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updated for Dwarf Fortress v0.47.05
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data/init/init.txt

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@@ -43,7 +43,7 @@ If this is set to YES, the tiles will not be stretched, but rather the game view
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[BLACK_SPACE:YES]
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of February 2020, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of January 2021, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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[GRAPHICS:YES]
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[GRAPHICS_WINDOWEDX:0]

raw/objects/plant_new_trees.txt

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With contributions from:
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/u/alastrionacatskill - Alexis DeSilva
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Alexandra Brython
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/u/K3achas - Jenifer De Jager
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My densities come from http://www.csudh.edu/oliver/chemdata/woods.htm (I got all the trees from there in plant_new_trees, color from https://www.woodworkerssource.com and http://www.forestryforum.com
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/u/JapaMala - Japa
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Rose
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I converted all the material colors I have in Armok Vision to their closest DF color tokens, and copied them here.
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[OBJECT:PLANT]

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