Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Create a "fix" script to resolve units stuck waiting for demonstrations #5001

Open
Bumber64 opened this issue Oct 13, 2024 · 0 comments
Open

Comments

@Bumber64
Copy link
Contributor

Bumber64 commented Oct 13, 2024

Units can show up at a guild hall and wait for a skill demonstration. However, if nobody else visits the guild hall, then the unit can sit there doing nothing for an unreasonably long time (until they get hungry, etc.). This wastes time that could be used doing something productive, as well as further time to fix all the needs that have built up while they were staring off into space.

We need to figure out how to detect if a unit has been waiting too long in this state, and then redirect them to a different activity they have access to. E.g., to someone else waiting on a different demonstration (if that guild is open to all), or something they can do solo that fulfills whatever needs causes them to attempt the demonstration to begin with.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant