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Merge pull request #797 from TymurGubayev/TymurGubayev-patch-1
Make `workorder-recheck` work again
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Original file line number | Diff line number | Diff line change |
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@@ -1,20 +1,103 @@ | ||
-- Resets the selected work order to the `Checking` state | ||
--[====[ | ||
workorder-recheck | ||
================= | ||
Sets the status to ``Checking`` (from ``Active``) of the selected work order (in the ``j-m`` or ``u-m`` screens). | ||
This makes the manager reevaluate its conditions. | ||
]====] | ||
local scr = dfhack.gui.getCurViewscreen() | ||
if df.viewscreen_jobmanagementst:is_instance(scr) then | ||
local orders = df.global.world.manager_orders | ||
local idx = scr.sel_idx | ||
if idx < #orders then | ||
orders[idx].status.active = false | ||
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--@ module = true | ||
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local widgets = require('gui.widgets') | ||
local overlay = require('plugins.overlay') | ||
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local function set_current_inactive() | ||
local scrConditions = df.global.game.main_interface.info.work_orders.conditions | ||
if scrConditions.open then | ||
local order = scrConditions.wq | ||
order.status.active = false | ||
else | ||
qerror("Invalid order selected") | ||
qerror("Order conditions is not open") | ||
end | ||
else | ||
qerror('Must be called on the manager screen (j-m or u-m)') | ||
end | ||
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local function is_current_active() | ||
local scrConditions = df.global.game.main_interface.info.work_orders.conditions | ||
local order = scrConditions.wq | ||
return order.status.active | ||
end | ||
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-- ------------------- | ||
-- RecheckOverlay | ||
-- | ||
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local focusString = 'dwarfmode/Info/WORK_ORDERS/Conditions' | ||
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RecheckOverlay = defclass(RecheckOverlay, overlay.OverlayWidget) | ||
RecheckOverlay.ATTRS{ | ||
default_pos={x=6,y=8}, | ||
default_enabled=true, | ||
viewscreens=focusString, | ||
-- width is the sum of lengths of `[` + `Ctrl+A` + `: ` + button.label + `]` | ||
frame={w=1 + 6 + 2 + 16 + 1, h=3}, | ||
} | ||
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local function areTabsInTwoRows() | ||
-- get the tile above the order status icon | ||
local pen = dfhack.screen.readTile(7, 7, false) | ||
-- in graphics mode, `0` when one row, something else when two (`67` aka 'C' from "Creatures") | ||
-- in ASCII mode, `32` aka ' ' when one row, something else when two (`196` aka '-' from tab frame's top) | ||
return (pen.ch ~= 0 and pen.ch ~= 32) | ||
end | ||
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function RecheckOverlay:updateTextButtonFrame() | ||
local twoRows = areTabsInTwoRows() | ||
if (self._twoRows == twoRows) then return false end | ||
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self._twoRows = twoRows | ||
local frame = twoRows | ||
and {b=0, l=0, r=0, h=1} | ||
or {t=0, l=0, r=0, h=1} | ||
self.subviews.button.frame = frame | ||
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return true | ||
end | ||
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function RecheckOverlay:init() | ||
self:addviews{ | ||
widgets.TextButton{ | ||
view_id = 'button', | ||
-- frame={t=0, l=0, r=0, h=1}, -- is set in `updateTextButtonFrame()` | ||
label='request re-check', | ||
key='CUSTOM_CTRL_A', | ||
on_activate=set_current_inactive, | ||
enabled=is_current_active, | ||
}, | ||
} | ||
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self:updateTextButtonFrame() | ||
end | ||
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function RecheckOverlay:onRenderBody(dc) | ||
if (self.frame_rect.y1 == 7) then | ||
-- only apply this logic if the overlay is on the same row as | ||
-- originally thought: just above the order status icon | ||
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if self:updateTextButtonFrame() then | ||
self:updateLayout() | ||
end | ||
end | ||
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RecheckOverlay.super.onRenderBody(self, dc) | ||
end | ||
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-- ------------------- | ||
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OVERLAY_WIDGETS = { | ||
recheck=RecheckOverlay, | ||
} | ||
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if dfhack_flags.module then | ||
return | ||
end | ||
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-- Check if on the correct screen and perform the action if so | ||
if not dfhack.gui.matchFocusString(focusString) then | ||
qerror('workorder-recheck must be run from the manager order conditions view') | ||
end | ||
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set_current_inactive() |