.asm(10):
syntax error, unexpected newline
ERROR: main.asm(717) -> scripts/CeruleanCaveB1F.asm(10):
syntax error, unexpected newline
ERROR: main.asm(779) -> scripts/CeladonMart3F.asm(77):
syntax error, unexpected newline
error: Assembly aborted (6 errors)!
After fixing some of those complaints it seems as though the entire audio engine is messed up due to I guess porting crystal's over. I don't know if it's related too, when blacking out in a battle it goes to black screen and hangs, not sure if because of audio problems, most likely.
The text was updated successfully, but these errors were encountered: