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| 1 | +# Obsidian |
| 2 | + |
| 3 | +http://www.bay12forums.com/smf/index.php?topic=126934.0 |
| 4 | + |
| 5 | +________________________________________ |
| 6 | +________________________________________ |
| 7 | +Index: |
| 8 | + * 1.0 - System Requirements |
| 9 | + * 2.0 - Installation |
| 10 | + * * 2.1 - Dfhack with TWBT |
| 11 | + * 3.0 - Screenshots |
| 12 | + * 4.0 - Credits |
| 13 | + * 5.0 - Patreon/Donations: |
| 14 | +________________________________________ |
| 15 | +________________________________________ |
| 16 | + |
| 17 | + |
| 18 | + |
| 19 | + |
| 20 | + |
| 21 | +________________________________________ |
| 22 | +1.0 - System Requirements: |
| 23 | +________________________________________ |
| 24 | +This graphics pack requires the "SDL Windows", Mac, or Linux version of Dwarf Fortress. |
| 25 | + |
| 26 | +Additionally, the main tilesets (located in the /data/art/ folder) need one of the above |
| 27 | +versions from v0.31.04 or later, and the creature graphics (located in the /raw/graphics/ |
| 28 | +folder) require one of the above versions from v0.31.05 or later. |
| 29 | + |
| 30 | +Most critically, the raw data objects (located in the /raw/objects/ folder) are only |
| 31 | +compatible with a *very limited* range of Dwarf Fortress versions. Trying to use these |
| 32 | +objects files in version of Dwarf Fortress not compatible with them will likely cause |
| 33 | +damage to save files. The versions of Dwarf Fortress that the included objects files are |
| 34 | +compatible with are listed on the release page before you download them: |
| 35 | +https://github.com/DFgraphics/Obsidian/releases |
| 36 | + |
| 37 | +As for the content in the /data/init/ folder, it should generally be compatible with |
| 38 | +any version of Dwarf Fortress (especially earlier versions than the listed in the range of |
| 39 | +compatible versions), but could cause minor graphical issues when used with newer versions |
| 40 | +of Dwarf Fortress than the listed compatible versions. |
| 41 | + |
| 42 | +As a 16x16 graphics pack, this tileset looks best at a display resolution of at least |
| 43 | +1280 horizontally by 400 vertically. At smaller display resolutions, the game window |
| 44 | +may take up more space than is available on your screen but can be fixed by resizing |
| 45 | +the game window, which will cause the pixels to be drawn at a scaled-down size to-fit. |
| 46 | + |
| 47 | + |
| 48 | +________________________________________ |
| 49 | +2.0 - Installation: |
| 50 | +________________________________________ |
| 51 | + * Copy the contents of the /data/art/ folder into Dwarf Fortress' /data/art/ folder. |
| 52 | + * Copy the contents of the /data/init/ folder into Dwarf Fortress' /data/init/ folder. |
| 53 | + * Copy the contents of the /raw/objects/ folder into Dwarf Fortress' /raw/objects/ folder. |
| 54 | + * Copy the contents of the /raw/graphics/ folder into Dwarf Fortress' /raw/graphics/ folder. |
| 55 | + |
| 56 | + For any existing save files you have that you would like to use these graphics with, |
| 57 | + copy the contents of the /raw/objects/ and /raw/graphics/ folders into the corresponding |
| 58 | + folders of your save files (located in the /data/save/ folder). |
| 59 | + |
| 60 | + Do not copy the /raw/objects/ folder into existing save files that were created with a |
| 61 | + version of Dwarf Fortress that is not compatible with the graphics pack, or it is |
| 62 | + likely to corrupt your save. |
| 63 | + |
| 64 | + |
| 65 | +________________________________________ |
| 66 | +2.1 - DFHack with TWBT: |
| 67 | +________________________________________ |
| 68 | +The Text Will Be Text (TWBT) plugin for DFHack allows many improvements to graphics. |
| 69 | +This pack includes optional components to take advantage of TWBT features. |
| 70 | +If you wish to use these components, additional steps need to be taken. |
| 71 | +In all of these steps, the TWBT components need to be installed over the normal graphics |
| 72 | +pack components so that the TWBT content overwrites the regular graphics pack content. |
| 73 | +It's probably easiest to install the TWBT content into the normal graphics pack folders |
| 74 | +before then copying those all into your copy of Dwarf Fortress. |
| 75 | + |
| 76 | +2.1.1 - Installing all the TWBT content: |
| 77 | +To install all the TWBT content, |
| 78 | + |
| 79 | + * Copy the contents of the /data/twbt\_art/ folder to the /data/art/. |
| 80 | + * Copy the contents of the /data/twbt\_init/ folder to the /data/init/. |
| 81 | + * Copy the contents of the /raw/twbt\_graphics/ folder to the /raw/graphics/. |
| 82 | + * Copy the contents of the /raw/twbt\_objects/ folder to the /raw/objects/. |
| 83 | + * Copy the "onLoad\_gfx\_Obsidian.init" file into the /raw/ folder. |
| 84 | + |
| 85 | + |
| 86 | +2.1.2 - Installing only the Transparent Backgrounds for Creature Graphics TWBT content: |
| 87 | +To get creature graphics with transparent backgrounds, |
| 88 | + |
| 89 | +Copy the contents of the /raw/twbt\_graphics/ folder to the /raw/graphics/. |
| 90 | + |
| 91 | +(Note that this will need to be repeated in the corresponding folders of any existing save |
| 92 | +files you wish to have creature graphics with transparent backgrounds.) |
| 93 | + |
| 94 | +Edit the non-TWBT /data/init/init.txt file to set the print mode to "TWBT". |
| 95 | + |
| 96 | + |
| 97 | +2.1.3 - Installing only the Transparent Backgrounds for non-creatures TWBT content: |
| 98 | +To get some buildings, items, and furniture with transparent backgrounds, |
| 99 | + |
| 100 | + * Copy the contents of the /data/twbt\_art/ folder into the /data/art/. |
| 101 | + * Copy the "overrides.txt" file from the /data/twbt\_init/ folder into the /data/init/ folder. |
| 102 | + * Edit the non-TWBT /data/init/init.txt file to set the print mode to "TWBT". |
| 103 | + |
| 104 | + |
| 105 | +2.1.4 - Installing only the TWBT text Font: |
| 106 | +To get more readable, space-efficient text, |
| 107 | + |
| 108 | + * Copy the contents of the /data/twbt\_art/ folder into the /data/art/. |
| 109 | + * Copy the "init.txt" file from the /data/twbt\_init/ folder into the /data/init/ folder. |
| 110 | + * Copy the contents of the /raw/twbt\_objects/ folder into the /raw/objects/ folder. |
| 111 | + (This last step is optional, but restores the full versions of the civilized languages.) |
| 112 | + |
| 113 | + |
| 114 | +________________________________________ |
| 115 | +2.0 - Screenshots: |
| 116 | +________________________________________ |
| 117 | +There's some way to place images here; I'm sure. |
| 118 | + |
| 119 | + |
| 120 | +________________________________________ |
| 121 | +3.0 - Credits: |
| 122 | +________________________________________ |
| 123 | +- Obsidian Soul (he probably drew a lot of the main tilesheet) |
| 124 | +- Sphr (creatures) |
| 125 | +- NW_Kohaku (creatures) |
| 126 | +- Jiri Petru (creatures) |
| 127 | +- Kafine (creatures) |
| 128 | +- Bane (creatures) |
| 129 | +- Magnut (creatures) |
| 130 | +- Deon (creatures) |
| 131 | +- Ironhand (rock tiles) |
| 132 | +- Darkond & Hermano (furniture and finished goods) |
| 133 | +- Meph & Deon (animated grass idea) |
| 134 | +- Meph (TWBT weapon/armor/etc items) |
| 135 | +- Neale Davidson (Dalelands font) |
| 136 | +- Phoebus text symbols |
| 137 | +- Tarn (for DF) |
| 138 | +- lots of other people |
| 139 | + |
| 140 | + |
| 141 | +________________________________________ |
| 142 | +4.0 - Patreon/Donations: |
| 143 | +________________________________________ |
| 144 | +If you really like Dwarf Fortress and/or this tileset and want to help indy developers, |
| 145 | +consider making a donation to the developers of Dwarf Fortress at bay12games: |
| 146 | +https://www.patreon.com/bay12games |
| 147 | + |
| 148 | +Thank you! |
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