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World Block Importer operates slowly even if Ticks/Operation setting is decreased to 1 #319
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Thanks for reporting! |
It's possible that I've hardcoded a limit for these to avoid lag. But I'll have to double-check this. |
Adding to this: footage.mp4Right: [Create] clicking with Andesite Alloy to make an Andesite Casing. |
Also, Player Simulator will throw snowballs (vanilla) 2 times per second while set to 1 tick/op. |
So the issue with the block importer/exporter is that things are actually working as intended. The player simulator problem was caused by something else. |
(Alternatively) it is also possible to inform the user that this optimization is a thing that can happen, as a clarification on the ticks per operation setting. For instance with an exclamation symbol that has a hover tooltip with the explanation. A new setting that disables the optimization should also definitely get a more verbose explanation (too), since people shouldn't disable the mechanic for "I want stuff fast" purposes, potentially sabotaging their own game experience in an uninformed way. |
Or another option, is to make this optimization a bit smarter, and for example look at the last 3 ticks (probably configurable), and only skip the next 10 ticks if nothing was moved in the last 3 ticks. |
This is done by making the exporter/importer sleep optimization only take effect if these parts were unable to move anything for at least three ticks. Closes #319
This is done by making the exporter/importer sleep optimization only take effect if these parts were unable to move anything for at least three ticks. Closes #319
Issue type:
Short description:
Even if Ticks/Operation setting is decreased to 1, they seem to be still operating only twice per second.
Steps to reproduce the problem:
footage.mp4
Expected behaviour:
That thing should operates 20 times per second.
Versions:
Log file:
no responce
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