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VBE Canvas - 1366x768 is "tilted" #3010

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@Szymekk44

Description

@Szymekk44

Area of Cosmos - What area of Cosmos are we dealing with?

VBE Canvas/Graphics - 1366x768

Expected Behaviour - What do you think that should happen?

It should render normally.
(SVGAII 1360x768; 1366 should be supported but its black
https://github.com/CosmosOS/Cosmos/blob/8adc6864c20ac616f05e8d85e17b47fd6d986db7/source/Cosmos.System2/Graphics/SVGAIICanvas.cs#L123C1-L123C38)
obraz_2024-04-30_201234325

Actual Behaviour - What unexpectedly happens?

obraz_2024-04-30_200529482
yep even rectangles (loading bar) are broken

Reproduction - How did you get this error to appear?

Just create a new 1366x768 VBE Canvas and draw something (a rectangle, bitmap, text, anything)

Version - Were you using the User Kit or Dev Kit? And what User Kit version or Dev Kit commit (Cosmos, IL2CPU, X#)?

Devkit - latest c6155b9

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