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simulator.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# File: simulator.py
# Author: Yuxin Wu <[email protected]>
import tensorflow as tf
import multiprocessing as mp
import time
import os
import threading
from abc import abstractmethod, ABCMeta
from collections import defaultdict
import six
from six.moves import queue
import zmq
from tensorpack.callbacks import Callback
from tensorpack.tfutils.varmanip import SessionUpdate
from tensorpack.predict import OfflinePredictor
from tensorpack.utils import logger
from tensorpack.utils.serialize import loads, dumps
from tensorpack.utils.concurrency import LoopThread, ensure_proc_terminate
__all__ = ['SimulatorProcess', 'SimulatorMaster',
'SimulatorProcessStateExchange',
'TransitionExperience']
class TransitionExperience(object):
""" A transition of state, or experience"""
def __init__(self, state, action, reward, **kwargs):
""" kwargs: whatever other attribute you want to save"""
self.state = state
self.action = action
self.reward = reward
for k, v in six.iteritems(kwargs):
setattr(self, k, v)
@six.add_metaclass(ABCMeta)
class SimulatorProcessBase(mp.Process):
def __init__(self, idx):
super(SimulatorProcessBase, self).__init__()
self.idx = int(idx)
self.name = u'simulator-{}'.format(self.idx)
self.identity = self.name.encode('utf-8')
@abstractmethod
def _build_player(self):
pass
class SimulatorProcessStateExchange(SimulatorProcessBase):
"""
A process that simulates a player and communicates to master to
send states and receive the next action
"""
def __init__(self, idx, pipe_c2s, pipe_s2c):
"""
Args:
idx: idx of this process
pipe_c2s, pipe_s2c (str): name of the pipe
"""
super(SimulatorProcessStateExchange, self).__init__(idx)
self.c2s = pipe_c2s
self.s2c = pipe_s2c
def run(self):
player = self._build_player()
context = zmq.Context()
c2s_socket = context.socket(zmq.PUSH)
c2s_socket.setsockopt(zmq.IDENTITY, self.identity)
c2s_socket.set_hwm(2)
c2s_socket.connect(self.c2s)
s2c_socket = context.socket(zmq.DEALER)
s2c_socket.setsockopt(zmq.IDENTITY, self.identity)
s2c_socket.connect(self.s2c)
state = player.reset()
reward, isOver = 0, False
while True:
# after taking the last action, get to this state and get this reward/isOver.
# If isOver, get to the next-episode state immediately.
# This tuple is not the same as the one put into the memory buffer
c2s_socket.send(dumps(
(self.identity, state, reward, isOver)),
copy=False)
action = loads(s2c_socket.recv(copy=False).bytes)
state, reward, isOver, _ = player.step(action)
if isOver:
state = player.reset()
# compatibility
SimulatorProcess = SimulatorProcessStateExchange
class SimulatorMaster(threading.Thread):
""" A base thread to communicate with all StateExchangeSimulatorProcess.
It should produce action for each simulator, as well as
defining callbacks when a transition or an episode is finished.
"""
class ClientState(object):
def __init__(self):
self.memory = [] # list of Experience
def __init__(self, pipe_c2s, pipe_s2c):
super(SimulatorMaster, self).__init__()
assert os.name != 'nt', "Doesn't support windows!"
self.daemon = True
self.name = 'SimulatorMaster'
self.context = zmq.Context()
self.c2s_socket = self.context.socket(zmq.PULL)
self.c2s_socket.bind(pipe_c2s)
self.c2s_socket.set_hwm(10)
self.s2c_socket = self.context.socket(zmq.ROUTER)
self.s2c_socket.bind(pipe_s2c)
self.s2c_socket.set_hwm(10)
# queueing messages to client
self.send_queue = queue.Queue(maxsize=100)
def f():
msg = self.send_queue.get()
self.s2c_socket.send_multipart(msg, copy=False)
self.send_thread = LoopThread(f)
self.send_thread.daemon = True
self.send_thread.start()
# make sure socket get closed at the end
def clean_context(soks, context):
for s in soks:
s.close()
context.term()
import atexit
atexit.register(clean_context, [self.c2s_socket, self.s2c_socket], self.context)
def run(self):
self.clients = defaultdict(self.ClientState)
try:
while True:
msg = loads(self.c2s_socket.recv(copy=False).bytes)
ident, state, reward, isOver = msg
# TODO check history and warn about dead client
client = self.clients[ident]
# check if reward&isOver is valid
# in the first message, only state is valid
if len(client.memory) > 0:
client.memory[-1].reward = reward
if isOver:
self._on_episode_over(ident)
else:
self._on_datapoint(ident)
# feed state and return action
self._on_state(state, ident)
except zmq.ContextTerminated:
logger.info("[Simulator] Context was terminated.")
@abstractmethod
def _on_state(self, state, ident):
"""response to state sent by ident. Preferrably an async call"""
@abstractmethod
def _on_episode_over(self, client):
""" callback when the client just finished an episode.
You may want to clear the client's memory in this callback.
"""
def _on_datapoint(self, client):
""" callback when the client just finished a transition
"""
def __del__(self):
self.context.destroy(linger=0)
if __name__ == '__main__':
import random
import gym
class NaiveSimulator(SimulatorProcess):
def _build_player(self):
return gym.make('Breakout-v0')
class NaiveActioner(SimulatorMaster):
def _get_action(self, state):
time.sleep(1)
return random.randint(1, 3)
def _on_episode_over(self, client):
# print("Over: ", client.memory)
client.memory = []
client.state = 0
name = 'ipc://whatever'
procs = [NaiveSimulator(k, name) for k in range(10)]
[k.start() for k in procs]
th = NaiveActioner(name)
ensure_proc_terminate(procs)
th.start()
time.sleep(100)