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README.md

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# Obsidian
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http://www.bay12forums.com/smf/index.php?topic=126934.0
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________________________________________
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________________________________________
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Index:
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* 1.0 - System Requirements
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* 2.0 - Installation
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* * 2.1 - Dfhack with TWBT
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* 3.0 - Screenshots
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* 4.0 - Credits
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* 5.0 - Patreon/Donations:
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________________________________________
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________________________________________
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________________________________________
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1.0 - System Requirements:
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________________________________________
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This graphics pack requires the "SDL Windows", Mac, or Linux version of Dwarf Fortress.
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Additionally, the main tilesets (located in the /data/art/ folder) need one of the above
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versions from v0.31.04 or later, and the creature graphics (located in the /raw/graphics/
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folder) require one of the above versions from v0.31.05 or later.
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Most critically, the raw data objects (located in the /raw/objects/ folder) are only
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compatible with a *very limited* range of Dwarf Fortress versions. Trying to use these
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objects files in version of Dwarf Fortress not compatible with them will likely cause
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damage to save files. The versions of Dwarf Fortress that the included objects files are
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compatible with are listed on the release page before you download them:
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https://github.com/DFgraphics/Obsidian/releases
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As for the content in the /data/init/ folder, it should generally be compatible with
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any version of Dwarf Fortress (especially earlier versions than the listed in the range of
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compatible versions), but could cause minor graphical issues when used with newer versions
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of Dwarf Fortress than the listed compatible versions.
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As a 16x16 graphics pack, this tileset looks best at a display resolution of at least
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1280 horizontally by 400 vertically. At smaller display resolutions, the game window
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may take up more space than is available on your screen but can be fixed by resizing
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the game window, which will cause the pixels to be drawn at a scaled-down size to-fit.
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________________________________________
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2.0 - Installation:
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________________________________________
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* Copy the contents of the /data/art/ folder into Dwarf Fortress' /data/art/ folder.
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* Copy the contents of the /data/init/ folder into Dwarf Fortress' /data/init/ folder.
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* Copy the contents of the /raw/objects/ folder into Dwarf Fortress' /raw/objects/ folder.
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* Copy the contents of the /raw/graphics/ folder into Dwarf Fortress' /raw/graphics/ folder.
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For any existing save files you have that you would like to use these graphics with,
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copy the contents of the /raw/objects/ and /raw/graphics/ folders into the corresponding
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folders of your save files (located in the /data/save/ folder).
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Do not copy the /raw/objects/ folder into existing save files that were created with a
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version of Dwarf Fortress that is not compatible with the graphics pack, or it is
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likely to corrupt your save.
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________________________________________
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2.1 - DFHack with TWBT:
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________________________________________
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The Text Will Be Text (TWBT) plugin for DFHack allows many improvements to graphics.
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This pack includes optional components to take advantage of TWBT features.
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If you wish to use these components, additional steps need to be taken.
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In all of these steps, the TWBT components need to be installed over the normal graphics
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pack components so that the TWBT content overwrites the regular graphics pack content.
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It's probably easiest to install the TWBT content into the normal graphics pack folders
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before then copying those all into your copy of Dwarf Fortress.
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2.1.1 - Installing all the TWBT content:
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To install all the TWBT content,
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* Copy the contents of the /data/twbt\_art/ folder to the /data/art/.
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* Copy the contents of the /data/twbt\_init/ folder to the /data/init/.
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* Copy the contents of the /raw/twbt\_graphics/ folder to the /raw/graphics/.
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* Copy the contents of the /raw/twbt\_objects/ folder to the /raw/objects/.
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* Copy the "onLoad\_gfx\_Obsidian.init" file into the /raw/ folder.
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2.1.2 - Installing only the Transparent Backgrounds for Creature Graphics TWBT content:
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To get creature graphics with transparent backgrounds,
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Copy the contents of the /raw/twbt\_graphics/ folder to the /raw/graphics/.
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(Note that this will need to be repeated in the corresponding folders of any existing save
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files you wish to have creature graphics with transparent backgrounds.)
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Edit the non-TWBT /data/init/init.txt file to set the print mode to "TWBT".
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2.1.3 - Installing only the Transparent Backgrounds for non-creatures TWBT content:
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To get some buildings, items, and furniture with transparent backgrounds,
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* Copy the contents of the /data/twbt\_art/ folder into the /data/art/.
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* Copy the "overrides.txt" file from the /data/twbt\_init/ folder into the /data/init/ folder.
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* Edit the non-TWBT /data/init/init.txt file to set the print mode to "TWBT".
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2.1.4 - Installing only the TWBT text Font:
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To get more readable, space-efficient text,
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* Copy the contents of the /data/twbt\_art/ folder into the /data/art/.
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* Copy the "init.txt" file from the /data/twbt\_init/ folder into the /data/init/ folder.
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* Copy the contents of the /raw/twbt\_objects/ folder into the /raw/objects/ folder.
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(This last step is optional, but restores the full versions of the civilized languages.)
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________________________________________
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2.0 - Screenshots:
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________________________________________
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There's some way to place images here; I'm sure.
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________________________________________
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3.0 - Credits:
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- Obsidian Soul (he probably drew a lot of the main tilesheet)
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- Sphr (creatures)
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- NW_Kohaku (creatures)
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- Jiri Petru (creatures)
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- Kafine (creatures)
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- Bane (creatures)
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- Magnut (creatures)
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- Deon (creatures)
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- Ironhand (rock tiles)
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- Darkond & Hermano (furniture and finished goods)
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- Meph & Deon (animated grass idea)
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- Meph (TWBT weapon/armor/etc items)
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- Neale Davidson (Dalelands font)
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- Phoebus text symbols
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- Tarn (for DF)
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- lots of other people
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________________________________________
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4.0 - Patreon/Donations:
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________________________________________
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If you really like Dwarf Fortress and/or this tileset and want to help indy developers,
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consider making a donation to the developers of Dwarf Fortress at bay12games:
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https://www.patreon.com/bay12games
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Thank you!

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