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config.lua
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Config = {}
Config.DrawDistance = 100.0
Config.MarkerColor = {r = 102, g = 0, b = 102}
Config.RespawnDelayAfterRPDeath = 4 * 60 * 1000
Config.MenuRespawnToHospitalDelay = 1 * 60 * 1000
Config.EnableSocietyOwnedVehicles = false
Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
Config.RemoveItemsAfterRPDeath = true
Config.EnablePlayerManagement = false
Config.ShowDeathTimer = true
Config.EarlyRespawn = true
Config.EarlyRespawnFine = true
Config.EarlyRespawnFineAmount = 500
Config.Locale = 'fr'
Config.Zones = {
HospitalInteriorEntering1 = {
Pos = {x = 1151.447, y = -1529.491, z = 34.375},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
HospitalInteriorInside1 = {
Pos = {x = 251.464, y = -1369.770, z = 28.648},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorOutside1 = {
Pos = {x = 1153.364, y = -1525.731, z = 33.843},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorExit1 = {
Pos = {x = 253.612, y = -1371.66, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
HospitalInteriorEntering2 = {
Pos = {x = 1137.181, y = -1597.504, z = 33.692},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
HospitalInteriorInside2 = {
Pos = {x = 240.508, y = -1360.565, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorOutside2 = {
Pos = {x = 1137.922, y = -1601.434, z = 33.692},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
HospitalInteriorExit2 = {
Pos = {x = 238.587, y = -1359.113, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
AmbulanceActions = {
Pos = {x = 244.048, y = -1366.330, z = 28.647},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
VehicleSpawner = {
Pos = {x = 1128.290, y = -1601.451, z = 33.893},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = 1
},
VehicleSpawnPoint = {
Pos = {x = 1138.061, y = -1607.882, z = 34.692},
Size = {x = 1.5, y = 1.5, z = 1.0},
Type = -1
},
VehicleDeleter = {
Pos = {x = 1122.436, y = -1617.600, z = 33.692},
Size = {x = 3.0, y = 3.0, z = 2.0},
Type = 1
}
}