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ParticleDisplay.java
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ParticleDisplay.java
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/*
* The MIT License (MIT)
*
* Copyright (c) 2024 Crypto Morin
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
* FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package com.cryptomorin.xseries.particles;
import org.bukkit.*;
import org.bukkit.block.data.BlockData;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.util.NumberConversions;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.awt.Color;
import java.util.List;
import java.util.*;
import java.util.concurrent.Callable;
import java.util.concurrent.ThreadLocalRandom;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Collectors;
/**
* Represents how particles should be spawned. The simplest use case would be the following code
* which spawns a single particle in front of the player:
* <pre>{@code
* ParticleDisplay.of(Particle.FLAME).spawn(player.getEyeLocation());
* }</pre>
* This class is disposable by {@link Particles} methods.
* It should not be used across multiple methods. I.e. it should not be
* used even to spawn a simple particle after it was used by one of {@link Particles} methods.
* <p>
* By default, the particle xyz offsets and speed aren't 0, but
* everything will be 0 by default in this class.
* Particles are spawned to a location. So all the nearby players can see it.
* <p>
* For cross-version compatibility, instead of Bukkit's {@link org.bukkit.Color}
* the java awt {@link Color} class is used.
* <p>
* the data field is used to store special particle data, such as colored particles.
* For colored particles a float list is used since the particle size is a float.
* The format of float list data for a colored particle is:
* <code>[r, g, b, size]</code>
*
* @author Crypto Morin, cricri211, datatags
* @version 12.0.0
* @see Particles
*/
@SuppressWarnings("CallToSimpleGetterFromWithinClass")
public class ParticleDisplay implements Cloneable {
/**
* Checks if spawn methods should use particle data classes such as {@link org.bukkit.Particle.DustOptions}
* which is only available from 1.13+ (FOOTSTEP was removed in 1.13)
*
* @since 1.0.0
*/
private static final boolean ISFLAT;
/**
* Checks if org.bukkit.Color supports colors with an alpha value.
* This was added in 1.19.4
*
* @since 11.0.0
*/
private static final boolean SUPPORTS_ALPHA_COLORS;
static {
boolean isFlat;
try {
World.class.getDeclaredMethod("spawnParticle", Particle.class, Location.class, int.class,
double.class, double.class, double.class,
double.class, Object.class, boolean.class
);
isFlat = true;
} catch (NoSuchMethodException e) {
isFlat = false;
}
ISFLAT = isFlat;
boolean supportsAlphaColors;
try {
org.bukkit.Color.fromARGB(0);
supportsAlphaColors = true;
} catch (NoSuchMethodError e) {
supportsAlphaColors = false;
}
SUPPORTS_ALPHA_COLORS = supportsAlphaColors;
}
/**
* The possible colors for note particles.
* See: <a href="https://minecraft.wiki/w/Note_Block#Notes">Minecraft wiki</a>
*/
public static final Color[] NOTE_COLORS = {
new Color(0x77D700),
new Color(0x95C000),
new Color(0xB2A500),
new Color(0xCC8600),
new Color(0xE26500),
new Color(0xF34100),
new Color(0xFC1E00),
new Color(0xFE000F),
new Color(0xF70033),
new Color(0xE8005A),
new Color(0xCF0083),
new Color(0xAE00A9),
new Color(0x8600CC),
new Color(0x5B00E7),
new Color(0x2D00F9),
new Color(0x020AFE),
new Color(0x0037F6),
new Color(0x0068E0),
new Color(0x009ABC),
new Color(0x00C68D),
new Color(0x00E958),
new Color(0x00FC21),
new Color(0x1FFC00),
new Color(0x59E800),
new Color(0x94C100),
};
/**
* Flames seem to be the simplest particles that allows you to get a good visual
* on how precise shapes that depend on complex algorithms play out.
*/
@NotNull
private static final XParticle DEFAULT_PARTICLE = XParticle.FLAME;
public int count = 1;
/**
* "extra" is usually the particle speed, but it
* represents the size when used for dust particles.
*/
public double extra;
public boolean force;
@NotNull
private XParticle particle = DEFAULT_PARTICLE;
@Nullable
private Location location, lastLocation;
@NotNull
private Vector offset = new Vector();
@Nullable
private Vector particleDirection;
/**
* The direction is mostly used for APIs to call {@link #advanceInDirection(double)}
* instead of handling the direction in a specific axis.
* This makes it easier for them as well and allows easier use of the {@link #rotations} API.
*/
@NotNull
private Vector direction = new Vector(0, 1, 0);
/**
* The xyz axis order of how the particle's matrix should be rotated.
* Yes, it matters which axis you rotate first as it'll have an impact on the
* other rotations.
* <p>
* Check <a href="https://stackoverflow.com/questions/11819644/pitch-yaw-roll-angle-independency">this stackoverflow question.</a>
* Quaternions are a solution to this problem which is already present in {@link org.bukkit.entity.Display} entities API.
* See <a href="https://www.youtube.com/watch?v=zjMuIxRvygQ">this 3Blue1Brown YouTube video.</a>
* <p>
* You could use an axis two times such as yaw -> roll -> yaw sequence which is the canonical Euler sequence.
* But here for the standard {@link Particles} methods, we're going to be using Tait–Bryan angles.
* Minecraft Euler angles use XYZ order.
* <a href="https://www.spigotmc.org/threads/euler-angles-strange-behavior.377072/">Source</a>
* <a href="https://www.youtube.com/watch?v=zc8b2Jo7mno">Gimbal lock</a>.
* <p>
* For 2D shapes, it's recommended that your algorithm uses the x and z axis and leave y as 0.
* <p>
* Each list within the main list represents the rotations that are going to be applied individually in order.
* While it's true that in order to combine multiple quaternion rotations you'd have to multiply them,
* quaternion multiplication is not commutative and some rotations should be done separately.
*/
@NotNull
public List<List<Rotation>> rotations = new ArrayList<>();
@Nullable
private List<Quaternion> cachedFinalRotationQuaternions;
@Nullable
private ParticleData data;
@Nullable
private Consumer<CalculationContext> preCalculation;
@Nullable
private Consumer<CalculationContext> postCalculation;
@Nullable
private Function<Double, Double> onAdvance;
@Nullable
private Set<Player> players;
/**
* Builds a simple ParticleDisplay object with cross-version
* compatible {@link org.bukkit.Particle.DustOptions} properties.
* Only REDSTONE particle type can be colored like this.
*
* @param location the location of the display.
* @param size the size of the dust.
* @return a redstone colored dust.
* @see #simple(Location, Particle)
* @since 1.0.0
* @deprecated use {@link #withColor(Color)}
*/
@NotNull
@Deprecated
public static ParticleDisplay colored(@Nullable Location location, int r, int g, int b, float size) {
return ParticleDisplay.of(XParticle.DUST).withLocation(location).withColor(r, g, b, size);
}
/**
* @return the players that this particle will be visible to or null if it's visible to all.
* @since 9.0.0
*/
@Nullable
public Set<Player> getPlayers() {
return players;
}
/**
* Makes this particle only visible to certain players.
*
* @since 9.0.0
*/
public ParticleDisplay onlyVisibleTo(Collection<Player> players) {
if (players.isEmpty()) return this;
if (this.players == null) this.players = Collections.newSetFromMap(new WeakHashMap<>());
this.players.addAll(players);
return this;
}
/**
* @see #onlyVisibleTo(Collection)
* @since 9.0.0
*/
public ParticleDisplay onlyVisibleTo(Player... players) {
if (players.length == 0) return this;
if (this.players == null) this.players = Collections.newSetFromMap(new WeakHashMap<>());
Collections.addAll(this.players, players);
return this;
}
/**
* Builds a simple ParticleDisplay object with cross-version
* compatible {@link org.bukkit.Particle.DustOptions} properties.
* Only REDSTONE particle type can be colored like this.
*
* @param color the color of the particle.
* @param size the size of the dust.
* @return a redstone colored dust.
* @since 3.0.0
* @deprecated use {@link #withColor(Color, float)}
*/
@NotNull
@Deprecated
public static ParticleDisplay colored(Location location, @NotNull Color color, float size) {
return ParticleDisplay.of(XParticle.DUST).withLocation(location).withColor(color, size);
}
/**
* Builds a simple ParticleDisplay object.
* An invocation of this method yields exactly the same result as the expression:
* <p>
* <blockquote>
* new ParticleDisplay(particle, location, 1, 0, 0, 0, 0);
* </blockquote>
*
* @param location the location of the display.
* @param particle the particle of the display.
* @return a simple ParticleDisplay with count 1 and no offset, rotation etc.
* @since 1.0.0
* @deprecated use {@link #of(XParticle)} and {@link #withLocation(Location)}
*/
@NotNull
@Deprecated
public static ParticleDisplay simple(@Nullable Location location, @NotNull Particle particle) {
Objects.requireNonNull(particle, "Cannot build ParticleDisplay with null particle");
ParticleDisplay display = new ParticleDisplay();
display.particle = XParticle.of(particle);
display.location = location;
return display;
}
/**
* @deprecated use {@link #of(XParticle)} instead.
*/
@NotNull
@Deprecated
public static ParticleDisplay of(@NotNull Particle particle) {
return of(XParticle.of(particle));
}
/**
* @since 6.0.0.1
*/
@NotNull
public static ParticleDisplay of(@NotNull XParticle particle) {
ParticleDisplay display = new ParticleDisplay();
display.particle = particle;
return display;
}
/**
* A quick access method to display a simple particle.
* An invocation of this method yields the same result as the expression:
* <p>
* <blockquote>
* ParticleDisplay.simple(location, particle).spawn();
* </blockquote>
*
* @param location the location of the particle.
* @param particle the particle to show.
* @return a simple ParticleDisplay with count 1 and no offset, rotation etc.
* @since 1.0.0
* @deprecated use {@link #of(Particle)} and {@link #withLocation(Location)}
*/
@NotNull
@Deprecated
public static ParticleDisplay display(@NotNull Location location, @NotNull Particle particle) {
Objects.requireNonNull(location, "Cannot display particle in null location");
ParticleDisplay display = simple(location, particle);
display.spawn();
return display;
}
/**
* Builds particle settings from a configuration section.
*
* @param config the config section for the settings.
* @return a parsed ParticleDisplay from the config.
* @since 1.0.0
*/
public static ParticleDisplay fromConfig(@NotNull ConfigurationSection config) {
return edit(new ParticleDisplay(), config);
}
private static int toInt(String str) {
try {
return Integer.parseInt(str);
} catch (NumberFormatException nfe) {
return 0;
}
}
private static double toDouble(String str) {
try {
return Double.parseDouble(str);
} catch (NumberFormatException nfe) {
return 0;
}
}
private static java.util.List<String> split(@NotNull String str, @SuppressWarnings("SameParameterValue") char separatorChar) {
List<String> list = new ArrayList<>(5);
boolean match = false, lastMatch = false;
int len = str.length();
int start = 0;
for (int i = 0; i < len; i++) {
if (str.charAt(i) == separatorChar) {
if (match) {
list.add(str.substring(start, i));
match = false;
lastMatch = true;
}
// This is important, it should not be i++
start = i + 1;
continue;
}
lastMatch = false;
match = true;
}
if (match || lastMatch) {
list.add(str.substring(start, len));
}
return list;
}
/**
* Builds particle settings from a configuration section. Keys in config can be :
* <ul>
* <li>particle : the particle type.
* <li>count : the count as integer, at least 0.
* <li>extra : the particle speed, most of the time.
* <li>force : true or false, if the particle has force or not.
* <li>offset : the offset where values are separated by commas "dx, dy, dz".
* <li>rotation : the rotation of the particles in degrees.
* <li>color : the data representing color "R, G, B, size" where RGB values are integers
* between 0 and 255 and size is a positive (or null) float.
* <li>blockdata : the data representing block data. Given by a material name that's a block.
* <li>materialdata : same than blockdata, but with legacy data before 1.12.
* <strong>Do not use this in 1.13 and above.</strong>
* <li>itemstack : the data representing item. Given by a material name that's an item.
* </ul>
*
* @param display the particle display settings to update.
* @param config the config section for the settings.
* @return the same ParticleDisplay, but edited.
* @since 5.0.0
*/
@NotNull
public static ParticleDisplay edit(@NotNull ParticleDisplay display, @NotNull ConfigurationSection config) {
Objects.requireNonNull(display, "Cannot edit a null particle display");
Objects.requireNonNull(config, "Cannot parse ParticleDisplay from a null config section");
String particleName = config.getString("particle");
Optional<XParticle> particle = particleName == null ? Optional.empty() : XParticle.of(particleName);
particle.ifPresent(xParticle -> display.particle = xParticle);
if (config.isSet("count")) display.withCount(config.getInt("count"));
if (config.isSet("extra")) display.withExtra(config.getDouble("extra"));
if (config.isSet("force")) display.forceSpawn(config.getBoolean("force"));
String offset = config.getString("offset");
if (offset != null) {
List<String> offsets = split(offset.replace(" ", ""), ',');
if (offsets.size() >= 3) {
double offsetx = toDouble(offsets.get(0));
double offsety = toDouble(offsets.get(1));
double offsetz = toDouble(offsets.get(2));
display.offset(offsetx, offsety, offsetz);
} else {
double masterOffset = toDouble(offsets.get(0));
display.offset(masterOffset);
}
}
String particleDirection = config.getString("direction");
if (particleDirection != null) {
List<String> directions = split(particleDirection.replace(" ", ""), ',');
if (directions.size() >= 3) {
double directionx = toDouble(directions.get(0));
double directiony = toDouble(directions.get(1));
double directionz = toDouble(directions.get(2));
display.particleDirection(directionx, directiony, directionz);
}
}
ConfigurationSection rotations = config.getConfigurationSection("rotations");
if (rotations != null) {
/*
rotations:
group-1:
0:
angle: 3.14
axis: "Y"
1:
angle: 4
axis: "3, 5, 3.4"
group-2:
0:
angle: 1.6
axis: "6, 4, 2"
*/
for (String rotationGroupName : rotations.getKeys(false)) {
ConfigurationSection rotationGroup = rotations.getConfigurationSection(rotationGroupName);
List<Rotation> grouped = new ArrayList<>();
for (String rotationName : rotationGroup.getKeys(false)) {
ConfigurationSection rotation = rotationGroup.getConfigurationSection(rotationName);
double angle = rotation.getDouble("angle");
Vector axis;
String axisStr = rotation.getString("vector").toUpperCase(Locale.ENGLISH).replace(" ", "");
if (axisStr.length() == 1) {
axis = Axis.valueOf(axisStr).vector;
} else {
String[] split = axisStr.split(",");
axis = new Vector(Math.toRadians(Double.parseDouble(split[0])),
Math.toRadians(Double.parseDouble(split[1])),
Math.toRadians(Double.parseDouble(split[2])));
}
grouped.add(Rotation.of(angle, axis));
}
display.rotations.add(grouped);
}
}
double size;
if (config.isSet("size")) {
size = config.getDouble("size");
display.extra = size;
} else {
size = 1;
}
String color = config.getString("color"); // array-like "R, G, B"
String blockdata = config.getString("blockdata"); // material name
String item = config.getString("itemstack"); // material name
String materialdata = config.getString("materialdata"); // material name
if (color != null) {
List<String> colors = split(color.replace(" ", ""), ',');
if (colors.size() <= 3 || colors.size() == 6) { // 1 or 3 : single color, 2 or 6 : two colors for DUST_TRANSITION
Color parsedColor1 = Color.white;
Color parsedColor2 = null;
if (colors.size() <= 2) {
try {
parsedColor1 = Color.decode(colors.get(0));
if (colors.size() == 2)
parsedColor2 = Color.decode(colors.get(1));
} catch (NumberFormatException ex) {
/* I don't think it's worth it.
try {
parsedColor = (Color) Color.class.getField(colors[0].toUpperCase(Locale.ENGLISH)).get(null);
} catch (IllegalArgumentException | IllegalAccessException | NoSuchFieldException | SecurityException ignored) { }
*/
}
} else {
parsedColor1 = new Color(toInt(colors.get(0)), toInt(colors.get(1)), toInt(colors.get(2)));
if (colors.size() == 6)
parsedColor2 = new Color(toInt(colors.get(3)), toInt(colors.get(4)), toInt(colors.get(5)));
}
if (parsedColor2 != null) {
display.data = new DustTransitionParticleColor(parsedColor1, parsedColor2, size);
} else {
display.data = new RGBParticleColor(parsedColor1);
}
}
} else if (blockdata != null) {
Material material = Material.getMaterial(blockdata);
if (material != null && material.isBlock()) {
display.data = new ParticleBlockData(material.createBlockData());
}
} else if (item != null) {
Material material = Material.getMaterial(item);
if (material != null && material.isItem()) {
display.data = new ParticleItemData(new ItemStack(material, 1));
}
} else if (materialdata != null) {
Material material = Material.getMaterial(materialdata);
if (material != null && material.isBlock()) {
// noinspection deprecation
display.data = new ParticleMaterialData(material.getNewData((byte) 0));
}
}
return display;
}
/**
* Serialize a ParticleDisplay into a ConfigurationSection
*
* @param display The ParticleDisplay to serialize
* @param section The ConfigurationSection to serialize into
*/
public static void serialize(ParticleDisplay display, ConfigurationSection section) {
section.set("particle", display.particle.name());
if (display.count != 1) {
section.set("count", display.count);
}
if (display.extra != 0) {
section.set("extra", display.extra);
}
if (display.force) {
section.set("force", true);
}
if (!isZero(display.offset)) {
Vector offset = display.offset;
section.set("offset", offset.getX() + ", " + offset.getY() + ", " + offset.getZ());
}
if (display.particleDirection != null) {
Vector direction = display.particleDirection;
section.set("direction", direction.getX() + ", " + direction.getY() + ", " + direction.getZ());
}
if (!display.rotations.isEmpty()) {
ConfigurationSection rotations = section.createSection("rotations");
int index = 1;
for (List<Rotation> rotationGroup : display.rotations) {
ConfigurationSection rotationGroupSection = rotations.createSection("group-" + index++);
int groupIndex = 1;
for (Rotation rotation : rotationGroup) {
ConfigurationSection rotationSection = rotationGroupSection.createSection(
String.valueOf(groupIndex++));
rotationSection.set("angle", rotation.angle);
Vector axis = rotation.axis;
Optional<Axis> mainAxis = Arrays.stream(Axis.values())
.filter(x -> x.vector.equals(axis))
.findFirst();
if (mainAxis.isPresent()) {
rotationSection.set("axis", mainAxis.get().name());
} else {
rotationSection.set("axis", axis.getX() + ", " + axis.getY() + ", " + axis.getZ());
}
}
}
}
if (display.data != null) {
display.data.serialize(section);
}
}
/**
* Rotates the given location vector around a certain axis.
*
* @param location the location to rotate.
* @param axis the axis to rotate the location around.
* @param rotation the rotation vector that contains the degrees of the rotation. The number is taken from this vector according to the given axis.
* @since 7.0.0
*/
public static Vector rotateAround(@NotNull Vector location, @NotNull Axis axis, @NotNull Vector rotation) {
Objects.requireNonNull(axis, "Cannot rotate around null axis");
Objects.requireNonNull(rotation, "Rotation vector cannot be null");
switch (axis) {
case X:
return rotateAround(location, axis, rotation.getX());
case Y:
return rotateAround(location, axis, rotation.getY());
case Z:
return rotateAround(location, axis, rotation.getZ());
default:
throw new AssertionError("Unknown rotation axis: " + axis);
}
}
/**
* Rotates the given location vector around a certain axis.
*
* @param location the location to rotate.
* @since 7.0.0
*/
public static Vector rotateAround(@NotNull Vector location, double x, double y, double z) {
rotateAround(location, Axis.X, x);
rotateAround(location, Axis.Y, y);
rotateAround(location, Axis.Z, z);
return location;
}
/**
* Rotates the given location vector around a certain axis.
* It simply uses the <a href="https://en.wikipedia.org/wiki/Rotation_matrix">rotation matrix</a>.
*
* @param location the location to rotate.
* @param axis the axis to rotate the location around.
* @param angle the rotation angle in radians.
* @since 7.0.0
*/
public static Vector rotateAround(@NotNull Vector location, @NotNull Axis axis, double angle) {
Objects.requireNonNull(location, "Cannot rotate a null location");
Objects.requireNonNull(axis, "Cannot rotate around null axis");
if (angle == 0) return location;
double cos = Math.cos(angle);
double sin = Math.sin(angle);
switch (axis) {
case X: {
double y = location.getY() * cos - location.getZ() * sin;
double z = location.getY() * sin + location.getZ() * cos;
return location.setY(y).setZ(z);
}
case Y: {
double x = location.getX() * cos + location.getZ() * sin;
double z = location.getX() * -sin + location.getZ() * cos;
return location.setX(x).setZ(z);
}
case Z: {
double x = location.getX() * cos - location.getY() * sin;
double y = location.getX() * sin + location.getY() * cos;
return location.setX(x).setY(y);
}
default:
throw new AssertionError("Unknown rotation axis: " + axis);
}
}
/**
* Called before rotation is applied to the xyz spawn location. The xyz provided
* in this method is implementation-specific, but it should be the xyz values that
* are going to be {@link Location#add(Vector)} to {@link #getLocation()}.
* <p>
* The provided xyz local coordinates vector might be null.
*
* @return the same particle display.
* @since 9.0.0
*/
public ParticleDisplay preCalculation(@Nullable Consumer<CalculationContext> preCalculation) {
this.preCalculation = preCalculation;
return this;
}
/**
* Called after rotation is applied to the xyz spawn location. This is the final
* location that's going to spawn a single particle.
* <p>
* The provided xyz local coordinates vector might be null.
*
* @return the same particle display.
* @since 10.0.0
*/
public ParticleDisplay postCalculation(@Nullable Consumer<CalculationContext> postCalculation) {
this.postCalculation = postCalculation;
return this;
}
/**
* Called when {@link #advanceInDirection(double)} is called.
*
* @param onAdvance The argument and the return values are the amount of blocks to advance.
* @return the same particle display.
* @since 9.0.0
*/
public ParticleDisplay onAdvance(@Nullable Function<Double, Double> onAdvance) {
this.onAdvance = onAdvance;
return this;
}
public ParticleDisplay withParticle(@NotNull Particle particle) {
return withParticle(XParticle.of(Objects.requireNonNull(particle, "Particle cannot be null")));
}
/**
* @since 7.0.0
*/
public ParticleDisplay withParticle(@NotNull XParticle particle) {
this.particle = Objects.requireNonNull(particle, "Particle cannot be null");
return this;
}
/**
* @see #direction
* @since 8.0.0
*/
@NotNull
public Vector getDirection() {
return direction;
}
/**
* Changes the current {@link #location} in {@link #direction} by {@code distance} blocks.
*
* @since 8.0.0
*/
public void advanceInDirection(double distance) {
Objects.requireNonNull(direction, "Cannot advance with null direction");
if (distance == 0) return;
if (this.onAdvance != null) distance = onAdvance.apply(distance);
this.location.add(this.direction.clone().multiply(distance));
}
/**
* @see #direction
* @since 8.0.0
*/
public ParticleDisplay withDirection(@Nullable Vector direction) {
this.direction = direction.clone().normalize();
return this;
}
/**
* Get the particle.
*
* @return the particle.
*/
@NotNull
public XParticle getParticle() {
return particle;
}
/**
* Get the count of the particle.
*
* @return the count of the particle.
*/
public int getCount() {
return count;
}
/**
* Get the extra data of the particle.
*
* @return the extra data of the particle.
*/
public double getExtra() {
return extra;
}
/**
* Get the data object.
*
* @return the data object.
* @since 5.1.0
*/
@Nullable
public ParticleData getData() {
return data;
}
/**
* Sets the data object.
*/
public ParticleDisplay withData(ParticleData data) {
this.data = data;
return this;
}
@Override
public String toString() {
return "ParticleDisplay:[" +
"Particle=" + particle + ", " +
"Count=" + count + ", " +
"Offset:{" + offset.getX() + ", " + offset.getY() + ", " + offset.getZ() + "}, " +
(location != null ? (
"Location:{" + location.getWorld().getName() + location.getX() + ", " + location.getY() + ", " + location.getZ() + "}, "
) : "") +
"Rotation:" + this.rotations + ", " +
"Extra=" + extra + ", " +
"Force=" + force + ", " +
"Data=" + data;
}
/**
* Changes the particle count of the particle settings.
*
* @param count the particle count.
* @return the same particle display.
* @since 3.0.0
*/
@NotNull
public ParticleDisplay withCount(int count) {
this.count = count;
return this;
}
/**
* In most cases extra is the speed of the particles.
*
* @param extra the extra number.
* @return the same particle display.
* @since 3.0.1
*/
@NotNull
public ParticleDisplay withExtra(double extra) {
this.extra = extra;
return this;
}
/**
* A displayed particle with force can be seen further
* away for all player regardless of their particle
* settings. Force has no effect if specific players
* are added with {@link #spawn(Location)}.
*
* @param force the force argument.
* @return the same particle display, but modified.
* @since 5.0.1
*/
@NotNull
public ParticleDisplay forceSpawn(boolean force) {
this.force = force;
return this;
}
/**
* Adds color properties to the particle settings.
* The particle must be {@link Particle#DUST}
* to get custom colors.
*
* @param color the RGB color of the particle.
* @param size the size of the particle.
* @return the same particle display, but modified.
* @see #colored(Location, Color, float)
* @since 3.0.0
*/
@NotNull
public ParticleDisplay withColor(@NotNull Color color, float size) {
return withColor(color.getRed(), color.getGreen(), color.getBlue(), size);
}
@NotNull
public ParticleDisplay withColor(@NotNull Color color) {
// TODO separate withColor() and withSize()
return withColor(color, 1f);
}
/**
* Adds note color properties to the particle settings.
* The particle must be {@link Particle#NOTE}
* for colors to work as expected.
*
* @param color the note number for the color (0-24, inclusive)
* @return the same particle display, but modified.
* @since 11.0.0
*/
@NotNull
public ParticleDisplay withNoteColor(int color) {
this.data = new NoteParticleColor(color);
return this;
}
/**
* Adds note color properties to the particle settings.
* @param note the note color.
* @return the same particle display, but modified.
* @since 11.0.0
*/
@SuppressWarnings("deprecation")
@NotNull
public ParticleDisplay withNoteColor(Note note) {
return withNoteColor(note.getId());
}
// public ParticleDisplay withSize(float size) {
// if (data == null) {
// this.data = new float[]{red, green, blue, size};
// }
// return this;
// }
/**
* @since 7.1.0
* @deprecated use {@link #withColor(Color, float)}
*/
@SuppressWarnings("DeprecatedIsStillUsed")
@NotNull
@Deprecated
public ParticleDisplay withColor(float red, float green, float blue, float size) {
this.data = new RGBParticleColor((int) red, (int) green, (int) blue);
this.extra = size;
return this;
}
/**
* Adds color properties to the particle settings.
* The particle must be {@link Particle#DUST_COLOR_TRANSITION}
* to get custom colors.
*
* @param fromColor the RGB color of the particle on spawn.
* @param size the size of the particle.
* @param toColor the RGB color of the particle at the end.
* @return the same particle display, but modified.
* @see #colored(Location, Color, float)
* @since 8.6.0.0.1
*/
@NotNull
public ParticleDisplay withTransitionColor(@NotNull Color fromColor, float size, @NotNull Color toColor) {
this.data = new DustTransitionParticleColor(fromColor, toColor, size);
this.extra = size;
return this;
}
/**
* @since 8.6.0.0.1
* @deprecated use {@link #withTransitionColor(Color, float, Color)}
*/
@NotNull
@Deprecated
public ParticleDisplay withTransitionColor(float red1, float green1, float blue1,
float size,
float red2, float green2, float blue2) {
return withTransitionColor(new Color((int) red1, (int) green1, (int) blue1), size,
new Color((int) red2, (int) green2, (int) blue2));
}
/**
* Adds data for {@code BLOCK_CRACK}, {@code BLOCK_DUST},
* {@link Particle#FALLING_DUST} and {@link Particle#BLOCK_MARKER} particles.
* The displayed particle will depend on the given block data for its color.
* <p>
* Only works on minecraft version 1.13 and more, because
* {@link BlockData} didn't exist before.
*
* @param blockData the block data that will change the particle data.