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WebGL Mali chipset black or flickering until ending black whole gl canvas #887

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@neurall

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@neurall

Hi guys we are excited so we can move 2d canvas gui to webgl and have only one canvas in all our old games. unfortunately on mali-400 (galaxy tab e) we are getting black screen and on on s3 mini screen flickers randomly between black and normal . no errors in console and game runs just everything is black.
we don't have larger than 2048 textures and all are power of two squares. in old createjs engine the same game is rendering fine wia old webgl.js path. so I guess it's some kind of render to texture issue? . had not time to look what changed in new easeljs on low level. last build of createjs we build from git was 20.6.2017

I found on internet that mali is known for this and fix is supposedly "32-bit display buffer instead of 24bit?"

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