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Creating a network with variables on a MP server results in having to redo the entire network every time the server restarts or the chunk is unloaded.
Steps to reproduce the problem:
Create network
Add Variable Storage
Add variables
Forceload the chunk with ftb chunks or whatever the server has to handle forceloading (optional)
Go somewhere else, far away from the network, overworld or another dimension and even logging off from the server.
Return, either going back or log in and see the network showing a big red X on all display panels (common) and even the storage not detecting the items inside sometimes (rare)
Expected behaviour:
The variables should still be working, and the network should be as we left it.
Versions:
This mod: "1.24.3-1035"
Minecraft: "1.21.1"
Mod loader version: "NeoForge 21.1.93"
Modpack: "AlltheMods 10 - 2.20" (But it happens in every other modpack I've played)
Log file:
I have no way to access the log file of a MP server, and when trying to reproduce the issue on single player I have to go out of my way to unload the chunks without destroying them and the log file returns empty. So, I would like to suggest working the issue alongside server owners, at least the most relevant ones, it's just your mod is good for early game and if we know what to do it can even compete with AE2 so please try to work it out.
The text was updated successfully, but these errors were encountered:
I've seen this problem happening before when players had other mods in their packs that somehow broke chunk/world saving.
Unfortunately, there's nothing I can do about that on my end. If mods break saving, I can not fix that.
I suggest you work together with your server owner (or pack developer) to investigate the logs, as that will contain indications as to what mod causes the breakage.
Should something point to ID, please let me know, and I'll happily look into fixing the issue.
But without logs, there's nothing I can do unfortunately.
Issue type:
Short description:
Creating a network with variables on a MP server results in having to redo the entire network every time the server restarts or the chunk is unloaded.
Steps to reproduce the problem:
Expected behaviour:
The variables should still be working, and the network should be as we left it.
Versions:
Log file:
I have no way to access the log file of a MP server, and when trying to reproduce the issue on single player I have to go out of my way to unload the chunks without destroying them and the log file returns empty. So, I would like to suggest working the issue alongside server owners, at least the most relevant ones, it's just your mod is good for early game and if we know what to do it can even compete with AE2 so please try to work it out.
The text was updated successfully, but these errors were encountered: