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Variables not being detected in the network #1459

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Skyknightb opened this issue Jan 9, 2025 · 3 comments
Closed

Variables not being detected in the network #1459

Skyknightb opened this issue Jan 9, 2025 · 3 comments

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@Skyknightb
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Issue type:

  • 🐛 Bug

Short description:

Creating a network with variables on a MP server results in having to redo the entire network every time the server restarts or the chunk is unloaded.

Steps to reproduce the problem:

  1. Create network
  2. Add Variable Storage
  3. Add variables
  4. Forceload the chunk with ftb chunks or whatever the server has to handle forceloading (optional)
  5. Go somewhere else, far away from the network, overworld or another dimension and even logging off from the server.
  6. Return, either going back or log in and see the network showing a big red X on all display panels (common) and even the storage not detecting the items inside sometimes (rare)

Expected behaviour:

The variables should still be working, and the network should be as we left it.


Versions:

  • This mod: "1.24.3-1035"
  • Minecraft: "1.21.1"
  • Mod loader version: "NeoForge 21.1.93"
  • Modpack: "AlltheMods 10 - 2.20" (But it happens in every other modpack I've played)

Log file:

I have no way to access the log file of a MP server, and when trying to reproduce the issue on single player I have to go out of my way to unload the chunks without destroying them and the log file returns empty. So, I would like to suggest working the issue alongside server owners, at least the most relevant ones, it's just your mod is good for early game and if we know what to do it can even compete with AE2 so please try to work it out.

@rubensworks
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Thanks for reporting!

@rubensworks
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rubensworks commented Jan 10, 2025

I've seen this problem happening before when players had other mods in their packs that somehow broke chunk/world saving.
Unfortunately, there's nothing I can do about that on my end. If mods break saving, I can not fix that.
I suggest you work together with your server owner (or pack developer) to investigate the logs, as that will contain indications as to what mod causes the breakage.
Should something point to ID, please let me know, and I'll happily look into fixing the issue.
But without logs, there's nothing I can do unfortunately.

@github-project-automation github-project-automation bot moved this from To Do to Done in Maintenance Jan 10, 2025
@Jack-McKalling
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Jack-McKalling commented Jan 10, 2025

I cannot reproduce this (either), in singleplayer with the newest versions of Integrated mods without other mods installed.

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